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Side by Side Diff: third_party/WebKit/Source/platform/audio/VectorMath.h

Issue 1557363002: Remove the WEB_AUDIO compile time flag (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #ifndef VectorMath_h 25 #ifndef VectorMath_h
26 #define VectorMath_h 26 #define VectorMath_h
27 27
28 #include "platform/PlatformExport.h" 28 #include "platform/PlatformExport.h"
29 #include "wtf/build_config.h" 29 #include "wtf/build_config.h"
30 #include <cstddef> 30 #include <cstddef>
31 31
32 #if ENABLE(WEB_AUDIO)
33
34 // Defines the interface for several vector math functions whose implementation will ideally be optimized. 32 // Defines the interface for several vector math functions whose implementation will ideally be optimized.
35 33
36 namespace blink { 34 namespace blink {
37 namespace VectorMath { 35 namespace VectorMath {
38 36
39 // Vector scalar multiply and then add. 37 // Vector scalar multiply and then add.
40 PLATFORM_EXPORT void vsma(const float* sourceP, int sourceStride, const float* s cale, float* destP, int destStride, size_t framesToProcess); 38 PLATFORM_EXPORT void vsma(const float* sourceP, int sourceStride, const float* s cale, float* destP, int destStride, size_t framesToProcess);
41 39
42 PLATFORM_EXPORT void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess); 40 PLATFORM_EXPORT void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
43 PLATFORM_EXPORT void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProce ss); 41 PLATFORM_EXPORT void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProce ss);
44 42
45 // Finds the maximum magnitude of a float vector. 43 // Finds the maximum magnitude of a float vector.
46 PLATFORM_EXPORT void vmaxmgv(const float* sourceP, int sourceStride, float* maxP , size_t framesToProcess); 44 PLATFORM_EXPORT void vmaxmgv(const float* sourceP, int sourceStride, float* maxP , size_t framesToProcess);
47 45
48 // Sums the squares of a float vector's elements. 46 // Sums the squares of a float vector's elements.
49 PLATFORM_EXPORT void vsvesq(const float* sourceP, int sourceStride, float* sumP, size_t framesToProcess); 47 PLATFORM_EXPORT void vsvesq(const float* sourceP, int sourceStride, float* sumP, size_t framesToProcess);
50 48
51 // For an element-by-element multiply of two float vectors. 49 // For an element-by-element multiply of two float vectors.
52 PLATFORM_EXPORT void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProce ss); 50 PLATFORM_EXPORT void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProce ss);
53 51
54 // Multiplies two complex vectors. 52 // Multiplies two complex vectors.
55 PLATFORM_EXPORT void zvmul(const float* real1P, const float* imag1P, const float * real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t frames ToProcess); 53 PLATFORM_EXPORT void zvmul(const float* real1P, const float* imag1P, const float * real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t frames ToProcess);
56 54
57 // Copies elements while clipping values to the threshold inputs. 55 // Copies elements while clipping values to the threshold inputs.
58 PLATFORM_EXPORT void vclip(const float* sourceP, int sourceStride, const float* lowThresholdP, const float* highThresholdP, float* destP, int destStride, size_t framesToProcess); 56 PLATFORM_EXPORT void vclip(const float* sourceP, int sourceStride, const float* lowThresholdP, const float* highThresholdP, float* destP, int destStride, size_t framesToProcess);
59 57
60 } // namespace VectorMath 58 } // namespace VectorMath
61 } // namespace blink 59 } // namespace blink
62 60
63 #endif // ENABLE(WEB_AUDIO)
64
65 #endif // VectorMath_h 61 #endif // VectorMath_h
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