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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains Chromium-specific GLES2 extensions declarations. | 5 // This file contains Chromium-specific GLES2 extensions declarations. |
6 | 6 |
7 #ifndef GPU_GLES2_GL2EXTCHROMIUM_H_ | 7 #ifndef GPU_GLES2_GL2EXTCHROMIUM_H_ |
8 #define GPU_GLES2_GL2EXTCHROMIUM_H_ | 8 #define GPU_GLES2_GL2EXTCHROMIUM_H_ |
9 | 9 |
10 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
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718 glBindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer); | 718 glBindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer); |
719 GL_APICALL void GL_APIENTRY | 719 GL_APICALL void GL_APIENTRY |
720 glSubscribeValueCHROMIUM(GLenum target, GLenum subscription); | 720 glSubscribeValueCHROMIUM(GLenum target, GLenum subscription); |
721 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM(GLenum target); | 721 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM(GLenum target); |
722 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM(GLint location, | 722 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM(GLint location, |
723 GLenum target, | 723 GLenum target, |
724 GLenum subscription); | 724 GLenum subscription); |
725 #endif | 725 #endif |
726 #endif /* GL_CHROMIUM_subscribe_uniform */ | 726 #endif /* GL_CHROMIUM_subscribe_uniform */ |
727 | 727 |
728 /* GL_CHROMIUM_custom_matrix */ | |
reveman
2016/02/18 17:16:49
Should we keep this more specific until we have a
liberato (no reviews please)
2016/02/18 19:34:41
specific: sure, that's exactly how it was in PS4.
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729 #ifndef GL_CHROMIUM_custom_matrix | |
730 #define GL_CHROMIUM_custom_matrix 1 | |
731 | |
732 #ifndef GL_CUSTOM_MATRIX_STREAM_TEXTURE_CHROMIUM | |
733 #define GL_CUSTOM_MATRIX_STREAM_TEXTURE_CHROMIUM 0x9290 | |
734 #endif | |
735 #endif /* GL_CHROMIUM_custom_matrix */ | |
736 | |
728 /* GL_CHROMIUM_schedule_overlay_plane */ | 737 /* GL_CHROMIUM_schedule_overlay_plane */ |
729 #ifndef GL_CHROMIUM_schedule_overlay_plane | 738 #ifndef GL_CHROMIUM_schedule_overlay_plane |
730 #define GL_CHROMIUM_schedule_overlay_plane 1 | 739 #define GL_CHROMIUM_schedule_overlay_plane 1 |
731 | 740 |
732 #ifndef GL_OVERLAY_TRANSFORM_NONE_CHROMIUM | 741 #ifndef GL_OVERLAY_TRANSFORM_NONE_CHROMIUM |
733 #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 | 742 #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 |
734 #endif | 743 #endif |
735 | 744 |
736 #ifndef GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM | 745 #ifndef GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM |
737 #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 | 746 #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 |
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1225 GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components); | 1234 GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components); |
1226 #endif | 1235 #endif |
1227 #define GL_COVERAGE_MODULATION_CHROMIUM 0x9332 | 1236 #define GL_COVERAGE_MODULATION_CHROMIUM 0x9332 |
1228 #endif /* GL_CHROMIUM_framebuffer_mixed_samples */ | 1237 #endif /* GL_CHROMIUM_framebuffer_mixed_samples */ |
1229 | 1238 |
1230 #ifdef __cplusplus | 1239 #ifdef __cplusplus |
1231 } | 1240 } |
1232 #endif | 1241 #endif |
1233 | 1242 |
1234 #endif // GPU_GLES2_GL2EXTCHROMIUM_H_ | 1243 #endif // GPU_GLES2_GL2EXTCHROMIUM_H_ |
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