OLD | NEW |
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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTessellatingPathRenderer.h" | 8 #include "GrTessellator.h" |
9 | 9 |
10 #include "GrBatchFlushState.h" | 10 #include "GrBatchFlushState.h" |
11 #include "GrBatchTest.h" | 11 #include "GrBatchTest.h" |
12 #include "GrDefaultGeoProcFactory.h" | 12 #include "GrDefaultGeoProcFactory.h" |
13 #include "GrPathUtils.h" | 13 #include "GrPathUtils.h" |
14 #include "GrVertices.h" | 14 #include "GrVertices.h" |
15 #include "GrResourceCache.h" | 15 #include "GrResourceCache.h" |
16 #include "GrResourceProvider.h" | 16 #include "GrResourceProvider.h" |
17 #include "SkChunkAlloc.h" | |
18 #include "SkGeometry.h" | 17 #include "SkGeometry.h" |
19 | 18 |
20 #include "batches/GrVertexBatch.h" | 19 #include "batches/GrVertexBatch.h" |
21 | 20 |
22 #include <stdio.h> | 21 #include <stdio.h> |
23 | 22 |
24 /* | 23 /* |
25 * This path renderer tessellates the path into triangles, uploads the triangles to a | |
26 * vertex buffer, and renders them with a single draw call. It does not currentl y do | |
27 * antialiasing, so it must be used in conjunction with multisampling. | |
28 * | |
29 * There are six stages to the algorithm: | 24 * There are six stages to the algorithm: |
30 * | 25 * |
31 * 1) Linearize the path contours into piecewise linear segments (path_to_contou rs()). | 26 * 1) Linearize the path contours into piecewise linear segments (path_to_contou rs()). |
32 * 2) Build a mesh of edges connecting the vertices (build_edges()). | 27 * 2) Build a mesh of edges connecting the vertices (build_edges()). |
33 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()). | 28 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()). |
34 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplif y()). | 29 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplif y()). |
35 * 5) Tessellate the simplified mesh into monotone polygons (tessellate()). | 30 * 5) Tessellate the simplified mesh into monotone polygons (tessellate()). |
36 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_ triangles()). | 31 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_ triangles()). |
37 * | 32 * |
38 * The vertex sorting in step (3) is a merge sort, since it plays well with the linked list | 33 * The vertex sorting in step (3) is a merge sort, since it plays well with the linked list |
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73 * frequent. There may be other data structures worth investigating, however. | 68 * frequent. There may be other data structures worth investigating, however. |
74 * | 69 * |
75 * Note that the orientation of the line sweep algorithms is determined by the a spect ratio of the | 70 * Note that the orientation of the line sweep algorithms is determined by the a spect ratio of the |
76 * path bounds. When the path is taller than it is wide, we sort vertices based on increasing Y | 71 * path bounds. When the path is taller than it is wide, we sort vertices based on increasing Y |
77 * coordinate, and secondarily by increasing X coordinate. When the path is wide r than it is tall, | 72 * coordinate, and secondarily by increasing X coordinate. When the path is wide r than it is tall, |
78 * we sort by increasing X coordinate, but secondarily by *decreasing* Y coordin ate. This is so | 73 * we sort by increasing X coordinate, but secondarily by *decreasing* Y coordin ate. This is so |
79 * that the "left" and "right" orientation in the code remains correct (edges to the left are | 74 * that the "left" and "right" orientation in the code remains correct (edges to the left are |
80 * increasing in Y; edges to the right are decreasing in Y). That is, the settin g rotates 90 | 75 * increasing in Y; edges to the right are decreasing in Y). That is, the settin g rotates 90 |
81 * degrees counterclockwise, rather that transposing. | 76 * degrees counterclockwise, rather that transposing. |
82 */ | 77 */ |
78 | |
83 #define LOGGING_ENABLED 0 | 79 #define LOGGING_ENABLED 0 |
84 #define WIREFRAME 0 | |
85 | 80 |
86 #if LOGGING_ENABLED | 81 #if LOGGING_ENABLED |
87 #define LOG printf | 82 #define LOG printf |
88 #else | 83 #else |
89 #define LOG(...) | 84 #define LOG(...) |
90 #endif | 85 #endif |
91 | 86 |
92 #define ALLOC_NEW(Type, args, alloc) new (alloc.allocThrow(sizeof(Type))) Type a rgs | 87 #define ALLOC_NEW(Type, args, alloc) new (alloc.allocThrow(sizeof(Type))) Type a rgs |
93 | 88 |
94 namespace { | 89 namespace GrTessellator { |
Stephen White
2016/01/05 16:36:22
Now that they're no longer public, can these thing
| |
95 | 90 |
91 struct Poly; | |
92 struct EdgeList; | |
96 struct Vertex; | 93 struct Vertex; |
97 struct Edge; | 94 |
95 struct Edge { | |
96 Edge(Vertex* top, Vertex* bottom, int winding) | |
97 : fTop(top) | |
98 , fBottom(bottom) | |
99 , fWinding(winding) | |
100 , fLeft(nullptr) | |
101 , fRight(nullptr) | |
102 , fPrevEdgeAbove(nullptr) | |
103 , fNextEdgeAbove(nullptr) | |
104 , fPrevEdgeBelow(nullptr) | |
105 , fNextEdgeBelow(nullptr) | |
106 , fLeftPoly(nullptr) | |
107 , fRightPoly(nullptr) { | |
108 recompute(); | |
109 } | |
110 Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt). | |
111 Vertex* fBottom; // The bottom vertex in vertex-sort-order. | |
112 int fWinding; // 1 == edge goes downward; -1 = edge goes upward. | |
113 Edge* fLeft; // The linked list of edges in the active edge list. | |
114 Edge* fRight; // " | |
115 Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex's "e dges above". | |
116 Edge* fNextEdgeAbove; // " | |
117 Edge* fPrevEdgeBelow; // The linked list of edges in the top Vertex's "edge s below". | |
118 Edge* fNextEdgeBelow; // " | |
119 Poly* fLeftPoly; // The Poly to the left of this edge, if any. | |
120 Poly* fRightPoly; // The Poly to the right of this edge, if any. | |
121 double fDX; // The line equation for this edge, in implicit form. | |
122 double fDY; // fDY * x + fDX * y + fC = 0, for point (x, y) on th e line. | |
123 double fC; | |
124 double dist(const SkPoint& p) const; | |
125 bool isRightOf(Vertex* v) const; | |
126 bool isLeftOf(Vertex* v) const; | |
127 void recompute(); | |
128 bool intersect(const Edge& other, SkPoint* p); | |
129 bool isActive(EdgeList* activeEdges) const; | |
130 }; | |
131 | |
132 struct EdgeList { | |
133 EdgeList() : fHead(nullptr), fTail(nullptr) {} | |
134 Edge* fHead; | |
135 Edge* fTail; | |
136 }; | |
137 | |
138 /** | |
139 * Vertices are used in three ways: first, the path contours are converted into a circularly-linked | |
140 * list of vertices for each contour. After edge construction, the same vertices are re-ordered by | |
