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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef ReverbInputBuffer_h | 29 #ifndef ReverbInputBuffer_h |
| 30 #define ReverbInputBuffer_h | 30 #define ReverbInputBuffer_h |
| 31 | 31 |
| 32 #include "platform/PlatformExport.h" | 32 #include "platform/PlatformExport.h" |
| 33 #include "platform/audio/AudioArray.h" | 33 #include "platform/audio/AudioArray.h" |
| 34 #include "wtf/Allocator.h" | 34 #include "wtf/Allocator.h" |
| 35 #include "wtf/Noncopyable.h" | 35 #include "wtf/Noncopyable.h" |
| 36 | 36 |
| 37 #if ENABLE(WEB_AUDIO) | |
| 38 | |
| 39 namespace blink { | 37 namespace blink { |
| 40 | 38 |
| 41 // ReverbInputBuffer is used to buffer input samples for deferred processing by
the background threads. | 39 // ReverbInputBuffer is used to buffer input samples for deferred processing by
the background threads. |
| 42 class PLATFORM_EXPORT ReverbInputBuffer { | 40 class PLATFORM_EXPORT ReverbInputBuffer { |
| 43 DISALLOW_NEW(); | 41 DISALLOW_NEW(); |
| 44 WTF_MAKE_NONCOPYABLE(ReverbInputBuffer); | 42 WTF_MAKE_NONCOPYABLE(ReverbInputBuffer); |
| 45 public: | 43 public: |
| 46 ReverbInputBuffer(size_t length); | 44 ReverbInputBuffer(size_t length); |
| 47 | 45 |
| 48 // The realtime audio thread keeps writing samples here. | 46 // The realtime audio thread keeps writing samples here. |
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| 61 | 59 |
| 62 void reset(); | 60 void reset(); |
| 63 | 61 |
| 64 private: | 62 private: |
| 65 AudioFloatArray m_buffer; | 63 AudioFloatArray m_buffer; |
| 66 size_t m_writeIndex; | 64 size_t m_writeIndex; |
| 67 }; | 65 }; |
| 68 | 66 |
| 69 } // namespace blink | 67 } // namespace blink |
| 70 | 68 |
| 71 #endif // ENABLE(WEB_AUDIO) | |
| 72 | |
| 73 #endif // ReverbInputBuffer_h | 69 #endif // ReverbInputBuffer_h |
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