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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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31 #ifndef AudioDSPKernelProcessor_h | 31 #ifndef AudioDSPKernelProcessor_h |
32 #define AudioDSPKernelProcessor_h | 32 #define AudioDSPKernelProcessor_h |
33 | 33 |
34 #include "platform/audio/AudioBus.h" | 34 #include "platform/audio/AudioBus.h" |
35 #include "platform/audio/AudioProcessor.h" | 35 #include "platform/audio/AudioProcessor.h" |
36 #include "wtf/OwnPtr.h" | 36 #include "wtf/OwnPtr.h" |
37 #include "wtf/PassOwnPtr.h" | 37 #include "wtf/PassOwnPtr.h" |
38 #include "wtf/ThreadingPrimitives.h" | 38 #include "wtf/ThreadingPrimitives.h" |
39 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
40 | 40 |
41 #if ENABLE(WEB_AUDIO) | |
42 | |
43 namespace blink { | 41 namespace blink { |
44 | 42 |
45 class AudioBus; | 43 class AudioBus; |
46 class AudioDSPKernel; | 44 class AudioDSPKernel; |
47 class AudioProcessor; | 45 class AudioProcessor; |
48 | 46 |
49 // AudioDSPKernelProcessor processes one input -> one output (N channels each) | 47 // AudioDSPKernelProcessor processes one input -> one output (N channels each) |
50 // It uses one AudioDSPKernel object per channel to do the processing, thus ther
e is no cross-channel processing. | 48 // It uses one AudioDSPKernel object per channel to do the processing, thus ther
e is no cross-channel processing. |
51 // Despite this limitation it turns out to be a very common and useful type of p
rocessor. | 49 // Despite this limitation it turns out to be a very common and useful type of p
rocessor. |
52 | 50 |
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71 double latencyTime() const override; | 69 double latencyTime() const override; |
72 | 70 |
73 protected: | 71 protected: |
74 Vector<OwnPtr<AudioDSPKernel>> m_kernels; | 72 Vector<OwnPtr<AudioDSPKernel>> m_kernels; |
75 mutable Mutex m_processLock; | 73 mutable Mutex m_processLock; |
76 bool m_hasJustReset; | 74 bool m_hasJustReset; |
77 }; | 75 }; |
78 | 76 |
79 } // namespace blink | 77 } // namespace blink |
80 | 78 |
81 #endif // ENABLE(WEB_AUDIO) | |
82 | |
83 #endif // AudioDSPKernelProcessor_h | 79 #endif // AudioDSPKernelProcessor_h |
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