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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/mailbox_output_surface.h" | 5 #include "content/renderer/gpu/mailbox_output_surface.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "cc/output/compositor_frame.h" | 8 #include "cc/output/compositor_frame.h" |
9 #include "cc/output/compositor_frame_ack.h" | 9 #include "cc/output/compositor_frame_ack.h" |
10 #include "cc/output/gl_frame_data.h" | 10 #include "cc/output/gl_frame_data.h" |
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38 } | 38 } |
39 } | 39 } |
40 | 40 |
41 void MailboxOutputSurface::EnsureBackbuffer() { | 41 void MailboxOutputSurface::EnsureBackbuffer() { |
42 is_backbuffer_discarded_ = false; | 42 is_backbuffer_discarded_ = false; |
43 | 43 |
44 if (!current_backing_.texture_id) { | 44 if (!current_backing_.texture_id) { |
45 // Find a texture of matching size to recycle. | 45 // Find a texture of matching size to recycle. |
46 while (!returned_textures_.empty()) { | 46 while (!returned_textures_.empty()) { |
47 TransferableFrame& texture = returned_textures_.front(); | 47 TransferableFrame& texture = returned_textures_.front(); |
48 if (texture.size == size_) { | 48 if (texture.size == surface_size_) { |
49 current_backing_ = texture; | 49 current_backing_ = texture; |
50 ConsumeTexture(texture); | 50 ConsumeTexture(texture); |
51 returned_textures_.pop(); | 51 returned_textures_.pop(); |
52 break; | 52 break; |
53 } | 53 } |
54 | 54 |
55 ConsumeTexture(texture); | 55 ConsumeTexture(texture); |
56 context3d_->deleteTexture(texture.texture_id); | 56 context3d_->deleteTexture(texture.texture_id); |
57 returned_textures_.pop(); | 57 returned_textures_.pop(); |
58 } | 58 } |
59 | 59 |
60 if (!current_backing_.texture_id) { | 60 if (!current_backing_.texture_id) { |
61 current_backing_.texture_id = context3d_->createTexture(); | 61 current_backing_.texture_id = context3d_->createTexture(); |
62 current_backing_.size = size_; | 62 current_backing_.size = surface_size_; |
63 context3d_->genMailboxCHROMIUM(current_backing_.mailbox.name); | 63 context3d_->genMailboxCHROMIUM(current_backing_.mailbox.name); |
64 context3d_->bindTexture(GL_TEXTURE_2D, current_backing_.texture_id); | 64 context3d_->bindTexture(GL_TEXTURE_2D, current_backing_.texture_id); |
65 context3d_->texParameteri( | 65 context3d_->texParameteri( |
66 GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 66 GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
67 context3d_->texParameteri( | 67 context3d_->texParameteri( |
68 GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 68 GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
69 context3d_->texParameteri( | 69 context3d_->texParameteri( |
70 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 70 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
71 context3d_->texParameteri( | 71 context3d_->texParameteri( |
72 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 72 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
73 context3d_->texImage2D( | 73 context3d_->texImage2D( |
74 GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, | 74 GL_TEXTURE_2D, 0, GL_RGBA, |
75 surface_size_.width(), surface_size_.height(), 0, | |
75 GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 76 GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
76 } | 77 } |
77 } | 78 } |
78 } | 79 } |
79 | 80 |
80 void MailboxOutputSurface::DiscardBackbuffer() { | 81 void MailboxOutputSurface::DiscardBackbuffer() { |
81 is_backbuffer_discarded_ = true; | 82 is_backbuffer_discarded_ = true; |
82 | 83 |
83 if (current_backing_.texture_id) { | 84 if (current_backing_.texture_id) { |
84 context3d_->deleteTexture(current_backing_.texture_id); | 85 context3d_->deleteTexture(current_backing_.texture_id); |
85 current_backing_ = TransferableFrame(); | 86 current_backing_ = TransferableFrame(); |
86 } | 87 } |
87 | 88 |
88 while (!returned_textures_.empty()) { | 89 while (!returned_textures_.empty()) { |
89 const TransferableFrame& frame = returned_textures_.front(); | 90 const TransferableFrame& frame = returned_textures_.front(); |
