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Side by Side Diff: media/audio/win/waveout_output_win.h

Issue 155894: Surround Sound handling by folding 5 channels down to stereo. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 5 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ 5 #ifndef MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_
6 #define MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ 6 #define MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_
7 7
8 #include <windows.h> 8 #include <windows.h>
9 #include <mmsystem.h> 9 #include <mmsystem.h>
10 10
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79 79
80 // We use the callback mostly to periodically request more audio data. 80 // We use the callback mostly to periodically request more audio data.
81 AudioSourceCallback* callback_; 81 AudioSourceCallback* callback_;
82 82
83 // The size in bytes of each audio buffer, we usually have two of these. 83 // The size in bytes of each audio buffer, we usually have two of these.
84 size_t buffer_size_; 84 size_t buffer_size_;
85 85
86 // Volume level from 0 to 1. 86 // Volume level from 0 to 1.
87 float volume_; 87 float volume_;
88 88
89 // Channels from 0 to 6.
90 int channels_;
91
89 // The id assigned by the operating system to the selected wave output 92 // The id assigned by the operating system to the selected wave output
90 // hardware device. Usually this is just -1 which means 'default device'. 93 // hardware device. Usually this is just -1 which means 'default device'.
91 UINT device_id_; 94 UINT device_id_;
92 95
93 // Windows native structure to encode the format parameters. 96 // Windows native structure to encode the format parameters.
94 WAVEFORMATEX format_; 97 WAVEFORMATEX format_;
95 98
96 // Handle to the instance of the wave device. 99 // Handle to the instance of the wave device.
97 HWAVEOUT waveout_; 100 HWAVEOUT waveout_;
98 101
99 // Pointer to the first allocated audio buffer. This object owns it. 102 // Pointer to the first allocated audio buffer. This object owns it.
100 WAVEHDR* buffer_; 103 WAVEHDR* buffer_;
101 104
102 // An event that is signaled when the callback thread is ready to stop. 105 // An event that is signaled when the callback thread is ready to stop.
103 ScopedHandle stopped_event_; 106 ScopedHandle stopped_event_;
104 107
105 DISALLOW_COPY_AND_ASSIGN(PCMWaveOutAudioOutputStream); 108 DISALLOW_COPY_AND_ASSIGN(PCMWaveOutAudioOutputStream);
106 }; 109 };
107 110
108 #endif // MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_ 111 #endif // MEDIA_AUDIO_WIN_WAVEOUT_OUTPUT_WIN_H_
109 112
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