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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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36 | 36 |
37 class WebGLFramebuffer final : public WebGLContextObject { | 37 class WebGLFramebuffer final : public WebGLContextObject { |
38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
39 public: | 39 public: |
40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { | 40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { |
41 public: | 41 public: |
42 virtual ~WebGLAttachment(); | 42 virtual ~WebGLAttachment(); |
43 | 43 |
44 virtual GLsizei width() const = 0; | 44 virtual GLsizei width() const = 0; |
45 virtual GLsizei height() const = 0; | 45 virtual GLsizei height() const = 0; |
46 virtual GLsizei depth() const = 0; | |
47 virtual GLenum format() const = 0; | 46 virtual GLenum format() const = 0; |
48 // For texture attachment, type() returns the type of the attached textu
re. | 47 // For texture attachment, type() returns the type of the attached textu
re. |
49 // For renderbuffer attachment, the type of the renderbuffer may vary wi
th GL implementation. | 48 // For renderbuffer attachment, the type of the renderbuffer may vary wi
th GL implementation. |
50 // To avoid confusion, it would be better to not implement type() for re
nderbuffer attachment and | 49 // To avoid confusion, it would be better to not implement type() for re
nderbuffer attachment and |
51 // we should always use the internalformat of the renderbuffer and avoid
using type() API. | 50 // we should always use the internalformat of the renderbuffer and avoid
using type() API. |
52 virtual GLenum type() const = 0; | 51 virtual GLenum type() const = 0; |
53 virtual bool isCubeComplete() const = 0; | 52 virtual bool isCubeComplete() const = 0; |
54 virtual WebGLSharedObject* object() const = 0; | 53 virtual WebGLSharedObject* object() const = 0; |
55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; | 54 virtual bool isSharedObject(WebGLSharedObject*) const = 0; |
56 virtual bool valid() const = 0; | 55 virtual bool valid() const = 0; |
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143 | 142 |
144 Vector<GLenum> m_drawBuffers; | 143 Vector<GLenum> m_drawBuffers; |
145 Vector<GLenum> m_filteredDrawBuffers; | 144 Vector<GLenum> m_filteredDrawBuffers; |
146 | 145 |
147 GLenum m_readBuffer; | 146 GLenum m_readBuffer; |
148 }; | 147 }; |
149 | 148 |
150 } // namespace blink | 149 } // namespace blink |
151 | 150 |
152 #endif // WebGLFramebuffer_h | 151 #endif // WebGLFramebuffer_h |
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