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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
reveman
2016/02/19 19:15:39
nit: Remove " (c)". Just "Copyright 2016" in new f
liberato (no reviews please)
2016/02/19 19:48:11
Done.
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2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ | |
6 #define GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ | |
7 | |
8 #include "ui/gl/gl_image.h" | |
9 | |
10 namespace gpu { | |
11 namespace gles2 { | |
12 | |
13 // Specialization of GLImage that allows us to support (stream) textures | |
14 // that supply a texture matrix. | |
15 class GL_EXPORT GLStreamTextureImage : public gl::GLImage { | |
16 public: | |
17 GLStreamTextureImage() {} | |
reveman
2016/02/19 19:15:39
nit: don't think you need this if you make GetText
liberato (no reviews please)
2016/02/19 19:48:11
i thought so too, until it complained about lack o
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18 | |
19 // Get the matrix | |
reveman
2016/02/19 19:15:39
nit: end with "." if this is the end of a comment
liberato (no reviews please)
2016/02/19 19:48:11
Done.
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20 // Copy the texture matrix for this image into |matrix|. | |
21 virtual void GetTextureMatrix(float matrix[16]); | |
reveman
2016/02/19 19:15:39
Pure virtual? ... = 0;
liberato (no reviews please)
2016/02/19 19:48:11
thanks, leftover from when i didn't want to do tha
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22 | |
23 protected: | |
24 virtual ~GLStreamTextureImage() {} | |
25 | |
26 private: | |
27 DISALLOW_COPY_AND_ASSIGN(GLStreamTextureImage); | |
28 }; | |
29 | |
30 } // namespace gles2 | |
31 } // namespace gpu | |
32 | |
33 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ | |
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