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Side by Side Diff: media/audio/win/audio_manager_win.h

Issue 155863003: Add basic support for "googDucking" to getUserMedia on Windows. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_ 5 #ifndef MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_
6 #define MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_ 6 #define MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "media/audio/audio_manager_base.h" 10 #include "media/audio/audio_manager_base.h"
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82 // Helper methods for performing expensive initialization tasks on the audio 82 // Helper methods for performing expensive initialization tasks on the audio
83 // thread instead of on the UI thread which AudioManager is constructed on. 83 // thread instead of on the UI thread which AudioManager is constructed on.
84 void InitializeOnAudioThread(); 84 void InitializeOnAudioThread();
85 void ShutdownOnAudioThread(); 85 void ShutdownOnAudioThread();
86 86
87 void GetAudioDeviceNamesImpl(bool input, AudioDeviceNames* device_names); 87 void GetAudioDeviceNamesImpl(bool input, AudioDeviceNames* device_names);
88 88
89 // Listen for output device changes. 89 // Listen for output device changes.
90 scoped_ptr<AudioDeviceListenerWin> output_device_listener_; 90 scoped_ptr<AudioDeviceListenerWin> output_device_listener_;
91 91
92 // Cached value for whether or not we should use the WASAPI based libraries
93 // or not.
94 const bool core_audio_supported_;
95
92 DISALLOW_COPY_AND_ASSIGN(AudioManagerWin); 96 DISALLOW_COPY_AND_ASSIGN(AudioManagerWin);
93 }; 97 };
94 98
95 } // namespace media 99 } // namespace media
96 100
97 #endif // MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_ 101 #endif // MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_
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