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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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514 GLboolean transpose, | 514 GLboolean transpose, |
515 const GLfloat* value) = 0; | 515 const GLfloat* value) = 0; |
516 virtual void UniformMatrix4x2fv(GLint location, | 516 virtual void UniformMatrix4x2fv(GLint location, |
517 GLsizei count, | 517 GLsizei count, |
518 GLboolean transpose, | 518 GLboolean transpose, |
519 const GLfloat* value) = 0; | 519 const GLfloat* value) = 0; |
520 virtual void UniformMatrix4x3fv(GLint location, | 520 virtual void UniformMatrix4x3fv(GLint location, |
521 GLsizei count, | 521 GLsizei count, |
522 GLboolean transpose, | 522 GLboolean transpose, |
523 const GLfloat* value) = 0; | 523 const GLfloat* value) = 0; |
| 524 virtual void UniformMatrix4fvWithCustomMatrixCHROMIUM( |
| 525 GLint location, |
| 526 GLenum custom_matrix, |
| 527 GLboolean transpose, |
| 528 const GLfloat* default_value) = 0; |
524 virtual void UseProgram(GLuint program) = 0; | 529 virtual void UseProgram(GLuint program) = 0; |
525 virtual void ValidateProgram(GLuint program) = 0; | 530 virtual void ValidateProgram(GLuint program) = 0; |
526 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; | 531 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
527 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; | 532 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
528 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; | 533 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
529 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; | 534 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
530 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; | 535 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
531 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; | 536 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
532 virtual void VertexAttrib4f(GLuint indx, | 537 virtual void VertexAttrib4f(GLuint indx, |
533 GLfloat x, | 538 GLfloat x, |
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879 virtual void ApplyScreenSpaceAntialiasingCHROMIUM() = 0; | 884 virtual void ApplyScreenSpaceAntialiasingCHROMIUM() = 0; |
880 virtual void BindFragDataLocationIndexedEXT(GLuint program, | 885 virtual void BindFragDataLocationIndexedEXT(GLuint program, |
881 GLuint colorNumber, | 886 GLuint colorNumber, |
882 GLuint index, | 887 GLuint index, |
883 const char* name) = 0; | 888 const char* name) = 0; |
884 virtual void BindFragDataLocationEXT(GLuint program, | 889 virtual void BindFragDataLocationEXT(GLuint program, |
885 GLuint colorNumber, | 890 GLuint colorNumber, |
886 const char* name) = 0; | 891 const char* name) = 0; |
887 virtual GLint GetFragDataIndexEXT(GLuint program, const char* name) = 0; | 892 virtual GLint GetFragDataIndexEXT(GLuint program, const char* name) = 0; |
888 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 893 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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