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Side by Side Diff: third_party/WebKit/Source/platform/audio/ReverbAccumulationBuffer.h

Issue 1557363002: Remove the WEB_AUDIO compile time flag (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 16 matching lines...) Expand all
27 */ 27 */
28 28
29 #ifndef ReverbAccumulationBuffer_h 29 #ifndef ReverbAccumulationBuffer_h
30 #define ReverbAccumulationBuffer_h 30 #define ReverbAccumulationBuffer_h
31 31
32 #include "platform/PlatformExport.h" 32 #include "platform/PlatformExport.h"
33 #include "platform/audio/AudioArray.h" 33 #include "platform/audio/AudioArray.h"
34 #include "wtf/Allocator.h" 34 #include "wtf/Allocator.h"
35 #include "wtf/Noncopyable.h" 35 #include "wtf/Noncopyable.h"
36 36
37 #if ENABLE(WEB_AUDIO)
38
39 namespace blink { 37 namespace blink {
40 38
41 // ReverbAccumulationBuffer is a circular delay buffer with one client reading f rom it and multiple clients 39 // ReverbAccumulationBuffer is a circular delay buffer with one client reading f rom it and multiple clients
42 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory 40 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory
43 // just read from the buffer, so it will be ready for accumulation the next time around. 41 // just read from the buffer, so it will be ready for accumulation the next time around.
44 class PLATFORM_EXPORT ReverbAccumulationBuffer { 42 class PLATFORM_EXPORT ReverbAccumulationBuffer {
45 DISALLOW_NEW(); 43 DISALLOW_NEW();
46 WTF_MAKE_NONCOPYABLE(ReverbAccumulationBuffer); 44 WTF_MAKE_NONCOPYABLE(ReverbAccumulationBuffer);
47 public: 45 public:
48 ReverbAccumulationBuffer(size_t length); 46 ReverbAccumulationBuffer(size_t length);
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64 void reset(); 62 void reset();
65 63
66 private: 64 private:
67 AudioFloatArray m_buffer; 65 AudioFloatArray m_buffer;
68 size_t m_readIndex; 66 size_t m_readIndex;
69 size_t m_readTimeFrame; // for debugging (frame on continuous timeline) 67 size_t m_readTimeFrame; // for debugging (frame on continuous timeline)
70 }; 68 };
71 69
72 } // namespace blink 70 } // namespace blink
73 71
74 #endif // ENABLE(WEB_AUDIO)
75
76 #endif // ReverbAccumulationBuffer_h 72 #endif // ReverbAccumulationBuffer_h
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