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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioContext.idl

Issue 1557363002: Remove the WEB_AUDIO compile time flag (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * Copyright (C) 2011 Apple Inc. All rights reserved. 3 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 14 matching lines...) Expand all
25 25
26 enum AudioContextState { 26 enum AudioContextState {
27 "suspended", 27 "suspended",
28 "running", 28 "running",
29 "closed" 29 "closed"
30 }; 30 };
31 31
32 [ 32 [
33 GarbageCollected, 33 GarbageCollected,
34 ActiveDOMObject, 34 ActiveDOMObject,
35 Conditional=WEB_AUDIO,
36 Constructor, 35 Constructor,
37 ConstructorCallWith=Document, 36 ConstructorCallWith=Document,
38 ImplementedAs=AbstractAudioContext, 37 ImplementedAs=AbstractAudioContext,
39 NoInterfaceObject, 38 NoInterfaceObject,
40 RaisesException=Constructor, 39 RaisesException=Constructor,
41 ] interface AudioContext : EventTarget { 40 ] interface AudioContext : EventTarget {
42 // All rendered audio ultimately connects to destination, which represents t he audio hardware. 41 // All rendered audio ultimately connects to destination, which represents t he audio hardware.
43 readonly attribute AudioDestinationNode destination; 42 readonly attribute AudioDestinationNode destination;
44 43
45 // All scheduled times are relative to this time in seconds. 44 // All scheduled times are relative to this time in seconds.
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
87 86
88 // Close 87 // Close
89 [MeasureAs=AudioContextClose, CallWith=ScriptState, ImplementedAs=closeConte xt] Promise<void> close(); 88 [MeasureAs=AudioContextClose, CallWith=ScriptState, ImplementedAs=closeConte xt] Promise<void> close();
90 89
91 // Pause/resume 90 // Pause/resume
92 [MeasureAs=AudioContextSuspend, CallWith=ScriptState, ImplementedAs=suspendC ontext] Promise<void> suspend(); 91 [MeasureAs=AudioContextSuspend, CallWith=ScriptState, ImplementedAs=suspendC ontext] Promise<void> suspend();
93 [MeasureAs=AudioContextResume, CallWith=ScriptState, ImplementedAs=resumeCon text] Promise<void> resume(); 92 [MeasureAs=AudioContextResume, CallWith=ScriptState, ImplementedAs=resumeCon text] Promise<void> resume();
94 93
95 attribute EventHandler onstatechange; 94 attribute EventHandler onstatechange;
96 }; 95 };
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