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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "platform/audio/AudioDSPKernelProcessor.h" | 31 #include "platform/audio/AudioDSPKernelProcessor.h" |
| 32 | |
| 33 #if ENABLE(WEB_AUDIO) | |
| 34 #include "platform/audio/AudioDSPKernel.h" | 32 #include "platform/audio/AudioDSPKernel.h" |
| 35 #include "wtf/MainThread.h" | 33 #include "wtf/MainThread.h" |
| 36 | 34 |
| 37 namespace blink { | 35 namespace blink { |
| 38 | 36 |
| 39 // setNumberOfChannels() may later be called if the object is not yet in an "ini
tialized" state. | 37 // setNumberOfChannels() may later be called if the object is not yet in an "ini
tialized" state. |
| 40 AudioDSPKernelProcessor::AudioDSPKernelProcessor(float sampleRate, unsigned numb
erOfChannels) | 38 AudioDSPKernelProcessor::AudioDSPKernelProcessor(float sampleRate, unsigned numb
erOfChannels) |
| 41 : AudioProcessor(sampleRate, numberOfChannels) | 39 : AudioProcessor(sampleRate, numberOfChannels) |
| 42 , m_hasJustReset(true) | 40 , m_hasJustReset(true) |
| 43 { | 41 { |
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| 144 // It is expected that all the kernels have the same latencyTime. | 142 // It is expected that all the kernels have the same latencyTime. |
| 145 return !m_kernels.isEmpty() ? m_kernels.first()->latencyTime() : 0; | 143 return !m_kernels.isEmpty() ? m_kernels.first()->latencyTime() : 0; |
| 146 } | 144 } |
| 147 // Since we don't want to block the Audio Device thread, we return a large v
alue | 145 // Since we don't want to block the Audio Device thread, we return a large v
alue |
| 148 // instead of trying to acquire the lock. | 146 // instead of trying to acquire the lock. |
| 149 return std::numeric_limits<double>::infinity(); | 147 return std::numeric_limits<double>::infinity(); |
| 150 } | 148 } |
| 151 | 149 |
| 152 } // namespace blink | 150 } // namespace blink |
| 153 | 151 |
| 154 #endif // ENABLE(WEB_AUDIO) | |
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