Chromium Code Reviews| Index: cc/output/direct_renderer.cc |
| diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
| index e2c17b8a7cdb320d480f5b4905c49bc848a8982b..52498aedcd8f1e8fd8d427e1e2bdfeee9427b150 100644 |
| --- a/cc/output/direct_renderer.cc |
| +++ b/cc/output/direct_renderer.cc |
| @@ -82,6 +82,7 @@ void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform, |
| // static |
| void DirectRenderer::InitializeMatrices(DrawingFrame* frame, |
| gfx::Rect draw_rect, |
| + gfx::Rect window_rect, |
| bool flip_y) { |
| if (flip_y) { |
| frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(), |
| @@ -94,19 +95,26 @@ void DirectRenderer::InitializeMatrices(DrawingFrame* frame, |
| draw_rect.y(), |
| draw_rect.bottom()); |
| } |
| - frame->window_matrix = |
| - window_matrix(0, 0, draw_rect.width(), draw_rect.height()); |
| + |
| + frame->window_matrix = window_matrix(window_rect.x(), |
| + window_rect.y(), |
| + window_rect.width(), |
| + window_rect.height()); |
| frame->flipped_y = flip_y; |
| } |
| -// static |
| gfx::Rect DirectRenderer::MoveScissorToWindowSpace( |
| const DrawingFrame* frame, const gfx::RectF& scissor_rect) { |
| gfx::Rect scissor_rect_in_canvas_space = gfx::ToEnclosingRect(scissor_rect); |
| - // The scissor coordinates must be supplied in viewport space so we need to |
| + // The scissor coordinates must be supplied in window space so we need to |
| // offset by the relative position of the top left corner of the current |
| // render pass. |
| gfx::Rect framebuffer_output_rect = frame->current_render_pass->output_rect; |
| + if (!frame->current_texture) { |
| + framebuffer_output_rect = gfx::Rect(output_surface_->SurfaceSize()); |
| + scissor_rect_in_canvas_space.Offset(client_->DeviceViewport().x(), |
| + client_->DeviceViewport().y()); |
| + } |
| scissor_rect_in_canvas_space.set_x( |
| scissor_rect_in_canvas_space.x() - framebuffer_output_rect.x()); |
| if (frame->flipped_y && !frame->current_texture) { |
| @@ -121,8 +129,10 @@ gfx::Rect DirectRenderer::MoveScissorToWindowSpace( |
| } |
| DirectRenderer::DirectRenderer(RendererClient* client, |
| + OutputSurface* output_surface, |
| ResourceProvider* resource_provider) |
| : Renderer(client), |
| + output_surface_(output_surface), |
| resource_provider_(resource_provider) {} |
| DirectRenderer::~DirectRenderer() {} |
| @@ -197,7 +207,13 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order) { |
| frame.root_damage_rect = |
| Capabilities().using_partial_swap && client_->AllowPartialSwap() ? |
| root_render_pass->damage_rect : root_render_pass->output_rect; |
| - frame.root_damage_rect.Intersect(gfx::Rect(ViewportSize())); |
| + frame.root_damage_rect.Intersect(gfx::Rect(client_->DeviceViewport().size())); |
| + |
| + // Only reshape when we know we are going to draw. Otherwise, the reshape |
| + // can leave the window at the wrong size if we never draw and the proper |
| + // viewport size is never set. |
| + output_surface_->Reshape(client_->DeviceViewport().size(), |
|
enne (OOO)
2013/06/04 17:26:03
Should this only happen if the device viewport has
aelias_OOO_until_Jul13
2013/06/04 17:54:20
I added a check within OutputSurface itself not to
|
| + client_->DeviceScaleFactor()); |
| BeginDrawingFrame(&frame); |
| for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
| @@ -327,8 +343,16 @@ bool DirectRenderer::UseRenderPass(DrawingFrame* frame, |
| if (render_pass == frame->root_render_pass) { |
| BindFramebufferToOutputSurface(frame); |
| - InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); |
| - SetDrawViewportSize(render_pass->output_rect.size()); |
| + gfx::Rect viewport = client_->DeviceViewport(); |
| + if (FlippedFramebuffer()) |
| + viewport.set_y(output_surface_->SurfaceSize().height() - |
| + viewport.bottom()); |
| + InitializeMatrices( |
| + frame, |
| + render_pass->output_rect, |
| + viewport, |
| + FlippedFramebuffer()); |
| + SetDrawViewport(viewport); |
| return true; |
| } |