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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkBitmapDevice.h" | 9 #include "SkBitmapDevice.h" |
10 #include "SkBlurImageFilter.h" | 10 #include "SkBlurImageFilter.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "SkColorFilterImageFilter.h" | 12 #include "SkColorFilterImageFilter.h" |
13 #include "SkColorMatrixFilter.h" | 13 #include "SkColorMatrixFilter.h" |
14 #include "SkComposeImageFilter.h" | 14 #include "SkComposeImageFilter.h" |
15 #include "SkDisplacementMapEffect.h" | 15 #include "SkDisplacementMapEffect.h" |
16 #include "SkDropShadowImageFilter.h" | 16 #include "SkDropShadowImageFilter.h" |
17 #include "SkFlattenableSerialization.h" | 17 #include "SkFlattenableSerialization.h" |
18 #include "SkGradientShader.h" | 18 #include "SkGradientShader.h" |
19 #include "SkImage.h" | 19 #include "SkImage.h" |
20 #include "SkImageSource.h" | 20 #include "SkImageSource.h" |
21 #include "SkLightingImageFilter.h" | 21 #include "SkLightingImageFilter.h" |
22 #include "SkMatrixConvolutionImageFilter.h" | 22 #include "SkMatrixConvolutionImageFilter.h" |
23 #include "SkMergeImageFilter.h" | 23 #include "SkMergeImageFilter.h" |
24 #include "SkMorphologyImageFilter.h" | 24 #include "SkMorphologyImageFilter.h" |
25 #include "SkOffsetImageFilter.h" | 25 #include "SkOffsetImageFilter.h" |
| 26 #include "SkPaintImageFilter.h" |
26 #include "SkPerlinNoiseShader.h" | 27 #include "SkPerlinNoiseShader.h" |
27 #include "SkPicture.h" | 28 #include "SkPicture.h" |
28 #include "SkPictureImageFilter.h" | 29 #include "SkPictureImageFilter.h" |
29 #include "SkPictureRecorder.h" | 30 #include "SkPictureRecorder.h" |
30 #include "SkPoint3.h" | 31 #include "SkPoint3.h" |
31 #include "SkReadBuffer.h" | 32 #include "SkReadBuffer.h" |
32 #include "SkRect.h" | 33 #include "SkRect.h" |
33 #include "SkRectShaderImageFilter.h" | |
34 #include "SkSurface.h" | 34 #include "SkSurface.h" |
35 #include "SkTableColorFilter.h" | 35 #include "SkTableColorFilter.h" |
36 #include "SkTileImageFilter.h" | 36 #include "SkTileImageFilter.h" |
37 #include "SkXfermodeImageFilter.h" | 37 #include "SkXfermodeImageFilter.h" |
38 #include "Test.h" | 38 #include "Test.h" |
39 | 39 |
40 #if SK_SUPPORT_GPU | 40 #if SK_SUPPORT_GPU |
41 #include "GrContext.h" | 41 #include "GrContext.h" |
42 #include "SkGpuDevice.h" | 42 #include "SkGpuDevice.h" |
43 #endif | 43 #endif |
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432 SkRTreeFactory factory; | 432 SkRTreeFactory factory; |
433 SkPictureRecorder recorder; | 433 SkPictureRecorder recorder; |
434 SkCanvas* recordingCanvas = recorder.beginRecording(64, 64, &factory, 0); | 434 SkCanvas* recordingCanvas = recorder.beginRecording(64, 64, &factory, 0); |
435 | 435 |
436 SkPaint greenPaint; | 436 SkPaint greenPaint; |
437 greenPaint.setColor(SK_ColorGREEN); | 437 greenPaint.setColor(SK_ColorGREEN); |
438 recordingCanvas->drawRect(SkRect::Make(SkIRect::MakeXYWH(10, 10, 30, 20)), g
reenPaint); | 438 recordingCanvas->drawRect(SkRect::Make(SkIRect::MakeXYWH(10, 10, 30, 20)), g
reenPaint); |
439 SkAutoTUnref<SkPicture> picture(recorder.endRecording()); | 439 SkAutoTUnref<SkPicture> picture(recorder.endRecording()); |
440 SkAutoTUnref<SkImageFilter> pictureFilter(SkPictureImageFilter::Create(pictu
