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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioBasicProcessorHandler_h | 25 #ifndef AudioBasicProcessorHandler_h |
26 #define AudioBasicProcessorHandler_h | 26 #define AudioBasicProcessorHandler_h |
27 | 27 |
28 #include "modules/ModulesExport.h" | 28 #include "modules/ModulesExport.h" |
29 #include "modules/webaudio/AudioNode.h" | 29 #include "modules/webaudio/AudioNode.h" |
30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
31 | 31 |
32 #if ENABLE(WEB_AUDIO) | |
33 | |
34 namespace blink { | 32 namespace blink { |
35 | 33 |
36 class AudioNodeInput; | 34 class AudioNodeInput; |
37 class AudioProcessor; | 35 class AudioProcessor; |
38 | 36 |
39 // AudioBasicProcessorHandler is an AudioHandler with one input and one output | 37 // AudioBasicProcessorHandler is an AudioHandler with one input and one output |
40 // where the input and output have the same number of channels. | 38 // where the input and output have the same number of channels. |
41 class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { | 39 class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { |
42 public: | 40 public: |
43 static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, f
loat sampleRate, PassOwnPtr<AudioProcessor>); | 41 static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, f
loat sampleRate, PassOwnPtr<AudioProcessor>); |
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59 private: | 57 private: |
60 AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, PassOwnPt
r<AudioProcessor>); | 58 AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, PassOwnPt
r<AudioProcessor>); |
61 double tailTime() const final; | 59 double tailTime() const final; |
62 double latencyTime() const final; | 60 double latencyTime() const final; |
63 | 61 |
64 OwnPtr<AudioProcessor> m_processor; | 62 OwnPtr<AudioProcessor> m_processor; |
65 }; | 63 }; |
66 | 64 |
67 } // namespace blink | 65 } // namespace blink |
68 | 66 |
69 #endif // ENABLE(WEB_AUDIO) | |
70 | |
71 #endif // AudioBasicProcessorHandler_h | 67 #endif // AudioBasicProcessorHandler_h |
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