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Issue 1558913002: iOS: Fix -msse warnings when building libwebp. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 # Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 { 5 {
6 'targets': [ 6 'targets': [
7 { 7 {
8 'target_name': 'libwebp_dec', 8 'target_name': 'libwebp_dec',
9 'type': 'static_library', 9 'type': 'static_library',
10 'dependencies' : [ 10 'dependencies' : [
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76 ], 76 ],
77 'dependencies' : [ 77 'dependencies' : [
78 'libwebp_dsp_sse2', 78 'libwebp_dsp_sse2',
79 'libwebp_dsp_sse41', 79 'libwebp_dsp_sse41',
80 'libwebp_utils', 80 'libwebp_utils',
81 ], 81 ],
82 'conditions': [ 82 'conditions': [
83 ['OS == "android"', { 83 ['OS == "android"', {
84 'dependencies': [ '../../build/android/ndk.gyp:cpu_features' ], 84 'dependencies': [ '../../build/android/ndk.gyp:cpu_features' ],
85 }], 85 }],
86 ['target_arch=="ia32" or target_arch=="x64"', { 86 # iOS uses the same project to generate build project for both device
87 # and simulator and do not use "target_arch" variable. Other platform
88 # set it correctly.
89 ['OS!="ios" and (target_arch=="ia32" or target_arch=="x64")', {
87 'defines': [ 'WEBP_HAVE_SSE2', 'WEBP_HAVE_SSE41' ], 90 'defines': [ 'WEBP_HAVE_SSE2', 'WEBP_HAVE_SSE41' ],
88 }], 91 }],
89 ['order_profiling != 0', { 92 ['order_profiling != 0', {
90 'target_conditions' : [ 93 'target_conditions' : [
91 ['_toolset=="target"', { 94 ['_toolset=="target"', {
92 'cflags!': [ '-finstrument-functions' ], 95 'cflags!': [ '-finstrument-functions' ],
93 }], 96 }],
94 ], 97 ],
95 }], 98 }],
96 ], 99 ],
97 }, 100 },
98 { 101 {
99 'target_name': 'libwebp_dsp_sse2', 102 'target_name': 'libwebp_dsp_sse2',
100 'type': 'static_library', 103 'type': 'static_library',
101 'include_dirs': ['.'], 104 'include_dirs': ['.'],
102 'sources': [ 105 'sources': [
103 'dsp/alpha_processing_sse2.c', 106 'dsp/alpha_processing_sse2.c',
104 'dsp/argb_sse2.c', 107 'dsp/argb_sse2.c',
105 'dsp/cost_sse2.c', 108 'dsp/cost_sse2.c',
106 'dsp/dec_sse2.c', 109 'dsp/dec_sse2.c',
107 'dsp/enc_sse2.c', 110 'dsp/enc_sse2.c',
108 'dsp/filters_sse2.c', 111 'dsp/filters_sse2.c',
109 'dsp/lossless_enc_sse2.c', 112 'dsp/lossless_enc_sse2.c',
110 'dsp/lossless_sse2.c', 113 'dsp/lossless_sse2.c',
111 'dsp/rescaler_sse2.c', 114 'dsp/rescaler_sse2.c',
112 'dsp/upsampling_sse2.c', 115 'dsp/upsampling_sse2.c',
113 'dsp/yuv_sse2.c', 116 'dsp/yuv_sse2.c',
114 ], 117 ],
115 'conditions': [ 118 'conditions': [
116 ['(target_arch=="ia32" or target_arch=="x64") and msan==0', { 119 # iOS uses the same project to generate build project for both device
120 # and simulator and do not use "target_arch" variable. Other platform
121 # set it correctly.
122 ['OS!="ios" and (target_arch=="ia32" or target_arch=="x64") and msan==0' , {
117 'cflags': [ '-msse2', ], 123 'cflags': [ '-msse2', ],
118 'xcode_settings': { 'OTHER_CFLAGS': [ '-msse2' ] }, 124 'xcode_settings': { 'OTHER_CFLAGS': [ '-msse2' ] },
119 }], 125 }],
120 ['order_profiling != 0', { 126 ['order_profiling != 0', {
121 'target_conditions' : [ 127 'target_conditions' : [
122 ['_toolset=="target"', { 128 ['_toolset=="target"', {
123 'cflags!': [ '-finstrument-functions' ], 129 'cflags!': [ '-finstrument-functions' ],
124 }], 130 }],
125 ], 131 ],
126 }], 132 }],
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137 'dsp/lossless_enc_sse41.c', 143 'dsp/lossless_enc_sse41.c',
138 ], 144 ],
139 'conditions': [ 145 'conditions': [
140 ['OS=="win" and clang==1', { 146 ['OS=="win" and clang==1', {
141 # cl.exe's /arch flag doesn't have a setting for SSSE3/4, and cl.exe 147 # cl.exe's /arch flag doesn't have a setting for SSSE3/4, and cl.exe
142 # doesn't need it for intrinsics. clang-cl does need it, though. 148 # doesn't need it for intrinsics. clang-cl does need it, though.
143 'msvs_settings': { 149 'msvs_settings': {
144 'VCCLCompilerTool': { 'AdditionalOptions': [ '-msse4.1' ] }, 150 'VCCLCompilerTool': { 'AdditionalOptions': [ '-msse4.1' ] },
145 }, 151 },
146 }], 152 }],
147 ['(target_arch=="ia32" or target_arch=="x64") and msan==0', { 153 # iOS uses the same project to generate build project for both device
154 # and simulator and do not use "target_arch" variable. Other platform
155 # set it correctly.
156 ['OS!="ios" and (target_arch=="ia32" or target_arch=="x64") and msan==0' , {
148 'cflags': [ '-msse4.1', ], 157 'cflags': [ '-msse4.1', ],
149 'xcode_settings': { 'OTHER_CFLAGS': [ '-msse4.1' ] }, 158 'xcode_settings': { 'OTHER_CFLAGS': [ '-msse4.1' ] },
150 }], 159 }],
151 ['order_profiling != 0', { 160 ['order_profiling != 0', {
152 'target_conditions' : [ 161 'target_conditions' : [
153 ['_toolset=="target"', { 162 ['_toolset=="target"', {
154 'cflags!': [ '-finstrument-functions' ], 163 'cflags!': [ '-finstrument-functions' ],
155 }], 164 }],
156 ], 165 ],
157 }], 166 }],
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272 ], 281 ],
273 'direct_dependent_settings': { 282 'direct_dependent_settings': {
274 'include_dirs': ['.'], 283 'include_dirs': ['.'],
275 }, 284 },
276 'conditions': [ 285 'conditions': [
277 ['OS!="win"', {'product_name': 'webp'}], 286 ['OS!="win"', {'product_name': 'webp'}],
278 ], 287 ],
279 }, 288 },
280 ], 289 ],
281 } 290 }
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