141 * the merge sort according to the sweep_lt comparator (usually, increasing in Y ) using the same | |
142 * fPrev/fNext pointers that were used for the contours, to avoid reallocation. Finally, | |
143 * MonotonePolys are built containing a circularly-linked list of vertices. Curr ently, those | |
144 * Vertices are newly-allocated for the MonotonePolys, since an individual verte x from the path mesh | |
145 * may belong to multiple MonotonePolys, so the original vertices cannot be re-u sed. | |
146 */ | |
147 struct Vertex { | |
148 Vertex(const SkPoint& point) | |
149 : fPoint(point), fPrev(nullptr), fNext(nullptr) | |
150 , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr) | |
151 , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr) | |
152 , fProcessed(false) | |
153 #if LOGGING_ENABLED | |
154 , fID (-1.0f) | |
155 #endif | |
156 {} | |
157 SkPoint fPoint; // Vertex position | |
158 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices . | |
159 Vertex* fNext; // " | |
160 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. | |
161 Edge* fLastEdgeAbove; // " | |
162 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. | |
163 Edge* fLastEdgeBelow; // " | |
164 bool fProcessed; // Has this vertex been seen in simplify()? | |
165 #if LOGGING_ENABLED | |
166 float fID; // Identifier used for logging. | |
167 #endif | |
168 }; | |
169 | |
170 double Edge::dist(const SkPoint& p) const { | |
171 return fDY * p.fX - fDX * p.fY + fC; | |
172 } | |
173 | |
174 bool Edge::isRightOf(Vertex* v) const { | |
175 return dist(v->fPoint) < 0.0; | |
176 } | |
177 | |
178 bool Edge::isLeftOf(Vertex* v) const { | |
179 return dist(v->fPoint) > 0.0; | |
180 } | |
181 | |
182 void Edge::recompute() { | |
183 fDX = static_cast<double>(fBottom->fPoint.fX) - fTop->fPoint.fX; | |
184 fDY = static_cast<double>(fBottom->fPoint.fY) - fTop->fPoint.fY; | |
185 fC = static_cast<double>(fTop->fPoint.fY) * fBottom->fPoint.fX - | |
186 static_cast<double>(fTop->fPoint.fX) * fBottom->fPoint.fY; | |
187 } | |
188 | |
189 bool Edge::intersect(const Edge& other, SkPoint* p) { | |
190 #if LOGGING_ENABLED | |
191 LOG("intersecting %g -> %g with %g -> %g\n", | |
192 fTop->fID, fBottom->fID, | |
193 other.fTop->fID, other.fBottom->fID); | |
194 #endif | |
195 if (fTop == other.fTop || fBottom == other.fBottom) { | |
196 return false; | |
197 } | |
198 double denom = fDX * other.fDY - fDY * other.fDX; | |
199 if (denom == 0.0) { | |
200 return false; | |
201 } | |
202 double dx = static_cast<double>(fTop->fPoint.fX) - other.fTop->fPoint.fX; | |
203 double dy = static_cast<double>(fTop->fPoint.fY) - other.fTop->fPoint.fY; | |
204 double sNumer = dy * other.fDX - dx * other.fDY; | |
205 double tNumer = dy * fDX - dx * fDY; | |
206 // If (sNumer / denom) or (tNumer / denom) is not in [0..1], exit early. | |
207 // This saves us doing the divide below unless absolutely necessary. | |
208 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNumer > denom) | |
209 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNumer < denom)) { | |
210 return false; | |
211 } | |
212 double s = sNumer / denom; | |
213 SkASSERT(s >= 0.0 && s <= 1.0); | |
214 p->fX = SkDoubleToScalar(fTop->fPoint.fX + s * fDX); | |
215 p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY); | |
216 return true; | |
217 } | |
218 | |
219 bool Edge::isActive(EdgeList* activeEdges) const { | |
220 return activeEdges && (fLeft || fRight || activeEdges->fHead == this); | |
221 } | |
222 | |
98 struct Poly; | 223 struct Poly; |
99 | 224 |
100 template <class T, T* T::*Prev, T* T::*Next> | 225 template <class T, T* T::*Prev, T* T::*Next> |
101 void insert(T* t, T* prev, T* next, T** head, T** tail) { | 226 void insert(T* t, T* prev, T* next, T** head, T** tail) { |
102 t->*Prev = prev; | 227 t->*Prev = prev; |
103 t->*Next = next; | 228 t->*Next = next; |
104 if (prev) { | 229 if (prev) { |
105 prev->*Next = t; | 230 prev->*Next = t; |
106 } else if (head) { | 231 } else if (head) { |
107 *head = t; | 232 *head = t; |
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121 *head = t->*Next; | 246 *head = t->*Next; |
122 } | 247 } |
123 if (t->*Next) { | 248 if (t->*Next) { |
124 t->*Next->*Prev = t->*Prev; | 249 t->*Next->*Prev = t->*Prev; |
125 } else if (tail) { | 250 } else if (tail) { |
126 *tail = t->*Prev; | 251 *tail = t->*Prev; |
127 } | 252 } |
128 t->*Prev = t->*Next = nullptr; | 253 t->*Prev = t->*Next = nullptr; |
129 } | 254 } |
130 | 255 |
131 /** | |
132 * Vertices are used in three ways: first, the path contours are converted into a | |
133 * circularly-linked list of Vertices for each contour. After edge construction, the same Vertices | |
134 * are re-ordered by the merge sort according to the sweep_lt comparator (usuall y, increasing | |
135 * in Y) using the same fPrev/fNext pointers that were used for the contours, to avoid | |
136 * reallocation. Finally, MonotonePolys are built containing a circularly-linked list of | |
137 * Vertices. (Currently, those Vertices are newly-allocated for the MonotonePoly s, since | |
138 * an individual Vertex from the path mesh may belong to multiple | |
139 * MonotonePolys, so the original Vertices cannot be re-used. | |
140 */ | |
141 | |
142 struct Vertex { | |
143 Vertex(const SkPoint& point) | |
144 : fPoint(point), fPrev(nullptr), fNext(nullptr) | |
145 , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr) | |
146 , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr) | |
147 , fProcessed(false) | |
148 #if LOGGING_ENABLED | |
149 , fID (-1.0f) | |
150 #endif | |
151 {} | |
152 SkPoint fPoint; // Vertex position | |
153 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices . | |
154 Vertex* fNext; // " | |
155 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. | |
156 Edge* fLastEdgeAbove; // " | |
157 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. | |
158 Edge* fLastEdgeBelow; // " | |
159 bool fProcessed; // Has this vertex been seen in simplify()? | |
160 #if LOGGING_ENABLED | |
161 float fID; // Identifier used for logging. | |
162 #endif | |
163 }; | |
164 | |
165 /******************************************************************************* ********/ | 256 /******************************************************************************* ********/ |
166 | 257 |
167 typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b); | 258 typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b); |
168 | 259 |
169 struct Comparator { | 260 struct Comparator { |
170 CompareFunc sweep_lt; | 261 CompareFunc sweep_lt; |
171 CompareFunc sweep_gt; | 262 CompareFunc sweep_gt; |
172 }; | 263 }; |
173 | 264 |
