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| 1 /* | 1 /* | 
| 2  * Copyright 2012 Google Inc. | 2  * Copyright 2012 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #ifndef SkImage_Base_DEFINED | 8 #ifndef SkImage_Base_DEFINED | 
| 9 #define SkImage_Base_DEFINED | 9 #define SkImage_Base_DEFINED | 
| 10 | 10 | 
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| 44 | 44 | 
| 45     virtual SkSurface* onNewSurface(const SkImageInfo& info) const { | 45     virtual SkSurface* onNewSurface(const SkImageInfo& info) const { | 
| 46         return SkSurface::NewRaster(info); | 46         return SkSurface::NewRaster(info); | 
| 47     } | 47     } | 
| 48 | 48 | 
| 49     // Caller must call unref when they are done. | 49     // Caller must call unref when they are done. | 
| 50     virtual GrTexture* asTextureRef(GrContext*, const GrTextureParams&) const = 
    0; | 50     virtual GrTexture* asTextureRef(GrContext*, const GrTextureParams&) const = 
    0; | 
| 51 | 51 | 
| 52     virtual SkImage* onNewSubset(const SkIRect&) const = 0; | 52     virtual SkImage* onNewSubset(const SkIRect&) const = 0; | 
| 53 | 53 | 
| 54     virtual SkData* onRefEncoded() const { return nullptr; } | 54     // If a ctx is specified, then only gpu-specific formats are requested. | 
|  | 55     virtual SkData* onRefEncoded(GrContext*) const { return nullptr; } | 
| 55 | 56 | 
| 56     virtual bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const; | 57     virtual bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const; | 
| 57 | 58 | 
| 58     virtual bool onIsLazyGenerated() const { return false; } | 59     virtual bool onIsLazyGenerated() const { return false; } | 
| 59 | 60 | 
| 60     // Return a bitmap suitable for passing to image-filters | 61     // Return a bitmap suitable for passing to image-filters | 
| 61     // For now, that means wrapping textures into SkGrPixelRefs... | 62     // For now, that means wrapping textures into SkGrPixelRefs... | 
| 62     virtual bool asBitmapForImageFilters(SkBitmap* bitmap) const { | 63     virtual bool asBitmapForImageFilters(SkBitmap* bitmap) const { | 
| 63         return this->getROPixels(bitmap, kAllow_CachingHint); | 64         return this->getROPixels(bitmap, kAllow_CachingHint); | 
| 64     } | 65     } | 
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| 78 | 79 | 
| 79 static inline SkImage_Base* as_IB(SkImage* image) { | 80 static inline SkImage_Base* as_IB(SkImage* image) { | 
| 80     return static_cast<SkImage_Base*>(image); | 81     return static_cast<SkImage_Base*>(image); | 
| 81 } | 82 } | 
| 82 | 83 | 
| 83 static inline const SkImage_Base* as_IB(const SkImage* image) { | 84 static inline const SkImage_Base* as_IB(const SkImage* image) { | 
| 84     return static_cast<const SkImage_Base*>(image); | 85     return static_cast<const SkImage_Base*>(image); | 
| 85 } | 86 } | 
| 86 | 87 | 
| 87 #endif | 88 #endif | 
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