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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "SampleCode.h" | 7 #include "SampleCode.h" |
8 #include "SkAlphaThresholdFilter.h" | 8 #include "SkAlphaThresholdFilter.h" |
9 #include "SkBlurImageFilter.h" | 9 #include "SkBlurImageFilter.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkColorCubeFilter.h" | 11 #include "SkColorCubeFilter.h" |
12 #include "SkColorFilter.h" | 12 #include "SkColorFilter.h" |
13 #include "SkColorFilterImageFilter.h" | 13 #include "SkColorFilterImageFilter.h" |
14 #include "SkComposeImageFilter.h" | 14 #include "SkComposeImageFilter.h" |
15 #include "SkData.h" | 15 #include "SkData.h" |
16 #include "SkDisplacementMapEffect.h" | 16 #include "SkDisplacementMapEffect.h" |
17 #include "SkDropShadowImageFilter.h" | 17 #include "SkDropShadowImageFilter.h" |
18 #include "SkFlattenableSerialization.h" | 18 #include "SkFlattenableSerialization.h" |
19 #include "SkImageSource.h" | 19 #include "SkImageSource.h" |
20 #include "SkLightingImageFilter.h" | 20 #include "SkLightingImageFilter.h" |
21 #include "SkMagnifierImageFilter.h" | 21 #include "SkMagnifierImageFilter.h" |
22 #include "SkMatrixConvolutionImageFilter.h" | 22 #include "SkMatrixConvolutionImageFilter.h" |
23 #include "SkMergeImageFilter.h" | 23 #include "SkMergeImageFilter.h" |
24 #include "SkMorphologyImageFilter.h" | 24 #include "SkMorphologyImageFilter.h" |
25 #include "SkOffsetImageFilter.h" | 25 #include "SkOffsetImageFilter.h" |
26 #include "SkPaintImageFilter.h" | |
26 #include "SkPerlinNoiseShader.h" | 27 #include "SkPerlinNoiseShader.h" |
27 #include "SkPictureImageFilter.h" | 28 #include "SkPictureImageFilter.h" |
28 #include "SkPictureRecorder.h" | 29 #include "SkPictureRecorder.h" |
29 #include "SkPoint3.h" | 30 #include "SkPoint3.h" |
30 #include "SkRandom.h" | 31 #include "SkRandom.h" |
31 #include "SkRectShaderImageFilter.h" | |
32 #include "SkTestImageFilters.h" | 32 #include "SkTestImageFilters.h" |
33 #include "SkTileImageFilter.h" | 33 #include "SkTileImageFilter.h" |
34 #include "SkView.h" | 34 #include "SkView.h" |
35 #include "SkXfermodeImageFilter.h" | 35 #include "SkXfermodeImageFilter.h" |
36 #include <stdio.h> | 36 #include <stdio.h> |
37 #include <time.h> | 37 #include <time.h> |
38 | 38 |
39 //#define SK_ADD_RANDOM_BIT_FLIPS | 39 //#define SK_ADD_RANDOM_BIT_FLIPS |
40 //#define SK_FUZZER_IS_VERBOSE | 40 //#define SK_FUZZER_IS_VERBOSE |
41 | 41 |
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365 make_point(), make_scalar(), make_scalar(), make_color(), | 365 make_point(), make_scalar(), make_scalar(), make_color(), |
366 make_scalar(), make_scalar(), SkIntToScalar(R(10)), make_image_ filter()); | 366 make_scalar(), make_scalar(), SkIntToScalar(R(10)), make_image_ filter()); |
367 break; | 367 break; |
368 case NOISE: | 368 case NOISE: |
369 { | 369 { |
370 SkAutoTUnref<SkShader> shader((R(2) == 1) ? | 370 SkAutoTUnref<SkShader> shader((R(2) == 1) ? |
371 SkPerlinNoiseShader::CreateFractalNoise( | 371 SkPerlinNoiseShader::CreateFractalNoise( |
372 make_scalar(true), make_scalar(true), R(10.0f), make_scalar()) : | 372 make_scalar(true), make_scalar(true), R(10.0f), make_scalar()) : |
373 SkPerlinNoiseShader::CreateTurbulence( | 373 SkPerlinNoiseShader::CreateTurbulence( |
374 make_scalar(true), make_scalar(true), R(10.0f), make_scalar())); | 374 make_scalar(true), make_scalar(true), R(10.0f), make_scalar())); |
375 SkPaint paint; | |
376 paint.setShader(shader); | |
sugoi1
2016/01/04 16:31:15
You should really try to randomly use all the API
ajuma
2016/01/04 22:39:46
Added a test case below.
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375 SkImageFilter::CropRect cropR(SkRect::MakeWH(SkIntToScalar(kBitmapSize), | 377 SkImageFilter::CropRect cropR(SkRect::MakeWH(SkIntToScalar(kBitmapSize), |
376 SkIntToScalar(kBitmapSize)) ); | 378 SkIntToScalar(kBitmapSize)) ); |
377 filter = SkRectShaderImageFilter::Create(shader, &cropR); | 379 filter = SkPaintImageFilter::Create(paint, &cropR); |
378 } | 380 } |
379 break; | 381 break; |
380 case DROP_SHADOW: | 382 case DROP_SHADOW: |
381 filter = SkDropShadowImageFilter::Create(make_scalar(), make_scalar(), m ake_scalar(true), | 383 filter = SkDropShadowImageFilter::Create(make_scalar(), make_scalar(), m ake_scalar(true), |
382 make_scalar(true), make_color(), make_shadow_mode(), make_im age_filter(), | 384 make_scalar(true), make_color(), make_shadow_mode(), make_im age_filter(), |
383 nullptr); | 385 nullptr); |
384 break; | 386 break; |
385 case MORPHOLOGY: | 387 case MORPHOLOGY: |
386 if (R(2) == 1) { | 388 if (R(2) == 1) { |
387 filter = SkDilateImageFilter::Create(R(static_cast<float>(kBitmapSiz e)), | 389 filter = SkDilateImageFilter::Create(R(static_cast<float>(kBitmapSiz e)), |
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517 } | 519 } |
518 | 520 |
519 private: | 521 private: |
520 typedef SkView INHERITED; | 522 typedef SkView INHERITED; |
521 }; | 523 }; |
522 | 524 |
523 ////////////////////////////////////////////////////////////////////////////// | 525 ////////////////////////////////////////////////////////////////////////////// |
524 | 526 |
525 static SkView* MyFactory() { return new ImageFilterFuzzView; } | 527 static SkView* MyFactory() { return new ImageFilterFuzzView; } |
526 static SkViewRegister reg(MyFactory); | 528 static SkViewRegister reg(MyFactory); |
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