174 bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { | 265 bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { |
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186 bool sweep_gt_vert(const SkPoint& a, const SkPoint& b) { | 277 bool sweep_gt_vert(const SkPoint& a, const SkPoint& b) { |
187 return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY; | 278 return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY; |
188 } | 279 } |
189 | 280 |
190 inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) { | 281 inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) { |
191 *data++ = v->fPoint; | 282 *data++ = v->fPoint; |
192 return data; | 283 return data; |
193 } | 284 } |
194 | 285 |
195 SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) { | 286 SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) { |
196 #if WIREFRAME | 287 #if TESSELLATOR_WIREFRAME |
197 data = emit_vertex(v0, data); | 288 data = emit_vertex(v0, data); |
198 data = emit_vertex(v1, data); | 289 data = emit_vertex(v1, data); |
199 data = emit_vertex(v1, data); | 290 data = emit_vertex(v1, data); |
200 data = emit_vertex(v2, data); | 291 data = emit_vertex(v2, data); |
201 data = emit_vertex(v2, data); | 292 data = emit_vertex(v2, data); |
202 data = emit_vertex(v0, data); | 293 data = emit_vertex(v0, data); |
203 #else | 294 #else |
204 data = emit_vertex(v0, data); | 295 data = emit_vertex(v0, data); |
205 data = emit_vertex(v1, data); | 296 data = emit_vertex(v1, data); |
206 data = emit_vertex(v2, data); | 297 data = emit_vertex(v2, data); |
207 #endif | 298 #endif |
208 return data; | 299 return data; |
209 } | 300 } |
210 | 301 |
211 struct EdgeList { | |
212 EdgeList() : fHead(nullptr), fTail(nullptr) {} | |
213 Edge* fHead; | |
214 Edge* fTail; | |
215 }; | |
216 | |
217 /** | 302 /** |
218 * An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of "edges above" and | 303 * An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of "edges above" and |
219 * "edge below" a vertex as well as for the active edge list is handled by isLef tOf()/isRightOf(). | 304 * "edge below" a vertex as well as for the active edge list is handled by isLef tOf()/isRightOf(). |
220 * Note that an Edge will give occasionally dist() != 0 for its own endpoints (b ecause floating | 305 * Note that an Edge will give occasionally dist() != 0 for its own endpoints (b ecause floating |
221 * point). For speed, that case is only tested by the callers which require it ( e.g., | 306 * point). For speed, that case is only tested by the callers which require it ( e.g., |
222 * cleanup_active_edges()). Edges also handle checking for intersection with oth er edges. | 307 * cleanup_active_edges()). Edges also handle checking for intersection with oth er edges. |
223 * Currently, this converts the edges to the parametric form, in order to avoid doing a division | 308 * Currently, this converts the edges to the parametric form, in order to avoid doing a division |
224 * until an intersection has been confirmed. This is slightly slower in the "fou nd" case, but | 309 * until an intersection has been confirmed. This is slightly slower in the "fou nd" case, but |
225 * a lot faster in the "not found" case. | 310 * a lot faster in the "not found" case. |
226 * | 311 * |
227 * The coefficients of the line equation stored in double precision to avoid cat astrphic | 312 * The coefficients of the line equation stored in double precision to avoid cat astrphic |
228 * cancellation in the isLeftOf() and isRightOf() checks. Using doubles ensures that the result is | 313 * cancellation in the isLeftOf() and isRightOf() checks. Using doubles ensures that the result is |
229 * correct in float, since it's a polynomial of degree 2. The intersect() functi on, being | 314 * correct in float, since it's a polynomial of degree 2. The intersect() functi on, being |
230 * degree 5, is still subject to catastrophic cancellation. We deal with that by assuming its | 315 * degree 5, is still subject to catastrophic cancellation. We deal with that by assuming its |
231 * output may be incorrect, and adjusting the mesh topology to match (see commen t at the top of | 316 * output may be incorrect, and adjusting the mesh topology to match (see commen t at the top of |
232 * this file). | 317 * this file). |
233 */ | 318 */ |
234 | 319 |
235 struct Edge { | |
236 Edge(Vertex* top, Vertex* bottom, int winding) | |
237 : fWinding(winding) | |
238 , fTop(top) | |
239 , fBottom(bottom) | |
240 , fLeft(nullptr) | |
241 , fRight(nullptr) | |
242 , fPrevEdgeAbove(nullptr) | |
243 , fNextEdgeAbove(nullptr) | |
244 , fPrevEdgeBelow(nullptr) | |
245 , fNextEdgeBelow(nullptr) | |
246 , fLeftPoly(nullptr) | |
247 , fRightPoly(nullptr) { | |
248 recompute(); | |
249 } | |
250 int fWinding; // 1 == edge goes downward; -1 = edge goes upwar d. | |
251 Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt ). | |
252 Vertex* fBottom; // The bottom vertex in vertex-sort-order. | |
253 Edge* fLeft; // The linked list of edges in the active edge l ist. | |
254 Edge* fRight; // " | |
255 Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex 's "edges above". | |
256 Edge* fNextEdgeAbove; // " | |
257 Edge* fPrevEdgeBelow; // The linked list of edges in the top Vertex's "edges below". | |
258 Edge* fNextEdgeBelow; // " | |
259 Poly* fLeftPoly; // The Poly to the left of this edge, if any. | |
260 Poly* fRightPoly; // The Poly to the right of this edge, if any. | |
261 double fDX; // The line equation for this edge, in implicit form. | |
262 double fDY; // fDY * x + fDX * y + fC = 0, for point (x, y) on the line. | |
263 double fC; | |
264 double dist(const SkPoint& p) const { | |
265 return fDY * p.fX - fDX * p.fY + fC; | |
266 } | |
267 bool isRightOf(Vertex* v) const { | |
268 return dist(v->fPoint) < 0.0; | |
269 } | |
270 bool isLeftOf(Vertex* v) const { | |
271 return dist(v->fPoint) > 0.0; | |
272 } | |
273 void recompute() { | |
274 fDX = static_cast<double>(fBottom->fPoint.fX) - fTop->fPoint.fX; | |
275 fDY = static_cast<double>(fBottom->fPoint.fY) - fTop->fPoint.fY; | |
276 fC = static_cast<double>(fTop->fPoint.fY) * fBottom->fPoint.fX - | |
277 static_cast<double>(fTop->fPoint.fX) * fBottom->fPoint.fY; | |
278 } | |
279 bool intersect(const Edge& other, SkPoint* p) { | |
280 LOG("intersecting %g -> %g with %g -> %g\n", | |
281 fTop->fID, fBottom->fID, | |
282 other.fTop->fID, other.fBottom->fID); | |
283 if (fTop == other.fTop || fBottom == other.fBottom) { | |
284 return false; | |
285 } | |
286 double denom = fDX * other.fDY - fDY * other.fDX; | |
287 if (denom == 0.0) { | |
288 return false; | |
289 } | |
