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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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23 */ | 23 */ |
24 | 24 |
25 #ifndef GainNode_h | 25 #ifndef GainNode_h |
26 #define GainNode_h | 26 #define GainNode_h |
27 | 27 |
28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
29 #include "modules/webaudio/AudioParam.h" | 29 #include "modules/webaudio/AudioParam.h" |
30 #include "wtf/PassRefPtr.h" | 30 #include "wtf/PassRefPtr.h" |
31 #include "wtf/Threading.h" | 31 #include "wtf/Threading.h" |
32 | 32 |
33 #if ENABLE(WEB_AUDIO) | |
34 | |
35 namespace blink { | 33 namespace blink { |
36 | 34 |
37 class AbstractAudioContext; | 35 class AbstractAudioContext; |
38 | 36 |
39 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. | 37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. |
40 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. | 38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. |
41 | 39 |
42 class GainHandler final : public AudioHandler { | 40 class GainHandler final : public AudioHandler { |
43 public: | 41 public: |
44 static PassRefPtr<GainHandler> create(AudioNode&, float sampleRate, AudioPar
amHandler& gain); | 42 static PassRefPtr<GainHandler> create(AudioNode&, float sampleRate, AudioPar
amHandler& gain); |
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67 AudioParam* gain() const; | 65 AudioParam* gain() const; |
68 | 66 |
69 private: | 67 private: |
70 GainNode(AbstractAudioContext&, float sampleRate); | 68 GainNode(AbstractAudioContext&, float sampleRate); |
71 | 69 |
72 Member<AudioParam> m_gain; | 70 Member<AudioParam> m_gain; |
73 }; | 71 }; |
74 | 72 |
75 } // namespace blink | 73 } // namespace blink |
76 | 74 |
77 #endif // ENABLE(WEB_AUDIO) | |
78 | |
79 #endif // GainNode_h | 75 #endif // GainNode_h |
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