re.get())); | 440 SkAutoTUnref<SkImageFilter> pictureFilter(SkPictureImageFilter::Create(pictu
re.get())); |
441 SkAutoTUnref<SkShader> shader(SkPerlinNoiseShader::CreateTurbulence(SK_Scala
r1, SK_Scalar1, 1, 0)); | 441 SkAutoTUnref<SkShader> shader(SkPerlinNoiseShader::CreateTurbulence(SK_Scala
r1, SK_Scalar1, 1, 0)); |
| 442 SkPaint noisePaint; |
| 443 noisePaint.setShader(shader); |
442 | 444 |
443 SkAutoTUnref<SkImageFilter> rectShaderFilter(SkRectShaderImageFilter::Create
(shader.get())); | 445 SkAutoTUnref<SkImageFilter> paintFilter(SkPaintImageFilter::Create(noisePain
t)); |
444 | 446 |
445 SkAutoTUnref<SkShader> greenColorShader(SkShader::CreateColorShader(SK_Color
GREEN)); | |
446 SkImageFilter::CropRect leftSideCropRect(SkRect::MakeXYWH(0, 0, 32, 64)); | 447 SkImageFilter::CropRect leftSideCropRect(SkRect::MakeXYWH(0, 0, 32, 64)); |
447 SkAutoTUnref<SkImageFilter> rectShaderFilterLeft(SkRectShaderImageFilter::Cr
eate(greenColorShader.get(), &leftSideCropRect)); | 448 SkAutoTUnref<SkImageFilter> paintFilterLeft(SkPaintImageFilter::Create(green
Paint, &leftSideCropRect)); |
448 SkImageFilter::CropRect rightSideCropRect(SkRect::MakeXYWH(32, 0, 32, 64)); | 449 SkImageFilter::CropRect rightSideCropRect(SkRect::MakeXYWH(32, 0, 32, 64)); |
449 SkAutoTUnref<SkImageFilter> rectShaderFilterRight(SkRectShaderImageFilter::C
reate(greenColorShader.get(), &rightSideCropRect)); | 450 SkAutoTUnref<SkImageFilter> paintFilterRight(SkPaintImageFilter::Create(gree
nPaint, &rightSideCropRect)); |
450 | 451 |
451 struct { | 452 struct { |
452 const char* fName; | 453 const char* fName; |
453 SkImageFilter* fFilter; | 454 SkImageFilter* fFilter; |
454 } filters[] = { | 455 } filters[] = { |
455 { "color filter", SkColorFilterImageFilter::Create(cf.get()) }, | 456 { "color filter", SkColorFilterImageFilter::Create(cf.get()) }, |
456 { "displacement map", SkDisplacementMapEffect::Create( | 457 { "displacement map", SkDisplacementMapEffect::Create( |
457 SkDisplacementMapEffect::kR_ChannelSelectorType, | 458 SkDisplacementMapEffect::kR_ChannelSelectorType, |
458 SkDisplacementMapEffect::kB_ChannelSelectorType, | 459 SkDisplacementMapEffect::kB_ChannelSelectorType, |
459 20.0f, gradientSource.get()) }, | 460 20.0f, gradientSource.get()) }, |
460 { "blur", SkBlurImageFilter::Create(SK_Scalar1, SK_Scalar1) }, | 461 { "blur", SkBlurImageFilter::Create(SK_Scalar1, SK_Scalar1) }, |
461 { "drop shadow", SkDropShadowImageFilter::Create( | 462 { "drop shadow", SkDropShadowImageFilter::Create( |
462 SK_Scalar1, SK_Scalar1, SK_Scalar1, SK_Scalar1, SK_ColorGREEN, | 463 SK_Scalar1, SK_Scalar1, SK_Scalar1, SK_Scalar1, SK_ColorGREEN, |
463 SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode) }, | 464 SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode) }, |
464 { "diffuse lighting", SkLightingImageFilter::CreatePointLitDiffuse( | 465 { "diffuse lighting", SkLightingImageFilter::CreatePointLitDiffuse( |
465 location, SK_ColorGREEN, 0, 0) }, | 466 location, SK_ColorGREEN, 0, 0) }, |
466 { "specular lighting", | 467 { "specular lighting", |
467 SkLightingImageFilter::CreatePointLitSpecular(location, SK_ColorGR
EEN, 0, 0, 0) }, | 468 SkLightingImageFilter::CreatePointLitSpecular(location, SK_ColorGR
EEN, 0, 0, 0) }, |
468 { "matrix convolution", | 469 { "matrix convolution", |
469 SkMatrixConvolutionImageFilter::Create( | 470 SkMatrixConvolutionImageFilter::Create( |