290 double dx = static_cast<double>(fTop->fPoint.fX) - other.fTop->fPoint.fX ; | |
291 double dy = static_cast<double>(fTop->fPoint.fY) - other.fTop->fPoint.fY ; | |
292 double sNumer = dy * other.fDX - dx * other.fDY; | |
293 double tNumer = dy * fDX - dx * fDY; | |
294 // If (sNumer / denom) or (tNumer / denom) is not in [0..1], exit early. | |
295 // This saves us doing the divide below unless absolutely necessary. | |
296 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNu mer > denom) | |
297 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNu mer < denom)) { | |
298 return false; | |
299 } | |
300 double s = sNumer / denom; | |
301 SkASSERT(s >= 0.0 && s <= 1.0); | |
302 p->fX = SkDoubleToScalar(fTop->fPoint.fX + s * fDX); | |
303 p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY); | |
304 return true; | |
305 } | |
306 bool isActive(EdgeList* activeEdges) const { | |
307 return activeEdges && (fLeft || fRight || activeEdges->fHead == this); | |
308 } | |
309 }; | |
310 | |
311 /******************************************************************************* ********/ | 320 /******************************************************************************* ********/ |
312 | 321 |
313 struct Poly { | 322 struct Poly { |
314 Poly(int winding) | 323 Poly(int winding) |
315 : fWinding(winding) | 324 : fWinding(winding) |
316 , fHead(nullptr) | 325 , fHead(nullptr) |
317 , fTail(nullptr) | 326 , fTail(nullptr) |
318 , fActive(nullptr) | 327 , fActive(nullptr) |
319 , fNext(nullptr) | 328 , fNext(nullptr) |
320 , fPartner(nullptr) | 329 , fPartner(nullptr) |
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354 fTail->fNext = newV; | 363 fTail->fNext = newV; |
355 fTail = newV; | 364 fTail = newV; |
356 } else { | 365 } else { |
357 newV->fNext = fHead; | 366 newV->fNext = fHead; |
358 fHead->fPrev = newV; | 367 fHead->fPrev = newV; |
359 fHead = newV; | 368 fHead = newV; |
360 } | 369 } |
361 return done; | 370 return done; |
362 } | 371 } |
363 | 372 |
364 SkPoint* emit(SkPoint* data) { | 373 SkPoint* emit(int winding, SkPoint* data) { |
365 Vertex* first = fHead; | 374 Vertex* first = fHead; |
366 Vertex* v = first->fNext; | 375 Vertex* v = first->fNext; |
367 while (v != fTail) { | 376 while (v != fTail) { |
368 SkASSERT(v && v->fPrev && v->fNext); | 377 SkASSERT(v && v->fPrev && v->fNext); |
369 Vertex* prev = v->fPrev; | 378 Vertex* prev = v->fPrev; |
370 Vertex* curr = v; | 379 Vertex* curr = v; |
371 Vertex* next = v->fNext; | 380 Vertex* next = v->fNext; |
372 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint. fX; | 381 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint. fX; |
373 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint. fY; | 382 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint. fY; |
374 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint. fX; | 383 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint. fX; |
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428 fPartner = fPartner->fPartner = nullptr; | 437 fPartner = fPartner->fPartner = nullptr; |
429 } | 438 } |
430 addVertex(v, fActive->fSide == kLeft_Side ? kRight_Side : kLeft_Side, al loc); | 439 addVertex(v, fActive->fSide == kLeft_Side ? kRight_Side : kLeft_Side, al loc); |
431 } | 440 } |
432 SkPoint* emit(SkPoint *data) { | 441 SkPoint* emit(SkPoint *data) { |
433 if (fCount < 3) { | 442 if (fCount < 3) { |
434 return data; | 443 return data; |
435 } | 444 } |
436 LOG("emit() %d, size %d\n", fID, fCount); | 445 LOG("emit() %d, size %d\n", fID, fCount); |
437 for (MonotonePoly* m = fHead; m != nullptr; m = m->fNext) { | 446 for (MonotonePoly* m = fHead; m != nullptr; m = m->fNext) { |
438 data = m->emit(data); | 447 data = m->emit(fWinding, data); |
439 } | 448 } |
440 return data; | 449 return data; |
441 } | 450 } |
442 int fWinding; | 451 int fWinding; |
443 MonotonePoly* fHead; | 452 MonotonePoly* fHead; |
444 MonotonePoly* fTail; | 453 MonotonePoly* fTail; |
445 MonotonePoly* fActive; | 454 MonotonePoly* fActive; |
446 Poly* fNext; | 455 Poly* fNext; |
447 Poly* fPartner; | 456 Poly* fPartner; |
448 int fCount; | 457 int fCount; |
449 #if LOGGING_ENABLED | 458 #if LOGGING_ENABLED |
450 int fID; | 459 int fID; |
451 #endif | 460 #endif |
452 }; | 461 }; |
453 | 462 |
454 /******************************************************************************* ********/ | 463 /******************************************************************************* ********/ |
455 | 464 |
456 bool coincident(const SkPoint& a, const SkPoint& b) { | 465 bool coincident(const SkPoint& a, const SkPoint& b) { |
457 return a == b; | 466 return a == b; |
458 } | 467 } |
459 | 468 |
460 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { | 469 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { |
461 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); | 470 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); |
462 poly->addVertex(v, Poly::kNeither_Side, alloc); | 471 poly->addVertex(v, Poly::kNeither_Side, alloc); |
463 poly->fNext = *head; | 472 poly->fNext = *head; |
464 *head = poly; | 473 *head = poly; |
465 return poly; | 474 return poly; |
466 } | 475 } |
467 | 476 |
468 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, | 477 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, |
469 SkChunkAlloc& alloc) { | 478 Vertex** head, SkChunkAlloc& alloc) { |
470 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); | 479 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); |
471 #if LOGGING_ENABLED | 480 #if LOGGING_ENABLED |
472 static float gID = 0.0f; | 481 static float gID = 0.0f; |
473 v->fID = gID++; | 482 v->fID = gID++; |
474 #endif | 483 #endif |
475 if (prev) { | 484 if (prev) { |
476 prev->fNext = v; | 485 prev->fNext = v; |
477 v->fPrev = prev; | 486 v->fPrev = prev; |
478 } else { | 487 } else { |
479 *head = v; | 488 *head = v; |
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534 pointsLeft >>= 1; | 543 pointsLeft >>= 1; |
535 prev = generate_cubic_points(p0, q[0], r[0], s, tolSqd, prev, head, pointsLe ft, alloc); | 544 prev = generate_cubic_points(p0, q[0], r[0], s, tolSqd, prev, head, pointsLe ft, alloc); |
536 prev = generate_cubic_points(s, r[1], q[2], p3, tolSqd, prev, head, pointsLe ft, alloc); | 545 prev = generate_cubic_points(s, r[1], q[2], p3, tolSqd, prev, head, pointsLe ft, alloc); |
537 return prev; | 546 return prev; |
538 } | 547 } |
539 | 548 |
540 // Stage 1: convert the input path to a set of linear contours (linked list of V ertices). | 549 // Stage 1: convert the input path to a set of linear contours (linked list of V ertices). |
541 | 550 |
