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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ | |
6 #define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ | |
7 | |
8 #include "base/logging.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "base/synchronization/lock.h" | |
11 #include "base/threading/thread_checker.h" | |
12 #include "base/timer.h" | |
13 #include "media/audio/audio_io.h" | |
14 | |
15 // The template based AgcAudioStream implements platform-independent parts | |
16 // of the AudioInterface interface. Supported interfaces to pass as | |
17 // AudioInterface are AudioIntputStream and AudioOutputStream. Each platform- | |
18 // dependent implementation should derive from this class. | |
19 // | |
20 // Usage example (on Windows): | |
21 // | |
22 // class WASAPIAudioInputStream : public AgcAudioStream<AudioInputStream> { | |
23 // public: | |
24 // WASAPIAudioInputStream(); | |
25 // ... | |
26 // }; | |
27 // | |
28 // Calling SetAutomaticGainControl(true) starts a periodic timer which calls | |
29 // OnTimer() approximately once every second. OnTimer() calls the | |
30 // QueryAndStoreNewMicrophoneVolume() method which asks the actual microphone | |
31 // about its current volume level. This value is normalized and stored so it | |
32 // can be read by GetAgcVolume() when the real-time audio thread needs the | |
33 // value. The main idea behind this scheme is to avoid accessing the audio | |
34 // hardware from the real-time audio thread and to ensure that we don't take | |
35 // new microphone-level samples too often (~1 Hz is a suitable compromise). | |
36 // | |
37 // This class should be created and destroyed on the audio manager thread and | |
38 // a thread checker is added to ensure that this is the case (uses DCHECK). | |
39 // All methods except GetAgcVolume() should be called on the creating thread | |
40 // as well to ensure that thread safety is maintained. It will also guarantee | |
41 // that the periodic timer runs on the audio manager thread. | |
42 // |normalized_volume_|, which is updated by QueryAndStoreNewMicrophoneVolume() | |
43 // and read in GetAgcVolume(), is protected by a lock to ensure that it can | |
44 // be accessed from any real-time audio thread that needs it to update the its | |
45 // AGC volume. | |
46 | |
47 namespace media { | |
48 | |
49 template <typename AudioInterface> | |
50 class MEDIA_EXPORT AgcAudioStream : public AudioInterface { | |
51 public: | |
52 // Time between two successive timer events. | |
53 static const int kIntervalBetweenVolumeUpdatesMs = 1000; | |
54 | |
55 AgcAudioStream() | |
56 : agc_is_enabled_(false), max_volume_(0.0), normalized_volume_(0.0) { | |
57 DVLOG(1) << __FUNCTION__; | |
58 } | |
59 | |
60 virtual ~AgcAudioStream() { | |
61 DCHECK(thread_checker_.CalledOnValidThread()); | |
62 DVLOG(1) << __FUNCTION__; | |
63 } | |
64 | |
65 protected: | |
66 // Stores a new microphone volume level by checking the audio input device. | |
67 // Called on the audio manager thread. | |
68 void UpdateAgcVolume() { | |
69 DCHECK(thread_checker_.CalledOnValidThread()); | |
70 | |
71 // We take new volume samples once every second when the AGC is enabled. | |
72 // To ensure that a new setting has an immediate effect, the new volume | |
73 // setting is cached here. It will ensure that the next OnData() callback | |
74 // will contain a new valid volume level. If this approach was not taken, | |
75 // we could report invalid volume levels to the client for a time period | |
76 // of up to one second. | |
77 QueryAndStoreNewMicrophoneVolume(); | |
78 } | |
79 | |
80 // the latest stored volume level if AGC is enabled. | |
81 // Called at each capture callback on a real-time capture thread (platform | |
82 // dependent). | |
83 void GetAgcVolume(double* normalized_volume) { | |
