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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef AudioSourceNode_h | 29 #ifndef AudioSourceNode_h |
30 #define AudioSourceNode_h | 30 #define AudioSourceNode_h |
31 | 31 |
32 #include "modules/webaudio/AudioNode.h" | 32 #include "modules/webaudio/AudioNode.h" |
33 | 33 |
34 #if ENABLE(WEB_AUDIO) | |
35 | |
36 namespace blink { | 34 namespace blink { |
37 | 35 |
38 class AbstractAudioContext; | 36 class AbstractAudioContext; |
39 | 37 |
40 class AudioSourceNode : public AudioNode { | 38 class AudioSourceNode : public AudioNode { |
41 DEFINE_WRAPPERTYPEINFO(); | 39 DEFINE_WRAPPERTYPEINFO(); |
42 public: | 40 public: |
43 AudioSourceNode(AbstractAudioContext& context) | 41 AudioSourceNode(AbstractAudioContext& context) |
44 : AudioNode(context) { } | 42 : AudioNode(context) { } |
45 }; | 43 }; |
46 | 44 |
47 } // namespace blink | 45 } // namespace blink |
48 | 46 |
49 #endif // ENABLE(WEB_AUDIO) | |
50 | |
51 #endif // AudioSourceNode_h | 47 #endif // AudioSourceNode_h |
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