542 void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip Bounds, | 551 void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip Bounds, |
543 Vertex** contours, SkChunkAlloc& alloc, bool *isLinear) { | 552 Vertex** contours, SkChunkAlloc& alloc, bool *isLinear) { |
544 | |
545 SkScalar toleranceSqd = tolerance * tolerance; | 553 SkScalar toleranceSqd = tolerance * tolerance; |
546 | 554 |
547 SkPoint pts[4]; | 555 SkPoint pts[4]; |
548 bool done = false; | 556 bool done = false; |
549 *isLinear = true; | 557 *isLinear = true; |
550 SkPath::Iter iter(path, false); | 558 SkPath::Iter iter(path, false); |
551 Vertex* prev = nullptr; | 559 Vertex* prev = nullptr; |
552 Vertex* head = nullptr; | 560 Vertex* head = nullptr; |
553 if (path.isInverseFillType()) { | 561 if (path.isInverseFillType()) { |
554 SkPoint quad[4]; | 562 SkPoint quad[4]; |
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843 } | 851 } |
844 if (edge->fPrevEdgeBelow && (edge->fBottom == edge->fPrevEdgeBelow->fBottom || | 852 if (edge->fPrevEdgeBelow && (edge->fBottom == edge->fPrevEdgeBelow->fBottom || |
845 !edge->fPrevEdgeBelow->isLeftOf(edge->fBottom)) ) { | 853 !edge->fPrevEdgeBelow->isLeftOf(edge->fBottom)) ) { |
846 merge_edges_below(edge, edge->fPrevEdgeBelow, activeEdges, c); | 854 merge_edges_below(edge, edge->fPrevEdgeBelow, activeEdges, c); |
847 } else if (edge->fNextEdgeBelow && (edge->fBottom == edge->fNextEdgeBelow->f Bottom || | 855 } else if (edge->fNextEdgeBelow && (edge->fBottom == edge->fNextEdgeBelow->f Bottom || |
848 !edge->isLeftOf(edge->fNextEdgeBelow->fB ottom))) { | 856 !edge->isLeftOf(edge->fNextEdgeBelow->fB ottom))) { |
849 merge_edges_below(edge, edge->fNextEdgeBelow, activeEdges, c); | 857 merge_edges_below(edge, edge->fNextEdgeBelow, activeEdges, c); |
850 } | 858 } |
851 } | 859 } |
852 | 860 |
853 void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkC hunkAlloc& alloc); | 861 void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, |
862 SkChunkAlloc& alloc); | |
854 | 863 |
855 void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkCh unkAlloc& alloc) { | 864 void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkCh unkAlloc& alloc) { |
856 Vertex* top = edge->fTop; | 865 Vertex* top = edge->fTop; |
857 Vertex* bottom = edge->fBottom; | 866 Vertex* bottom = edge->fBottom; |
858 if (edge->fLeft) { | 867 if (edge->fLeft) { |
859 Vertex* leftTop = edge->fLeft->fTop; | 868 Vertex* leftTop = edge->fLeft->fTop; |
860 Vertex* leftBottom = edge->fLeft->fBottom; | 869 Vertex* leftBottom = edge->fLeft->fBottom; |
861 if (c.sweep_gt(top->fPoint, leftTop->fPoint) && !edge->fLeft->isLeftOf(t op)) { | 870 if (c.sweep_gt(top->fPoint, leftTop->fPoint) && !edge->fLeft->isLeftOf(t op)) { |
862 split_edge(edge->fLeft, edge->fTop, activeEdges, c, alloc); | 871 split_edge(edge->fLeft, edge->fTop, activeEdges, c, alloc); |
863 } else if (c.sweep_gt(leftTop->fPoint, top->fPoint) && !edge->isRightOf( leftTop)) { | 872 } else if (c.sweep_gt(leftTop->fPoint, top->fPoint) && !edge->isRightOf( leftTop)) { |
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914 edge = next; | 923 edge = next; |
915 } | 924 } |
916 for (Edge* edge = src->fFirstEdgeBelow; edge;) { | 925 for (Edge* edge = src->fFirstEdgeBelow; edge;) { |
917 Edge* next = edge->fNextEdgeBelow; | 926 Edge* next = edge->fNextEdgeBelow; |
918 set_top(edge, dst, nullptr, c); | 927 set_top(edge, dst, nullptr, c); |
919 edge = next; | 928 edge = next; |
920 } | 929 } |
921 remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr); | 930 remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr); |
922 } | 931 } |
923 | 932 |
924 Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, C omparator& c, | 933 Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, C omparator& c, |
925 SkChunkAlloc& alloc) { | 934 SkChunkAlloc& alloc) { |
926 SkPoint p; | 935 SkPoint p; |
927 if (!edge || !other) { | 936 if (!edge || !other) { |
928 return nullptr; | 937 return nullptr; |
929 } | 938 } |
930 if (edge->intersect(*other, &p)) { | 939 if (edge->intersect(*other, &p)) { |
931 Vertex* v; | 940 Vertex* v; |
932 LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); | 941 LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); |
933 if (p == edge->fTop->fPoint || c.sweep_lt(p, edge->fTop->fPoint)) { | 942 if (p == edge->fTop->fPoint || c.sweep_lt(p, edge->fTop->fPoint)) { |
934 split_edge(other, edge->fTop, activeEdges, c, alloc); | 943 split_edge(other, edge->fTop, activeEdges, c, alloc); |
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1144 if (check_for_intersection(edge, leftEnclosingEdge, &activeE dges, c, alloc)) { | 1153 if (check_for_intersection(edge, leftEnclosingEdge, &activeE dges, c, alloc)) { |
1145 restartChecks = true; | 1154 restartChecks = true; |
1146 break; | 1155 break; |
1147 } | 1156 } |
1148 if (check_for_intersection(edge, rightEnclosingEdge, &active Edges, c, alloc)) { | 1157 if (check_for_intersection(edge, rightEnclosingEdge, &active Edges, c, alloc)) { |
1149 restartChecks = true; | 1158 restartChecks = true; |
1150 break; | 1159 break; |
1151 } | 1160 } |
1152 } | 1161 } |
1153 } else { | 1162 } else { |
1154 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right EnclosingEdge, | 1163 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right EnclosingEdge, |
1155 &activeEdges, c, alloc)) { | 1164 &activeEdges, c, alloc)) { |
1156 if (c.sweep_lt(pv->fPoint, v->fPoint)) { | 1165 if (c.sweep_lt(pv->fPoint, v->fPoint)) { |
1157 v = pv; | 1166 v = pv; |
1158 } | 1167 } |
1159 restartChecks = true; | 1168 restartChecks = true; |
1160 } | 1169 } |
1161 | 1170 |
1162 } | 1171 } |
1163 } while (restartChecks); | 1172 } while (restartChecks); |
1164 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { | 1173 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { |
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1286 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, | 1295 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, |
1287 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1); | 1296 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight Poly->fID : -1); |
1288 } | 1297 } |
1289 #endif | 1298 #endif |
1290 } | 1299 } |
1291 return polys; | 1300 return polys; |
1292 } | 1301 } |
1293 | 1302 |
1294 // This is a driver function which calls stages 2-5 in turn. | 1303 // This is a driver function which calls stages 2-5 in turn. |
1295 | 1304 |
1296 Poly* contours_to_polys(Vertex** contours, int contourCnt, Comparator& c, SkChun kAlloc& alloc) { | 1305 Poly* contours_to_polys(Vertex** contours, int contourCnt, SkRect pathBounds, Sk ChunkAlloc& alloc) { |
