Index: mojo/ui/gl_renderer.h |
diff --git a/mojo/ui/gl_renderer.h b/mojo/ui/gl_renderer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a21c799fb9b792a0d389b2b7322880062289af8c |
--- /dev/null |
+++ b/mojo/ui/gl_renderer.h |
@@ -0,0 +1,99 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MOJO_UI_GL_RENDERER_H_ |
+#define MOJO_UI_GL_RENDERER_H_ |
+ |
+#include <deque> |
+#include <memory> |
+ |
+#include "base/callback.h" |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+#include "mojo/public/cpp/bindings/strong_binding.h" |
+#include "mojo/services/gfx/composition/interfaces/resources.mojom.h" |
+ |
+namespace mojo { |
+ |
+class GLContext; |
+class GLTexture; |
+class Size; |
+ |
+namespace ui { |
+ |
+// Provides support for rendering GL commands into a pool of textures |
+// and producing scene resources for them. |
+class GLRenderer { |
+ public: |
+ // Called with an active GL context to draw into the framebuffer. |
+ using DrawGLCallback = base::Closure; |
+ |
+ GLRenderer(base::WeakPtr<mojo::GLContext> gl_context, |
+ uint32_t max_recycled_textures = 3u); |
+ ~GLRenderer(); |
+ |
+ // Gets the GL context, or null if none. |
+ const base::WeakPtr<mojo::GLContext>& gl_context() const { |
+ return gl_context_; |
+ } |
+ |
+ // Obtains a texture of the specified size. |
+ // Returns a nullptr if the GLContext was destroyed. |
+ std::unique_ptr<mojo::GLTexture> GetTexture(const mojo::Size& requested_size); |
+ |
+ // Takes ownership of the specified texture, issues GL commands to |
+ // produce a mailbox texture, and returns its resource pointer. |
+ // The caller should add the resource to its scene. |
+ // Returns a nullptr if the GLContext was destroyed. |
+ mojo::gfx::composition::ResourcePtr BindTextureResource( |
+ std::unique_ptr<GLTexture> texture); |
+ |
+ // Allocates a GL texture, binds it to a framebuffer, invokes the |
+ // provided function, then returns the resulting resource. |
+ // If |with_depth| is true, provides a depth buffer attachment. |
+ mojo::gfx::composition::ResourcePtr DrawGL(const mojo::Size& size, |
+ bool with_depth, |
+ const DrawGLCallback& callback); |
+ |
+ private: |
+ using GLRecycledTextureInfo = |
+ std::pair<std::unique_ptr<mojo::GLTexture>, uint32_t>; |
+ |
+ // TODO(jeffbrown): Avoid creating new callbacks each time, perhaps by |
+ // migrating to image pipes. |
+ class GLTextureReleaser : mojo::gfx::composition::MailboxTextureCallback { |
+ public: |
+ GLTextureReleaser(const base::WeakPtr<GLRenderer>& provider, |
+ GLRecycledTextureInfo info); |
+ ~GLTextureReleaser() override; |
+ |
+ mojo::gfx::composition::MailboxTextureCallbackPtr StrongBind(); |
+ |
+ private: |
+ void OnMailboxTextureReleased() override; |
+ void Release(bool recyclable); |
+ |
+ base::WeakPtr<GLRenderer> provider_; |
+ GLRecycledTextureInfo texture_info_; |
+ mojo::StrongBinding<mojo::gfx::composition::MailboxTextureCallback> |
+ binding_; |
+ }; |
+ |
+ void ReleaseTexture(GLRecycledTextureInfo texture_info, bool recyclable); |
+ |
+ const base::WeakPtr<mojo::GLContext> gl_context_; |
+ const uint32_t max_recycled_textures_; |
+ |
+ std::deque<GLRecycledTextureInfo> recycled_textures_; |
+ uint32_t bound_textures_ = 0u; |
+ |
+ base::WeakPtrFactory<mojo::ui::GLRenderer> weak_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
+}; |
+ |
+} // namespace ui |
+} // namespace mojo |
+ |
+#endif // MOJO_UI_GL_RENDERER_H_ |