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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
10 | 10 |
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219 bool checkAndTranslateAttachments(const char* functionName, GLenum, const Ve
ctor<GLenum>&, Vector<GLenum>&); | 219 bool checkAndTranslateAttachments(const char* functionName, GLenum, const Ve
ctor<GLenum>&, Vector<GLenum>&); |
220 | 220 |
221 /* WebGLRenderingContextBase overrides */ | 221 /* WebGLRenderingContextBase overrides */ |
222 unsigned getMaxWebGLLocationLength() const override { return 1024; }; | 222 unsigned getMaxWebGLLocationLength() const override { return 1024; }; |
223 bool validateCapability(const char* functionName, GLenum) override; | 223 bool validateCapability(const char* functionName, GLenum) override; |
224 bool validateBufferTarget(const char* functionName, GLenum target) override; | 224 bool validateBufferTarget(const char* functionName, GLenum target) override; |
225 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 225 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
226 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; | 226 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target
, bool useSixEnumsForCubeMap) override; |
227 bool validateFramebufferTarget(GLenum target) override; | 227 bool validateFramebufferTarget(GLenum target) override; |
228 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; | 228 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; |
229 bool validateVertexAttribPointerTypeAndSize(GLenum type, GLint size) overrid
e; | |
230 | 229 |
231 DOMArrayBufferView::ViewType readPixelsExpectedArrayBufferViewType(GLenum ty
pe) override; | 230 DOMArrayBufferView::ViewType readPixelsExpectedArrayBufferViewType(GLenum ty
pe) override; |
232 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 231 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
233 GLint getMaxTextureLevelForTarget(GLenum target) override; | 232 GLint getMaxTextureLevelForTarget(GLenum target) override; |
234 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; | 233 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; |
235 GLenum boundFramebufferColorFormat() override; | 234 GLenum boundFramebufferColorFormat() override; |
236 const WebGLSamplerState* getTextureUnitSamplerState(GLenum target, GLuint un
it) const override; | 235 const WebGLSamplerState* getTextureUnitSamplerState(GLenum target, GLuint un
it) const override; |
237 | 236 |
238 // Helper function to validate the target for compressedTex{Sub}Image3D. | 237 // Helper function to validate the target for compressedTex{Sub}Image3D. |
239 bool validateTexFunc3DTarget(const char* functionName, GLenum target); | 238 bool validateTexFunc3DTarget(const char* functionName, GLenum target); |
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279 GLint m_unpackSkipImages; | 278 GLint m_unpackSkipImages; |
280 }; | 279 }; |
281 | 280 |
282 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 281 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
283 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 282 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
284 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 283 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
285 | 284 |
286 } // namespace blink | 285 } // namespace blink |
287 | 286 |
288 #endif | 287 #endif |
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