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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef ReverbAccumulationBuffer_h | 29 #ifndef ReverbAccumulationBuffer_h |
| 30 #define ReverbAccumulationBuffer_h | 30 #define ReverbAccumulationBuffer_h |
| 31 | 31 |
| 32 #include "platform/PlatformExport.h" | 32 #include "platform/PlatformExport.h" |
| 33 #include "platform/audio/AudioArray.h" | 33 #include "platform/audio/AudioArray.h" |
| 34 #include "wtf/Allocator.h" | 34 #include "wtf/Allocator.h" |
| 35 #include "wtf/Noncopyable.h" | 35 #include "wtf/Noncopyable.h" |
| 36 | 36 |
| 37 #if ENABLE(WEB_AUDIO) | |
| 38 | |
| 39 namespace blink { | 37 namespace blink { |
| 40 | 38 |
| 41 // ReverbAccumulationBuffer is a circular delay buffer with one client reading f
rom it and multiple clients | 39 // ReverbAccumulationBuffer is a circular delay buffer with one client reading f
rom it and multiple clients |
| 42 // writing/accumulating to it at different delay offsets from the read position.
The read operation will zero the memory | 40 // writing/accumulating to it at different delay offsets from the read position.
The read operation will zero the memory |
| 43 // just read from the buffer, so it will be ready for accumulation the next time
around. | 41 // just read from the buffer, so it will be ready for accumulation the next time
around. |
| 44 class PLATFORM_EXPORT ReverbAccumulationBuffer { | 42 class PLATFORM_EXPORT ReverbAccumulationBuffer { |
| 45 DISALLOW_NEW(); | 43 DISALLOW_NEW(); |
| 46 WTF_MAKE_NONCOPYABLE(ReverbAccumulationBuffer); | 44 WTF_MAKE_NONCOPYABLE(ReverbAccumulationBuffer); |
| 47 public: | 45 public: |
| 48 ReverbAccumulationBuffer(size_t length); | 46 ReverbAccumulationBuffer(size_t length); |
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| 64 void reset(); | 62 void reset(); |
| 65 | 63 |
| 66 private: | 64 private: |
| 67 AudioFloatArray m_buffer; | 65 AudioFloatArray m_buffer; |
| 68 size_t m_readIndex; | 66 size_t m_readIndex; |
| 69 size_t m_readTimeFrame; // for debugging (frame on continuous timeline) | 67 size_t m_readTimeFrame; // for debugging (frame on continuous timeline) |
| 70 }; | 68 }; |
| 71 | 69 |
| 72 } // namespace blink | 70 } // namespace blink |
| 73 | 71 |
| 74 #endif // ENABLE(WEB_AUDIO) | |
| 75 | |
| 76 #endif // ReverbAccumulationBuffer_h | 72 #endif // ReverbAccumulationBuffer_h |
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