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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioNodeInput.h

Issue 1557363002: Remove the WEB_AUDIO compile time flag (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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24 24
25 #ifndef AudioNodeInput_h 25 #ifndef AudioNodeInput_h
26 #define AudioNodeInput_h 26 #define AudioNodeInput_h
27 27
28 #include "modules/webaudio/AudioNode.h" 28 #include "modules/webaudio/AudioNode.h"
29 #include "modules/webaudio/AudioSummingJunction.h" 29 #include "modules/webaudio/AudioSummingJunction.h"
30 #include "platform/audio/AudioBus.h" 30 #include "platform/audio/AudioBus.h"
31 #include "wtf/Allocator.h" 31 #include "wtf/Allocator.h"
32 #include "wtf/HashSet.h" 32 #include "wtf/HashSet.h"
33 33
34 #if ENABLE(WEB_AUDIO)
35
36 namespace blink { 34 namespace blink {
37 35
38 class AudioNodeOutput; 36 class AudioNodeOutput;
39 37
40 // An AudioNodeInput represents an input to an AudioNode and can be connected fr om one or more AudioNodeOutputs. 38 // An AudioNodeInput represents an input to an AudioNode and can be connected fr om one or more AudioNodeOutputs.
41 // In the case of multiple connections, the input will act as a unity-gain summi ng junction, mixing all the outputs. 39 // In the case of multiple connections, the input will act as a unity-gain summi ng junction, mixing all the outputs.
42 // The number of channels of the input's bus is the maximum of the number of cha nnels of all its connections. 40 // The number of channels of the input's bus is the maximum of the number of cha nnels of all its connections.
43 41
44 class AudioNodeInput final : public AudioSummingJunction { 42 class AudioNodeInput final : public AudioSummingJunction {
45 USING_FAST_MALLOC(AudioNodeInput); 43 USING_FAST_MALLOC(AudioNodeInput);
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99 97
100 // Called from context's audio thread. 98 // Called from context's audio thread.
101 AudioBus* internalSummingBus(); 99 AudioBus* internalSummingBus();
102 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); 100 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess);
103 101
104 RefPtr<AudioBus> m_internalSummingBus; 102 RefPtr<AudioBus> m_internalSummingBus;
105 }; 103 };
106 104
107 } // namespace blink 105 } // namespace blink
108 106
109 #endif // ENABLE(WEB_AUDIO)
110
111 #endif // AudioNodeInput_h 107 #endif // AudioNodeInput_h
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