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|    1 /* |    1 /* | 
|    2  * Copyright (C) 2010, Google Inc. All rights reserved. |    2  * Copyright (C) 2010, Google Inc. All rights reserved. | 
|    3  * |    3  * | 
|    4  * Redistribution and use in source and binary forms, with or without |    4  * Redistribution and use in source and binary forms, with or without | 
|    5  * modification, are permitted provided that the following conditions |    5  * modification, are permitted provided that the following conditions | 
|    6  * are met: |    6  * are met: | 
|    7  * 1.  Redistributions of source code must retain the above copyright |    7  * 1.  Redistributions of source code must retain the above copyright | 
|    8  *    notice, this list of conditions and the following disclaimer. |    8  *    notice, this list of conditions and the following disclaimer. | 
|    9  * 2.  Redistributions in binary form must reproduce the above copyright |    9  * 2.  Redistributions in binary form must reproduce the above copyright | 
|   10  *    notice, this list of conditions and the following disclaimer in the |   10  *    notice, this list of conditions and the following disclaimer in the | 
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|   24  |   24  | 
|   25 #ifndef AudioNodeInput_h |   25 #ifndef AudioNodeInput_h | 
|   26 #define AudioNodeInput_h |   26 #define AudioNodeInput_h | 
|   27  |   27  | 
|   28 #include "modules/webaudio/AudioNode.h" |   28 #include "modules/webaudio/AudioNode.h" | 
|   29 #include "modules/webaudio/AudioSummingJunction.h" |   29 #include "modules/webaudio/AudioSummingJunction.h" | 
|   30 #include "platform/audio/AudioBus.h" |   30 #include "platform/audio/AudioBus.h" | 
|   31 #include "wtf/Allocator.h" |   31 #include "wtf/Allocator.h" | 
|   32 #include "wtf/HashSet.h" |   32 #include "wtf/HashSet.h" | 
|   33  |   33  | 
|   34 #if ENABLE(WEB_AUDIO) |  | 
|   35  |  | 
|   36 namespace blink { |   34 namespace blink { | 
|   37  |   35  | 
|   38 class AudioNodeOutput; |   36 class AudioNodeOutput; | 
|   39  |   37  | 
|   40 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
     om one or more AudioNodeOutputs. |   38 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
     om one or more AudioNodeOutputs. | 
|   41 // In the case of multiple connections, the input will act as a unity-gain summi
     ng junction, mixing all the outputs. |   39 // In the case of multiple connections, the input will act as a unity-gain summi
     ng junction, mixing all the outputs. | 
|   42 // The number of channels of the input's bus is the maximum of the number of cha
     nnels of all its connections. |   40 // The number of channels of the input's bus is the maximum of the number of cha
     nnels of all its connections. | 
|   43  |   41  | 
|   44 class AudioNodeInput final : public AudioSummingJunction { |   42 class AudioNodeInput final : public AudioSummingJunction { | 
|   45     USING_FAST_MALLOC(AudioNodeInput); |   43     USING_FAST_MALLOC(AudioNodeInput); | 
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|   99  |   97  | 
|  100     // Called from context's audio thread. |   98     // Called from context's audio thread. | 
|  101     AudioBus* internalSummingBus(); |   99     AudioBus* internalSummingBus(); | 
|  102     void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); |  100     void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); | 
|  103  |  101  | 
|  104     RefPtr<AudioBus> m_internalSummingBus; |  102     RefPtr<AudioBus> m_internalSummingBus; | 
|  105 }; |  103 }; | 
|  106  |  104  | 
|  107 } // namespace blink |  105 } // namespace blink | 
|  108  |  106  | 
|  109 #endif // ENABLE(WEB_AUDIO) |  | 
|  110  |  | 
|  111 #endif // AudioNodeInput_h |  107 #endif // AudioNodeInput_h | 
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