| Index: src/gpu/GrTessellator.h
|
| diff --git a/src/gpu/GrTessellator.h b/src/gpu/GrTessellator.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4304920fbc024856a9f5d7bc7fc09cf72a9d1a5d
|
| --- /dev/null
|
| +++ b/src/gpu/GrTessellator.h
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| @@ -0,0 +1,40 @@
|
| +/*
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| + * Copyright 2015 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrTessellator_DEFINED
|
| +#define GrTessellator_DEFINED
|
| +
|
| +#include "SkPath.h"
|
| +#include "GrResourceProvider.h"
|
| +
|
| +/**
|
| + * Provides utility functions for converting paths to a collection of triangles.
|
| + */
|
| +
|
| +#define TESSELLATOR_WIREFRAME 0
|
| +
|
| +namespace GrTessellator {
|
| +
|
| +struct WindingVertex {
|
| + SkPoint fPos;
|
| + int fWinding;
|
| +};
|
| +
|
| +// Triangulates a path to an array of vertices. Each triangle is represented as a set of three
|
| +// WindingVertex entries, each of which contains the position and winding count (which is the same
|
| +// for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant
|
| +// vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak!
|
| +int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
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| + WindingVertex** verts);
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| +
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| +int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
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| + GrResourceProvider* resourceProvider,
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| + SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear);
|
| +
|
| +}
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| +
|
| +#endif
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|
|