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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MOJO_UI_GL_RENDERER_H_ |
| 6 #define MOJO_UI_GL_RENDERER_H_ |
| 7 |
| 8 #include <deque> |
| 9 #include <memory> |
| 10 |
| 11 #include "base/callback.h" |
| 12 #include "base/macros.h" |
| 13 #include "base/memory/weak_ptr.h" |
| 14 #include "mojo/public/cpp/bindings/strong_binding.h" |
| 15 #include "mojo/services/gfx/composition/interfaces/resources.mojom.h" |
| 16 |
| 17 namespace mojo { |
| 18 |
| 19 class GLContext; |
| 20 class GLTexture; |
| 21 class Size; |
| 22 |
| 23 namespace ui { |
| 24 |
| 25 // Provides support for rendering GL commands into a pool of textures |
| 26 // and producing scene resources for them. |
| 27 class GLRenderer { |
| 28 public: |
| 29 // Called with an active GL context to draw into the framebuffer. |
| 30 using DrawGLCallback = base::Closure; |
| 31 |
| 32 GLRenderer(base::WeakPtr<mojo::GLContext> gl_context, |
| 33 uint32_t max_recycled_textures = 3u); |
| 34 ~GLRenderer(); |
| 35 |
| 36 // Gets the GL context, or null if none. |
| 37 const base::WeakPtr<mojo::GLContext>& gl_context() const { |
| 38 return gl_context_; |
| 39 } |
| 40 |
| 41 // Obtains a texture of the specified size. |
| 42 // Returns a nullptr if the GLContext was destroyed. |
| 43 std::unique_ptr<mojo::GLTexture> GetTexture(const mojo::Size& requested_size); |
| 44 |
| 45 // Takes ownership of the specified texture, issues GL commands to |
| 46 // produce a mailbox texture, and returns its resource pointer. |
| 47 // The caller should add the resource to its scene. |
| 48 // Returns a nullptr if the GLContext was destroyed. |
| 49 mojo::gfx::composition::ResourcePtr BindTextureResource( |
| 50 std::unique_ptr<GLTexture> texture); |
| 51 |
| 52 // Allocates a GL texture, binds it to a framebuffer, invokes the |
| 53 // provided function, then returns the resulting resource. |
| 54 // If |with_depth| is true, provides a depth buffer attachment. |
| 55 mojo::gfx::composition::ResourcePtr DrawGL(const mojo::Size& size, |
| 56 bool with_depth, |
| 57 const DrawGLCallback& callback); |
| 58 |
| 59 private: |
| 60 using GLRecycledTextureInfo = |
| 61 std::pair<std::unique_ptr<mojo::GLTexture>, uint32_t>; |
| 62 |
| 63 // TODO(jeffbrown): Avoid creating new callbacks each time, perhaps by |
| 64 // migrating to image pipes. |
| 65 class GLTextureReleaser : mojo::gfx::composition::MailboxTextureCallback { |
| 66 public: |
| 67 GLTextureReleaser(const base::WeakPtr<GLRenderer>& provider, |
| 68 GLRecycledTextureInfo info); |
| 69 ~GLTextureReleaser() override; |
| 70 |
| 71 mojo::gfx::composition::MailboxTextureCallbackPtr StrongBind(); |
| 72 |
| 73 private: |
| 74 void OnMailboxTextureReleased() override; |
| 75 void Release(bool recyclable); |
| 76 |
| 77 base::WeakPtr<GLRenderer> provider_; |
| 78 GLRecycledTextureInfo texture_info_; |
| 79 mojo::StrongBinding<mojo::gfx::composition::MailboxTextureCallback> |
| 80 binding_; |
| 81 }; |
| 82 |
| 83 void ReleaseTexture(GLRecycledTextureInfo texture_info, bool recyclable); |
| 84 |
| 85 const base::WeakPtr<mojo::GLContext> gl_context_; |
| 86 const uint32_t max_recycled_textures_; |
| 87 |
| 88 std::deque<GLRecycledTextureInfo> recycled_textures_; |
| 89 uint32_t bound_textures_ = 0u; |
| 90 |
| 91 base::WeakPtrFactory<mojo::ui::GLRenderer> weak_factory_; |
| 92 |
| 93 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| 94 }; |
| 95 |
| 96 } // namespace ui |
| 97 } // namespace mojo |
| 98 |
| 99 #endif // MOJO_UI_GL_RENDERER_H_ |
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