1306 Comparator c; | |
1307 if (pathBounds.width() > pathBounds.height()) { | |
1308 c.sweep_lt = sweep_lt_horiz; | |
1309 c.sweep_gt = sweep_gt_horiz; | |
1310 } else { | |
1311 c.sweep_lt = sweep_lt_vert; | |
1312 c.sweep_gt = sweep_gt_vert; | |
1313 } | |
1297 #if LOGGING_ENABLED | 1314 #if LOGGING_ENABLED |
1298 for (int i = 0; i < contourCnt; ++i) { | 1315 for (int i = 0; i < contourCnt; ++i) { |
1299 Vertex* v = contours[i]; | 1316 Vertex* v = contours[i]; |
1300 SkASSERT(v); | 1317 SkASSERT(v); |
1301 LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); | 1318 LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
1302 for (v = v->fNext; v != contours[i]; v = v->fNext) { | 1319 for (v = v->fNext; v != contours[i]; v = v->fNext) { |
1303 LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); | 1320 LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
1304 } | 1321 } |
1305 } | 1322 } |
1306 #endif | 1323 #endif |
1307 sanitize_contours(contours, contourCnt); | 1324 sanitize_contours(contours, contourCnt); |
1308 Vertex* vertices = build_edges(contours, contourCnt, c, alloc); | 1325 Vertex* vertices = build_edges(contours, contourCnt, c, alloc); |
1309 if (!vertices) { | 1326 if (!vertices) { |
1310 return nullptr; | 1327 return nullptr; |
1311 } | 1328 } |
1312 | 1329 |
1313 // Sort vertices in Y (secondarily in X). | 1330 // Sort vertices in Y (secondarily in X). |
1314 merge_sort(&vertices, c); | 1331 merge_sort(&vertices, c); |
1315 merge_coincident_vertices(&vertices, c, alloc); | 1332 merge_coincident_vertices(&vertices, c, alloc); |
1316 #if LOGGING_ENABLED | 1333 #if LOGGING_ENABLED |
1317 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { | 1334 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { |
1318 static float gID = 0.0f; | 1335 static float gID = 0.0f; |
1319 v->fID = gID++; | 1336 v->fID = gID++; |
1320 } | 1337 } |
1321 #endif | 1338 #endif |
1322 simplify(vertices, c, alloc); | 1339 simplify(vertices, c, alloc); |
1323 return tessellate(vertices, alloc); | 1340 return tessellate(vertices, alloc); |
1324 } | 1341 } |
1325 | 1342 |
1343 Poly* path_to_polys(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds, | |
1344 bool* isLinear) { | |
1345 int contourCnt; | |
1346 int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tolerance); | |
1347 if (maxPts <= 0) { | |
1348 return nullptr; | |
1349 } | |
1350 if (maxPts > ((int)SK_MaxU16 + 1)) { | |
1351 SkDebugf("Path not rendered, too many verts (%d)\n", maxPts); | |
1352 return nullptr; | |
1353 } | |
1354 SkPath::FillType fillType = path.getFillType(); | |
1355 if (SkPath::IsInverseFillType(fillType)) { | |
1356 contourCnt++; | |
1357 } | |
1358 SkAutoTDeleteArray<Vertex*> contours(new Vertex* [contourCnt]); | |
1359 | |
1360 // For the initial size of the chunk allocator, estimate based on the point count: | |
1361 // one vertex per point for the initial passes, plus two for the vertices in the | |
1362 // resulting Polys, since the same point may end up in two Polys. Assume mi nimal | |
1363 // connectivity of one Edge per Vertex (will grow for intersections). | |
1364 SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge))); | |
1365 path_to_contours(path, tolerance, clipBounds, contours.get(), alloc, isLinea r); | |
1366 return contours_to_polys(contours.get(), contourCnt, path.getBounds(), alloc ); | |
Stephen White
2016/01/05 16:36:22
We're now returning a pointer to Polys which were
| |
1367 } | |
1368 | |
1326 // Stage 6: Triangulate the monotone polygons into a vertex buffer. | 1369 // Stage 6: Triangulate the monotone polygons into a vertex buffer. |
1327 | 1370 |
1328 SkPoint* polys_to_triangles(Poly* polys, SkPath::FillType fillType, SkPoint* dat a) { | 1371 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo unds, |
1329 SkPoint* d = data; | 1372 GrResourceProvider* resourceProvider, |
1373 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, b ool* isLinear) { | |
1374 Poly* polys = path_to_polys(path, tolerance, clipBounds, isLinear); | |
1375 SkPath::FillType fillType = path.getFillType(); | |
1376 int count = 0; | |
1377 for (Poly* poly = polys; poly; poly = poly->fNext) { | |
1378 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { | |
1379 count += (poly->fCount - 2) * (TESSELLATOR_WIREFRAME ? 6 : 3); | |
1380 } | |
1381 } | |
1382 if (0 == count) { | |
1383 return 0; | |
1384 } | |
1385 | |
1386 size_t size = count * sizeof(SkPoint); | |
1387 if (!vertexBuffer.get() || vertexBuffer->gpuMemorySize() < size) { | |
1388 vertexBuffer.reset(resourceProvider->createVertexBuffer( | |
1389 size, GrResourceProvider::kStatic_BufferUsage, 0)); | |
1390 } | |
1391 if (!vertexBuffer.get()) { | |
1392 SkDebugf("Could not allocate vertices\n"); | |
1393 return 0; | |
1394 } | |
1395 SkPoint* verts; | |
1396 if (canMapVB) { | |
1397 verts = static_cast<SkPoint*>(vertexBuffer->map()); | |
1398 } else { | |
1399 verts = new SkPoint[count]; | |
1400 } | |
1401 SkPoint* end = verts; | |
1330 for (Poly* poly = polys; poly; poly = poly->fNext) { | 1402 for (Poly* poly = polys; poly; poly = poly->fNext) { |
1331 if (apply_fill_type(fillType, poly->fWinding)) { | 1403 if (apply_fill_type(fillType, poly->fWinding)) { |
1332 d = poly->emit(d); | 1404 end = poly->emit(end); |
1333 } | 1405 } |
1334 } | 1406 } |
1335 return d; | 1407 int actualCount = static_cast<int>(end - verts); |
1408 LOG("actual count: %d\n", actualCount); | |
1409 SkASSERT(actualCount <= count); | |
1410 if (canMapVB) { | |
1411 vertexBuffer->unmap(); | |
1412 } else { | |
1413 vertexBuffer->updateData(verts, actualCount * sizeof(SkPoint)); | |
1414 delete[] verts; | |
1415 } | |
1416 | |
1417 return actualCount; | |
1336 } | 1418 } |
1337 | 1419 |
1338 struct TessInfo { | 1420 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou nds, |
1339 SkScalar fTolerance; | 1421 WindingVertex** verts) { |
1340 int fCount; | 1422 bool isLinear; |
1341 }; | 1423 Poly* polys = path_to_polys(path, tolerance, clipBounds, &isLinear); |
1424 SkPath::FillType fillType = path.getFillType(); | |
1425 int count = 0; | |
1426 for (Poly* poly = polys; poly; poly = poly->fNext) { | |
1427 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { | |
1428 count += (poly->fCount - 2) * (TESSELLATOR_WIREFRAME ? 6 : 3); | |
1429 } | |
1430 } | |
1431 if (0 == count) { | |
1432 *verts = nullptr; | |
1433 return 0; | |
1434 } | |
1342 | 1435 |
1343 bool cache_match(GrVertexBuffer* vertexBuffer, SkScalar tol, int* actualCount) { | 1436 *verts = new WindingVertex[count]; |
1344 if (!vertexBuffer) { | 1437 WindingVertex* vertsEnd = *verts; |
1345 return false; | 1438 SkPoint* points = new SkPoint[count]; |
