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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains Chromium-specific GLES2 extensions declarations. | 5 // This file contains Chromium-specific GLES2 extensions declarations. |
| 6 | 6 |
| 7 #ifndef GPU_GLES2_GL2EXTCHROMIUM_H_ | 7 #ifndef GPU_GLES2_GL2EXTCHROMIUM_H_ |
| 8 #define GPU_GLES2_GL2EXTCHROMIUM_H_ | 8 #define GPU_GLES2_GL2EXTCHROMIUM_H_ |
| 9 | 9 |
| 10 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
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| 718 glBindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer); | 718 glBindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer); |
| 719 GL_APICALL void GL_APIENTRY | 719 GL_APICALL void GL_APIENTRY |
| 720 glSubscribeValueCHROMIUM(GLenum target, GLenum subscription); | 720 glSubscribeValueCHROMIUM(GLenum target, GLenum subscription); |
| 721 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM(GLenum target); | 721 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM(GLenum target); |
| 722 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM(GLint location, | 722 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM(GLint location, |
| 723 GLenum target, | 723 GLenum target, |
| 724 GLenum subscription); | 724 GLenum subscription); |
| 725 #endif | 725 #endif |
| 726 #endif /* GL_CHROMIUM_subscribe_uniform */ | 726 #endif /* GL_CHROMIUM_subscribe_uniform */ |
| 727 | 727 |
| 728 /* GL_CHROMIUM_custom_matrix */ | |
|
reveman
2016/02/18 17:16:49
Should we keep this more specific until we have a
liberato (no reviews please)
2016/02/18 19:34:41
specific: sure, that's exactly how it was in PS4.
| |
| 729 #ifndef GL_CHROMIUM_custom_matrix | |
| 730 #define GL_CHROMIUM_custom_matrix 1 | |
| 731 | |
| 732 #ifndef GL_CUSTOM_MATRIX_STREAM_TEXTURE_CHROMIUM | |
| 733 #define GL_CUSTOM_MATRIX_STREAM_TEXTURE_CHROMIUM 0x9290 | |
| 734 #endif | |
| 735 #endif /* GL_CHROMIUM_custom_matrix */ | |
| 736 | |
| 728 /* GL_CHROMIUM_schedule_overlay_plane */ | 737 /* GL_CHROMIUM_schedule_overlay_plane */ |
| 729 #ifndef GL_CHROMIUM_schedule_overlay_plane | 738 #ifndef GL_CHROMIUM_schedule_overlay_plane |
| 730 #define GL_CHROMIUM_schedule_overlay_plane 1 | 739 #define GL_CHROMIUM_schedule_overlay_plane 1 |
| 731 | 740 |
| 732 #ifndef GL_OVERLAY_TRANSFORM_NONE_CHROMIUM | 741 #ifndef GL_OVERLAY_TRANSFORM_NONE_CHROMIUM |
| 733 #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 | 742 #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 |
| 734 #endif | 743 #endif |
| 735 | 744 |
| 736 #ifndef GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM | 745 #ifndef GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM |
| 737 #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 | 746 #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 |
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| 1225 GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components); | 1234 GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components); |
| 1226 #endif | 1235 #endif |
| 1227 #define GL_COVERAGE_MODULATION_CHROMIUM 0x9332 | 1236 #define GL_COVERAGE_MODULATION_CHROMIUM 0x9332 |
| 1228 #endif /* GL_CHROMIUM_framebuffer_mixed_samples */ | 1237 #endif /* GL_CHROMIUM_framebuffer_mixed_samples */ |
| 1229 | 1238 |
| 1230 #ifdef __cplusplus | 1239 #ifdef __cplusplus |
| 1231 } | 1240 } |
| 1232 #endif | 1241 #endif |
| 1233 | 1242 |
| 1234 #endif // GPU_GLES2_GL2EXTCHROMIUM_H_ | 1243 #endif // GPU_GLES2_GL2EXTCHROMIUM_H_ |
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