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Issue 1559203003: Add GLStreamTextureImage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added enum, removed count parameter. Created 4 years, 10 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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2185 2185
2186 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( 2186 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
2187 gl_, &highp_threshold_cache_, highp_threshold_min_, 2187 gl_, &highp_threshold_cache_, highp_threshold_min_,
2188 quad->shared_quad_state->visible_quad_layer_rect.bottom_right()); 2188 quad->shared_quad_state->visible_quad_layer_rect.bottom_right());
2189 2189
2190 const VideoStreamTextureProgram* program = 2190 const VideoStreamTextureProgram* program =
2191 GetVideoStreamTextureProgram(tex_coord_precision); 2191 GetVideoStreamTextureProgram(tex_coord_precision);
2192 SetUseProgram(program->program()); 2192 SetUseProgram(program->program());
2193 2193
2194 ToGLMatrix(&gl_matrix[0], quad->matrix); 2194 ToGLMatrix(&gl_matrix[0], quad->matrix);
2195 gl_->UniformMatrix4fv(program->vertex_shader().tex_matrix_location(), 1,
2196 false, gl_matrix);
2197 2195
2198 ResourceProvider::ScopedReadLockGL lock(resource_provider_, 2196 ResourceProvider::ScopedReadLockGL lock(resource_provider_,
2199 quad->resource_id()); 2197 quad->resource_id());
2198
2200 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); 2199 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
2201 gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()); 2200 gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id());
2202 2201
2202 // TODO(liberato): stream_texture_android should stop sending |gl_matrix| to
2203 // the video frame provider with this change (and to us), but it should
2204 // start reporting the current matrix via GLImage::GetCustomMatrix. Until
2205 // then, though, this will use the matrix that we provide to it, unless the
2206 // GLImage overrides it. This lets it also work with AVDACodecImage, which
2207 // provides the correct custom matrix and supplies a default one to us.
2208 gl_->UniformMatrix4fvWithCustomMatrixCHROMIUM(
2209 program->vertex_shader().tex_matrix_location(),
2210 GL_CUSTOM_MATRIX_STREAM_TEXTURE_CHROMIUM, false, gl_matrix);
2211
2203 gl_->Uniform1i(program->fragment_shader().sampler_location(), 0); 2212 gl_->Uniform1i(program->fragment_shader().sampler_location(), 0);
2204 2213
2205 SetShaderOpacity(quad->shared_quad_state->opacity, 2214 SetShaderOpacity(quad->shared_quad_state->opacity,
2206 program->fragment_shader().alpha_location()); 2215 program->fragment_shader().alpha_location());
2207 if (!clip_region) { 2216 if (!clip_region) {
2208 DrawQuadGeometry(frame, quad->shared_quad_state->quad_to_target_transform, 2217 DrawQuadGeometry(frame, quad->shared_quad_state->quad_to_target_transform,
2209 gfx::RectF(quad->rect), 2218 gfx::RectF(quad->rect),
2210 program->vertex_shader().matrix_location()); 2219 program->vertex_shader().matrix_location());
2211 } else { 2220 } else {
2212 gfx::QuadF region_quad(*clip_region); 2221 gfx::QuadF region_quad(*clip_region);
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3625 texture_id = pending_overlay_resources_.back()->texture_id(); 3634 texture_id = pending_overlay_resources_.back()->texture_id();
3626 } 3635 }
3627 3636
3628 context_support_->ScheduleOverlayPlane( 3637 context_support_->ScheduleOverlayPlane(
3629 overlay.plane_z_order, overlay.transform, texture_id, 3638 overlay.plane_z_order, overlay.transform, texture_id,
3630 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3639 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3631 } 3640 }
3632 } 3641 }
3633 3642
3634 } // namespace cc 3643 } // namespace cc
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