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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/PannerNode.h

Issue 1557363002: Remove the WEB_AUDIO compile time flag (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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27 27
28 #include "modules/webaudio/AudioListener.h" 28 #include "modules/webaudio/AudioListener.h"
29 #include "modules/webaudio/AudioNode.h" 29 #include "modules/webaudio/AudioNode.h"
30 #include "platform/audio/AudioBus.h" 30 #include "platform/audio/AudioBus.h"
31 #include "platform/audio/Cone.h" 31 #include "platform/audio/Cone.h"
32 #include "platform/audio/Distance.h" 32 #include "platform/audio/Distance.h"
33 #include "platform/audio/Panner.h" 33 #include "platform/audio/Panner.h"
34 #include "platform/geometry/FloatPoint3D.h" 34 #include "platform/geometry/FloatPoint3D.h"
35 #include "wtf/HashMap.h" 35 #include "wtf/HashMap.h"
36 36
37 #if ENABLE(WEB_AUDIO)
38
39 namespace blink { 37 namespace blink {
40 38
41 class AbstractAudioContext; 39 class AbstractAudioContext;
42 40
43 // PannerNode is an AudioNode with one input and one output. 41 // PannerNode is an AudioNode with one input and one output.
44 // It positions a sound in 3D space, with the exact effect dependent on the pann ing model. 42 // It positions a sound in 3D space, with the exact effect dependent on the pann ing model.
45 // It has a position and an orientation in 3D space which is relative to the pos ition and orientation of the context's AudioListener. 43 // It has a position and an orientation in 3D space which is relative to the pos ition and orientation of the context's AudioListener.
46 // A distance effect will attenuate the gain as the position moves away from the listener. 44 // A distance effect will attenuate the gain as the position moves away from the listener.
47 // A cone effect will attenuate the gain as the orientation moves away from the listener. 45 // A cone effect will attenuate the gain as the orientation moves away from the listener.
48 // All of these effects follow the OpenAL specification very closely. 46 // All of these effects follow the OpenAL specification very closely.
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182 void setConeOuterAngle(double); 180 void setConeOuterAngle(double);
183 double coneOuterGain() const; 181 double coneOuterGain() const;
184 void setConeOuterGain(double); 182 void setConeOuterGain(double);
185 183
186 private: 184 private:
187 PannerNode(AbstractAudioContext&, float sampleRate); 185 PannerNode(AbstractAudioContext&, float sampleRate);
188 }; 186 };
189 187
190 } // namespace blink 188 } // namespace blink
191 189
192 #endif // ENABLE(WEB_AUDIO)
193
194 #endif // PannerNode_h 190 #endif // PannerNode_h
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