90 ConsumeTexture(frame); | 91 ConsumeTexture(frame); |
91 context3d_->deleteTexture(frame.texture_id); | 92 context3d_->deleteTexture(frame.texture_id); |
92 returned_textures_.pop(); | 93 returned_textures_.pop(); |
93 } | 94 } |
94 | 95 |
95 if (fbo_) { | 96 if (fbo_) { |
96 context3d_->bindFramebuffer(GL_FRAMEBUFFER, fbo_); | 97 context3d_->bindFramebuffer(GL_FRAMEBUFFER, fbo_); |
97 context3d_->deleteFramebuffer(fbo_); | 98 context3d_->deleteFramebuffer(fbo_); |
98 fbo_ = 0; | 99 fbo_ = 0; |
99 } | 100 } |
100 } | 101 } |
101 | 102 |
102 void MailboxOutputSurface::Reshape(gfx::Size size, float scale_factor) { | 103 void MailboxOutputSurface::Reshape(gfx::Size size, float scale_factor) { |
103 if (size == size_) | 104 if (size == surface_size_) |
104 return; | 105 return; |
105 | 106 |
106 size_ = size; | 107 surface_size_ = size; |
piman
2013/06/05 00:52:08
Also set device_scale_factor_ so that it doesn't g
| |
107 DiscardBackbuffer(); | 108 DiscardBackbuffer(); |
108 EnsureBackbuffer(); | 109 EnsureBackbuffer(); |
109 } | 110 } |
110 | 111 |
111 void MailboxOutputSurface::BindFramebuffer() { | 112 void MailboxOutputSurface::BindFramebuffer() { |
112 EnsureBackbuffer(); | 113 EnsureBackbuffer(); |
113 DCHECK(current_backing_.texture_id); | 114 DCHECK(current_backing_.texture_id); |
114 | 115 |
115 if (!fbo_) | 116 if (!fbo_) |
116 fbo_ = context3d_->createFramebuffer(); | 117 fbo_ = context3d_->createFramebuffer(); |
117 context3d_->bindFramebuffer(GL_FRAMEBUFFER, fbo_); | 118 context3d_->bindFramebuffer(GL_FRAMEBUFFER, fbo_); |
118 context3d_->framebufferTexture2D( | 119 context3d_->framebufferTexture2D( |
119 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 120 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
120 current_backing_.texture_id, 0); | 121 current_backing_.texture_id, 0); |
121 } | 122 } |
122 | 123 |
123 void MailboxOutputSurface::SendFrameToParentCompositor( | 124 void MailboxOutputSurface::SendFrameToParentCompositor( |
124 cc::CompositorFrame* frame) { | 125 cc::CompositorFrame* frame) { |
125 frame->gl_frame_data.reset(new GLFrameData()); | 126 frame->gl_frame_data.reset(new GLFrameData()); |
126 | 127 |
127 DCHECK(!size_.IsEmpty()); | 128 DCHECK(!surface_size_.IsEmpty()); |
128 DCHECK(size_ == current_backing_.size); | 129 DCHECK(surface_size_ == current_backing_.size); |
129 DCHECK(!current_backing_.mailbox.IsZero()); | 130 DCHECK(!current_backing_.mailbox.IsZero()); |
130 | 131 |
131 context3d_->framebufferTexture2D( | 132 context3d_->framebufferTexture2D( |
132 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | 133 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
133 context3d_->bindFramebuffer(GL_FRAMEBUFFER, 0); | 134 context3d_->bindFramebuffer(GL_FRAMEBUFFER, 0); |
134 context3d_->bindTexture(GL_TEXTURE_2D, current_backing_.texture_id); | 135 context3d_->bindTexture(GL_TEXTURE_2D, current_backing_.texture_id); |
135 context3d_->produceTextureCHROMIUM( | 136 context3d_->produceTextureCHROMIUM( |
136 GL_TEXTURE_2D, current_backing_.mailbox.name); | 137 GL_TEXTURE_2D, current_backing_.mailbox.name); |
137 frame->gl_frame_data->mailbox = current_backing_.mailbox; | 138 frame->gl_frame_data->mailbox = current_backing_.mailbox; |
138 frame->gl_frame_data->size = current_backing_.size; | 139 frame->gl_frame_data->size = current_backing_.size; |
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203 context3d_->bindTexture(GL_TEXTURE_2D, frame.texture_id); | 204 context3d_->bindTexture(GL_TEXTURE_2D, frame.texture_id); |
204 context3d_->consumeTextureCHROMIUM(GL_TEXTURE_2D, frame.mailbox.name); | 205 context3d_->consumeTextureCHROMIUM(GL_TEXTURE_2D, frame.mailbox.name); |
205 } | 206 } |
206 | 207 |
207 size_t MailboxOutputSurface::GetNumAcksPending() { | 208 size_t MailboxOutputSurface::GetNumAcksPending() { |
208 DCHECK(pending_textures_.size()); | 209 DCHECK(pending_textures_.size()); |
209 return pending_textures_.size() - 1; | 210 return pending_textures_.size() - 1; |
210 } | 211 } |
211 | 212 |
212 } // namespace content | 213 } // namespace content |
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