1439 SkPoint* pointsEnd = points; | |
1440 for (Poly* poly = polys; poly; poly = poly->fNext) { | |
1441 if (apply_fill_type(fillType, poly->fWinding)) { | |
1442 SkPoint* start = pointsEnd; | |
1443 pointsEnd = poly->emit(pointsEnd); | |
1444 while (start != pointsEnd) { | |
1445 vertsEnd->fPos = *start; | |
1446 vertsEnd->fWinding = poly->fWinding; | |
1447 ++start; | |
1448 ++vertsEnd; | |
1449 } | |
1450 } | |
1346 } | 1451 } |
1347 const SkData* data = vertexBuffer->getUniqueKey().getCustomData(); | 1452 int actualCount = static_cast<int>(vertsEnd - *verts); |
1348 SkASSERT(data); | 1453 SkASSERT(actualCount <= count); |
1349 const TessInfo* info = static_cast<const TessInfo*>(data->data()); | 1454 SkASSERT(pointsEnd - points == actualCount); |
1350 if (info->fTolerance == 0 || info->fTolerance < 3.0f * tol) { | 1455 delete[] points; |
1351 *actualCount = info->fCount; | 1456 return actualCount; |
1352 return true; | |
1353 } | |
1354 return false; | |
1355 } | 1457 } |
1356 | 1458 |
1357 }; | |
1358 | |
1359 GrTessellatingPathRenderer::GrTessellatingPathRenderer() { | |
1360 } | 1459 } |
1361 | |
1362 namespace { | |
1363 | |
1364 // When the SkPathRef genID changes, invalidate a corresponding GrResource descr ibed by key. | |
1365 class PathInvalidator : public SkPathRef::GenIDChangeListener { | |
1366 public: | |
1367 explicit PathInvalidator(const GrUniqueKey& key) : fMsg(key) {} | |
1368 private: | |
1369 GrUniqueKeyInvalidatedMessage fMsg; | |
1370 | |
1371 void onChange() override { | |
1372 SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg); | |
1373 } | |
1374 }; | |
1375 | |
1376 } // namespace | |
1377 | |
1378 bool GrTessellatingPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) cons t { | |
1379 // This path renderer can draw all fill styles, all stroke styles except hai rlines, but does | |
1380 // not do antialiasing. It can do convex and concave paths, but we'll leave the convex ones to | |
1381 // simpler algorithms. | |
1382 return !IsStrokeHairlineOrEquivalent(*args.fStroke, *args.fViewMatrix, nullp tr) && | |
1383 !args.fAntiAlias && !args.fPath->isConvex(); | |
1384 } | |
1385 | |
1386 class TessellatingPathBatch : public GrVertexBatch { | |
1387 public: | |
1388 DEFINE_BATCH_CLASS_ID | |
1389 | |
1390 static GrDrawBatch* Create(const GrColor& color, | |
1391 const SkPath& path, | |
1392 const GrStrokeInfo& stroke, | |
1393 const SkMatrix& viewMatrix, | |
1394 SkRect clipBounds) { | |
1395 return new TessellatingPathBatch(color, path, stroke, viewMatrix, clipBo unds); | |
1396 } | |
1397 | |
1398 const char* name() const override { return "TessellatingPathBatch"; } | |
1399 | |
1400 void computePipelineOptimizations(GrInitInvariantOutput* color, | |
1401 GrInitInvariantOutput* coverage, | |
1402 GrBatchToXPOverrides* overrides) const ove rride { | |
1403 color->setKnownFourComponents(fColor); | |
1404 coverage->setUnknownSingleComponent(); | |
1405 overrides->fUsePLSDstRead = false; | |
1406 } | |
1407 | |
1408 private: | |
1409 void initBatchTracker(const GrXPOverridesForBatch& overrides) override { | |
1410 // Handle any color overrides | |
1411 if (!overrides.readsColor()) { | |
1412 fColor = GrColor_ILLEGAL; | |
1413 } | |
1414 overrides.getOverrideColorIfSet(&fColor); | |
1415 fPipelineInfo = overrides; | |
1416 } | |
1417 | |
1418 int tessellate(GrUniqueKey* key, | |
1419 GrResourceProvider* resourceProvider, | |
1420 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, | |
1421 bool canMapVB) const { | |
1422 SkPath path; | |
1423 GrStrokeInfo stroke(fStroke); | |
1424 if (stroke.isDashed()) { | |
1425 if (!stroke.applyDashToPath(&path, &stroke, fPath)) { | |
1426 return 0; | |
1427 } | |
1428 } else { | |
1429 path = fPath; | |
1430 } | |
1431 if (!stroke.isFillStyle()) { | |
1432 stroke.setResScale(SkScalarAbs(fViewMatrix.getMaxScale())); | |
1433 if (!stroke.applyToPath(&path, path)) { | |
1434 return 0; | |
1435 } | |
1436 stroke.setFillStyle(); | |
1437 } | |
1438 SkRect pathBounds = path.getBounds(); | |
1439 Comparator c; | |
1440 if (pathBounds.width() > pathBounds.height()) { | |
1441 c.sweep_lt = sweep_lt_horiz; | |
1442 c.sweep_gt = sweep_gt_horiz; | |
1443 } else { | |
1444 c.sweep_lt = sweep_lt_vert; | |
1445 c.sweep_gt = sweep_gt_vert; | |
1446 } | |
1447 SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance; | |
1448 SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, fViewMat rix, pathBounds); | |
1449 int contourCnt; | |
1450 int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tol); | |
1451 if (maxPts <= 0) { | |
1452 return 0; | |
1453 } | |
1454 if (maxPts > ((int)SK_MaxU16 + 1)) { | |
1455 SkDebugf("Path not rendered, too many verts (%d)\n", maxPts); | |
1456 return 0; | |
1457 } | |
1458 SkPath::FillType fillType = path.getFillType(); | |
1459 if (SkPath::IsInverseFillType(fillType)) { | |
1460 contourCnt++; | |
1461 } | |
1462 | |
1463 LOG("got %d pts, %d contours\n", maxPts, contourCnt); | |
1464 SkAutoTDeleteArray<Vertex*> contours(new Vertex* [contourCnt]); | |
1465 | |
1466 // For the initial size of the chunk allocator, estimate based on the po int count: | |
1467 // one vertex per point for the initial passes, plus two for the vertice s in the | |
1468 // resulting Polys, since the same point may end up in two Polys. Assum e minimal | |
1469 // connectivity of one Edge per Vertex (will grow for intersections). | |
1470 SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge))); | |
1471 bool isLinear; | |
1472 path_to_contours(path, tol, fClipBounds, contours.get(), alloc, &isLinea r); | |
1473 Poly* polys; | |
1474 polys = contours_to_polys(contours.get(), contourCnt, c, alloc); | |
1475 int count = 0; | |
1476 for (Poly* poly = polys; poly; poly = poly->fNext) { | |
1477 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { | |
1478 count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3); | |
1479 } | |
1480 } | |
1481 if (0 == count) { | |
1482 return 0; | |
1483 } | |
1484 | |
1485 size_t size = count * sizeof(SkPoint); | |
1486 if (!vertexBuffer.get() || vertexBuffer->gpuMemorySize() < size) { | |
1487 vertexBuffer.reset(resourceProvider->createVertexBuffer( | |
1488 size, GrResourceProvider::kStatic_BufferUsage, 0)); | |
1489 } | |
1490 if (!vertexBuffer.get()) { | |
1491 SkDebugf("Could not allocate vertices\n"); | |
1492 return 0; | |
1493 } | |
1494 SkPoint* verts; | |
1495 if (canMapVB) { | |
1496 verts = static_cast<SkPoint*>(vertexBuffer->map()); | |
1497 } else { | |
1498 verts = new SkPoint[count]; | |
1499 } | |
1500 SkPoint* end = polys_to_triangles(polys, fillType, verts); | |
1501 int actualCount = static_cast<int>(end - verts); | |
