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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef AudioContext_h | 5 #ifndef AudioContext_h |
| 6 #define AudioContext_h | 6 #define AudioContext_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptPromise.h" | 8 #include "bindings/core/v8/ScriptPromise.h" |
| 9 #include "bindings/core/v8/ScriptPromiseResolver.h" | 9 #include "bindings/core/v8/ScriptPromiseResolver.h" |
| 10 #include "modules/webaudio/AbstractAudioContext.h" | 10 #include "modules/webaudio/AbstractAudioContext.h" |
| 11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
| 12 | 12 |
| 13 #if ENABLE(WEB_AUDIO) | |
| 14 | |
| 15 namespace blink { | 13 namespace blink { |
| 16 | 14 |
| 17 class Document; | 15 class Document; |
| 18 class ExceptionState; | 16 class ExceptionState; |
| 19 class ScriptState; | 17 class ScriptState; |
| 20 | 18 |
| 21 // This is an AbstractAudioContext which actually plays sound, unlike an | 19 // This is an AbstractAudioContext which actually plays sound, unlike an |
| 22 // OfflineAudioContext which renders sound into a buffer. | 20 // OfflineAudioContext which renders sound into a buffer. |
| 23 class AudioContext : public AbstractAudioContext { | 21 class AudioContext : public AbstractAudioContext { |
| 24 public: | 22 public: |
| (...skipping 17 matching lines...) Expand all Loading... |
| 42 | 40 |
| 43 private: | 41 private: |
| 44 void stopRendering(); | 42 void stopRendering(); |
| 45 | 43 |
| 46 unsigned m_contextId; | 44 unsigned m_contextId; |
| 47 Member<ScriptPromiseResolver> m_closeResolver; | 45 Member<ScriptPromiseResolver> m_closeResolver; |
| 48 }; | 46 }; |
| 49 | 47 |
| 50 } | 48 } |
| 51 | 49 |
| 52 #endif // ENABLE(WEB_AUDIO) | |
| 53 | |
| 54 #endif // AudioContext_h | 50 #endif // AudioContext_h |
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