470 kernelSize, kernel, gain, bias, SkIPoint::Make(1, 1), | 471 kernelSize, kernel, gain, bias, SkIPoint::Make(1, 1), |
471 SkMatrixConvolutionImageFilter::kRepeat_TileMode, false) }, | 472 SkMatrixConvolutionImageFilter::kRepeat_TileMode, false) }, |
472 { "merge", SkMergeImageFilter::Create(nullptr, nullptr, SkXfermode::kSrc
Over_Mode) }, | 473 { "merge", SkMergeImageFilter::Create(nullptr, nullptr, SkXfermode::kSrc
Over_Mode) }, |
473 { "merge with disjoint inputs", SkMergeImageFilter::Create( | 474 { "merge with disjoint inputs", SkMergeImageFilter::Create( |
474 rectShaderFilterLeft, rectShaderFilterRight, SkXfermode::kSrcOver_
Mode) }, | 475 paintFilterLeft, paintFilterRight, SkXfermode::kSrcOver_Mode) }, |
475 { "offset", SkOffsetImageFilter::Create(SK_Scalar1, SK_Scalar1) }, | 476 { "offset", SkOffsetImageFilter::Create(SK_Scalar1, SK_Scalar1) }, |
476 { "dilate", SkDilateImageFilter::Create(3, 2) }, | 477 { "dilate", SkDilateImageFilter::Create(3, 2) }, |
477 { "erode", SkErodeImageFilter::Create(2, 3) }, | 478 { "erode", SkErodeImageFilter::Create(2, 3) }, |
478 { "tile", SkTileImageFilter::Create(SkRect::MakeXYWH(0, 0, 50, 50), | 479 { "tile", SkTileImageFilter::Create(SkRect::MakeXYWH(0, 0, 50, 50), |
479 SkRect::MakeXYWH(0, 0, 100, 100), nu
llptr) }, | 480 SkRect::MakeXYWH(0, 0, 100, 100), nu
llptr) }, |
480 { "matrix", SkImageFilter::CreateMatrixFilter(matrix, kLow_SkFilterQuali
ty) }, | 481 { "matrix", SkImageFilter::CreateMatrixFilter(matrix, kLow_SkFilterQuali
ty) }, |
481 { "blur and offset", SkOffsetImageFilter::Create(five, five, blur.get())
}, | 482 { "blur and offset", SkOffsetImageFilter::Create(five, five, blur.get())
}, |
482 { "picture and blur", SkBlurImageFilter::Create(five, five, pictureFilte
r.get()) }, | 483 { "picture and blur", SkBlurImageFilter::Create(five, five, pictureFilte
r.get()) }, |
483 { "rect shader and blur", SkBlurImageFilter::Create(five, five, rectShad
erFilter.get()) }, | 484 { "paint and blur", SkBlurImageFilter::Create(five, five, paintFilter.ge
t()) }, |
484 }; | 485 }; |
485 | 486 |
486 SkBitmap untiledResult, tiledResult; | 487 SkBitmap untiledResult, tiledResult; |
487 const int width = 64, height = 64; | 488 const int width = 64, height = 64; |
488 untiledResult.allocN32Pixels(width, height); | 489 untiledResult.allocN32Pixels(width, height); |
489 tiledResult.allocN32Pixels(width, height); | 490 tiledResult.allocN32Pixels(width, height); |
490 SkCanvas tiledCanvas(tiledResult); | 491 SkCanvas tiledCanvas(tiledResult); |
491 SkCanvas untiledCanvas(untiledResult); | 492 SkCanvas untiledCanvas(untiledResult); |
492 int tileSize = 8; | 493 int tileSize = 8; |
493 | 494 |
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1312 SkSurface::kNo_Budgeted
, | 1313 SkSurface::kNo_Budgeted
, |
1313 SkImageInfo::MakeN32Pre
mul(1, 1), | 1314 SkImageInfo::MakeN32Pre
mul(1, 1), |
1314 0, | 1315 0, |
1315 &props, | 1316 &props, |
1316 SkGpuDevice::kUninit_In
itContents)); | 1317 SkGpuDevice::kUninit_In
itContents)); |
1317 SkImageFilter::DeviceProxy proxy(device); | 1318 SkImageFilter::DeviceProxy proxy(device); |
1318 | 1319 |
1319 test_negative_blur_sigma(&proxy, reporter); | 1320 test_negative_blur_sigma(&proxy, reporter); |
1320 } | 1321 } |
1321 #endif | 1322 #endif |
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