1502 LOG("actual count: %d\n", actualCount); | |
1503 SkASSERT(actualCount <= count); | |
1504 if (canMapVB) { | |
1505 vertexBuffer->unmap(); | |
1506 } else { | |
1507 vertexBuffer->updateData(verts, actualCount * sizeof(SkPoint)); | |
1508 delete[] verts; | |
1509 } | |
1510 | |
1511 | |
1512 if (!fPath.isVolatile()) { | |
1513 TessInfo info; | |
1514 info.fTolerance = isLinear ? 0 : tol; | |
1515 info.fCount = actualCount; | |
1516 SkAutoTUnref<SkData> data(SkData::NewWithCopy(&info, sizeof(info))); | |
1517 key->setCustomData(data.get()); | |
1518 resourceProvider->assignUniqueKeyToResource(*key, vertexBuffer.get() ); | |
1519 SkPathPriv::AddGenIDChangeListener(fPath, new PathInvalidator(*key)) ; | |
1520 } | |
1521 return actualCount; | |
1522 } | |
1523 | |
1524 void onPrepareDraws(Target* target) const override { | |
1525 // construct a cache key from the path's genID and the view matrix | |
1526 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain() ; | |
1527 GrUniqueKey key; | |
1528 int clipBoundsSize32 = | |
1529 fPath.isInverseFillType() ? sizeof(fClipBounds) / sizeof(uint32_t) : 0; | |
1530 int strokeDataSize32 = fStroke.computeUniqueKeyFragmentData32Cnt(); | |
1531 GrUniqueKey::Builder builder(&key, kDomain, 2 + clipBoundsSize32 + strok eDataSize32); | |
1532 builder[0] = fPath.getGenerationID(); | |
1533 builder[1] = fPath.getFillType(); | |
1534 // For inverse fills, the tessellation is dependent on clip bounds. | |
1535 if (fPath.isInverseFillType()) { | |
1536 memcpy(&builder[2], &fClipBounds, sizeof(fClipBounds)); | |
1537 } | |
1538 fStroke.asUniqueKeyFragment(&builder[2 + clipBoundsSize32]); | |
1539 builder.finish(); | |
1540 GrResourceProvider* rp = target->resourceProvider(); | |
1541 SkAutoTUnref<GrVertexBuffer> vertexBuffer(rp->findAndRefTByUniqueKey<GrV ertexBuffer>(key)); | |
1542 int actualCount; | |
1543 SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance; | |
1544 SkScalar tol = GrPathUtils::scaleToleranceToSrc( | |
1545 screenSpaceTol, fViewMatrix, fPath.getBounds()); | |
1546 if (!cache_match(vertexBuffer.get(), tol, &actualCount)) { | |
1547 bool canMapVB = GrCaps::kNone_MapFlags != target->caps().mapBufferFl ags(); | |
1548 actualCount = this->tessellate(&key, rp, vertexBuffer, canMapVB); | |
1549 } | |
1550 | |
1551 if (actualCount == 0) { | |
1552 return; | |
1553 } | |
1554 | |
1555 SkAutoTUnref<const GrGeometryProcessor> gp; | |
1556 { | |
1557 using namespace GrDefaultGeoProcFactory; | |
1558 | |
1559 Color color(fColor); | |
1560 LocalCoords localCoords(fPipelineInfo.readsLocalCoords() ? | |
1561 LocalCoords::kUsePosition_Type : | |
1562 LocalCoords::kUnused_Type); | |
1563 Coverage::Type coverageType; | |
1564 if (fPipelineInfo.readsCoverage()) { | |
1565 coverageType = Coverage::kSolid_Type; | |
1566 } else { | |
1567 coverageType = Coverage::kNone_Type; | |
1568 } | |
1569 Coverage coverage(coverageType); | |
1570 gp.reset(GrDefaultGeoProcFactory::Create(color, coverage, localCoord s, | |
1571 fViewMatrix)); | |
1572 } | |
1573 | |
1574 target->initDraw(gp, this->pipeline()); | |
1575 SkASSERT(gp->getVertexStride() == sizeof(SkPoint)); | |
1576 | |
1577 GrPrimitiveType primitiveType = WIREFRAME ? kLines_GrPrimitiveType | |
1578 : kTriangles_GrPrimitiveType; | |
1579 GrVertices vertices; | |
1580 vertices.init(primitiveType, vertexBuffer.get(), 0, actualCount); | |
1581 target->draw(vertices); | |
1582 } | |
1583 | |
1584 bool onCombineIfPossible(GrBatch*, const GrCaps&) override { return false; } | |
1585 | |
1586 TessellatingPathBatch(const GrColor& color, | |
1587 const SkPath& path, | |
1588 const GrStrokeInfo& stroke, | |
1589 const SkMatrix& viewMatrix, | |
1590 const SkRect& clipBounds) | |
1591 : INHERITED(ClassID()) | |
1592 , fColor(color) | |
1593 , fPath(path) | |
1594 , fStroke(stroke) | |
1595 , fViewMatrix(viewMatrix) { | |
1596 const SkRect& pathBounds = path.getBounds(); | |
1597 fClipBounds = clipBounds; | |
1598 // Because the clip bounds are used to add a contour for inverse fills, they must also | |
1599 // include the path bounds. | |
1600 fClipBounds.join(pathBounds); | |
1601 if (path.isInverseFillType()) { | |
1602 fBounds = fClipBounds; | |
1603 } else { | |
1604 fBounds = path.getBounds(); | |
1605 } | |
1606 if (!stroke.isFillStyle()) { | |
1607 SkScalar radius = SkScalarHalf(stroke.getWidth()); | |
1608 if (stroke.getJoin() == SkPaint::kMiter_Join) { | |
1609 SkScalar scale = stroke.getMiter(); | |
1610 if (scale > SK_Scalar1) { | |
1611 radius = SkScalarMul(radius, scale); | |
1612 } | |
1613 } | |
1614 fBounds.outset(radius, radius); | |
1615 } | |
1616 viewMatrix.mapRect(&fBounds); | |
1617 } | |
1618 | |
1619 GrColor fColor; | |
1620 SkPath fPath; | |
1621 GrStrokeInfo fStroke; | |
1622 SkMatrix fViewMatrix; | |
1623 SkRect fClipBounds; // in source space | |
1624 GrXPOverridesForBatch fPipelineInfo; | |
1625 | |
1626 typedef GrVertexBatch INHERITED; | |
1627 }; | |
1628 | |
1629 bool GrTessellatingPathRenderer::onDrawPath(const DrawPathArgs& args) { | |
1630 SkASSERT(!args.fAntiAlias); | |
1631 const GrRenderTarget* rt = args.fPipelineBuilder->getRenderTarget(); | |
1632 if (nullptr == rt) { | |
1633 return false; | |
1634 } | |
1635 | |
1636 SkIRect clipBoundsI; | |
1637 args.fPipelineBuilder->clip().getConservativeBounds(rt->width(), rt->height( ), &clipBoundsI); | |
1638 SkRect clipBounds = SkRect::Make(clipBoundsI); | |
1639 SkMatrix vmi; | |
1640 if (!args.fViewMatrix->invert(&vmi)) { | |
1641 return false; | |
1642 } | |
1643 vmi.mapRect(&clipBounds); | |
1644 SkAutoTUnref<GrDrawBatch> batch(TessellatingPathBatch::Create(args.fColor, * args.fPath, | |
1645 *args.fStroke, *args.fViewMatrix, | |
1646 clipBounds)); | |
1647 args.fTarget->drawBatch(*args.fPipelineBuilder, batch); | |
1648 | |
1649 return true; | |
1650 } | |
1651 | |
1652 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
1653 | |
1654 #ifdef GR_TEST_UTILS | |
1655 | |
1656 DRAW_BATCH_TEST_DEFINE(TesselatingPathBatch) { | |
1657 GrColor color = GrRandomColor(random); | |
1658 SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random); | |
1659 SkPath path = GrTest::TestPath(random); | |
1660 SkRect clipBounds = GrTest::TestRect(random); | |
1661 SkMatrix vmi; | |
1662 bool result = viewMatrix.invert(&vmi); | |
1663 if (!result) { | |
1664 SkFAIL("Cannot invert matrix\n"); | |
1665 } | |
1666 vmi.mapRect(&clipBounds); | |
1667 GrStrokeInfo strokeInfo = GrTest::TestStrokeInfo(random); | |
1668 return TessellatingPathBatch::Create(color, path, strokeInfo, viewMatrix, cl ipBounds); | |
1669 } | |
1670 | |
1671 #endif | |
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