84 base::AutoLock lock(lock_); | |
85 *normalized_volume = normalized_volume_; | |
86 } | |
87 | |
88 private: | |
89 // Sets the automatic gain control (AGC) to on or off. When AGC is enabled, | |
90 // the microphone volume is queried periodically and the volume level can | |
91 // be read in each AudioInputCallback::OnData() callback and fed to the | |
92 // render-side AGC. | |
93 virtual void SetAutomaticGainControl(bool enabled) OVERRIDE { | |
94 DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")"; | |
95 DCHECK(thread_checker_.CalledOnValidThread()); | |
96 if (agc_is_enabled_ == enabled) | |
97 return; | |
98 if (enabled) { | |
99 timer_.Start(FROM_HERE, | |
100 base::TimeDelta::FromMilliseconds(kIntervalBetweenVolumeUpdatesMs), | |
101 this, &AgcAudioStream::OnTimer); | |
102 } else if (timer_.IsRunning()) { | |
103 timer_.Stop(); | |
104 } | |
105 agc_is_enabled_ = enabled; | |
106 } | |
107 | |
108 // Gets the current automatic gain control state. | |
109 virtual bool GetAutomaticGainControl() OVERRIDE { | |
110 DCHECK(thread_checker_.CalledOnValidThread()); | |
111 return agc_is_enabled_; | |
112 } | |
113 | |
114 // Takes a new microphone volume sample and stores it in |normalized_volume_|. | |
115 // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. | |
116 void QueryAndStoreNewMicrophoneVolume() { | |
117 DCHECK(thread_checker_.CalledOnValidThread()); | |
118 DCHECK(timer_.IsRunning()); | |
119 | |
120 // Cach the maximum volume if this is the first time we ask for it. | |
121 if (max_volume_ == 0.0) | |
122 max_volume_ = static_cast<AudioInterface*>(this)->GetMaxVolume(); | |
henrika (OOO until Aug 14)
2013/05/27 15:39:07
Should now work on all platforms. Only Windows com
| |
123 | |
124 // Retrieve the current volume level by asking the audio hardware. | |
125 // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. | |
126 if (max_volume_ != 0.0) { | |
127 double normalized_volume = | |
128 static_cast<AudioInterface*>(this)->GetVolume() / max_volume_; | |
129 base::AutoLock auto_lock(lock_); | |
130 normalized_volume_ = normalized_volume; | |
131 } | |
132 } | |
133 | |
134 // This method is called periodically when AGC is enabled and always on the | |
135 // audio manager thread. We use it to read the current microphone level and | |
136 // to store it so it can be read by the main capture thread. By using this | |
137 // approach, we can avoid accessing audio hardware from a real-time audio | |
138 // thread and it leads to a more stable capture performance. | |
139 void OnTimer() { | |
140 DCHECK(thread_checker_.CalledOnValidThread()); | |
141 QueryAndStoreNewMicrophoneVolume(); | |
142 } | |
143 | |
144 // Ensures that this class is created and destroyed on the same thread. | |
145 base::ThreadChecker thread_checker_; | |
146 | |
147 // Repeating timer which cancels itself when it goes out of scope. | |
148 // Used to check the microphone volume periodically. | |
149 base::RepeatingTimer<AgcAudioStream<AudioInterface> > timer_; | |
150 | |
151 // True when automatic gain control is enabled, false otherwise. | |
152 bool agc_is_enabled_; | |
153 | |
154 // Stores the maximum volume which is used for normalization to a volume | |
155 // range of [0.0, 1.0]. | |
156 double max_volume_; | |
157 | |
158 // Contains last result of internal call to GetVolume(). We save resources | |
159 // by not querying the capture volume for each callback. Guarded by |lock_|. | |
160 // The range is normalized to [0.0, 1.0]. | |
161 double normalized_volume_; | |
162 | |
163 // Protects |normalized_volume_| . | |
164 base::Lock lock_; | |
165 | |
166 DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>); | |
167 }; | |
168 | |
169 } // namespace media | |
170 | |
171 #endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ | |
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