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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 14 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
15 public: | 15 public: |
16 enum VaoType { | 16 enum VaoType { |
17 VaoTypeDefault, | 17 VaoTypeDefault, |
18 VaoTypeUser, | 18 VaoTypeUser, |
19 }; | 19 }; |
20 | 20 |
21 ~WebGLVertexArrayObjectBase() override; | 21 ~WebGLVertexArrayObjectBase() override; |
22 | 22 |
23 Platform3DObject object() const { return m_object; } | 23 Platform3DObject object() const { return m_object; } |
24 | 24 |
25 // Cached values for vertex attrib range checks | |
26 class VertexAttribState final : public GarbageCollected<VertexAttribState> { | |
27 public: | |
28 VertexAttribState() | |
29 : enabled(false) | |
30 , bytesPerElement(0) | |
31 , size(4) | |
32 , type(GL_FLOAT) | |
33 , normalized(false) | |
34 , stride(16) | |
35 , originalStride(0) | |
36 , offset(0) | |
37 , divisor(0) | |
38 { | |
39 } | |
40 | |
41 DECLARE_TRACE(); | |
42 | |
43 bool enabled; | |
44 Member<WebGLBuffer> bufferBinding; | |
45 GLsizei bytesPerElement; | |
46 GLint size; | |
47 GLenum type; | |
48 bool normalized; | |
49 GLsizei stride; | |
50 GLsizei originalStride; | |
51 GLintptr offset; | |
52 GLuint divisor; | |
53 }; | |
54 | |
55 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 25 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
56 | 26 |
57 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 27 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
58 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 28 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
59 | 29 |
60 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } | 30 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } |
61 void setElementArrayBuffer(WebGLBuffer*); | 31 void setElementArrayBuffer(WebGLBuffer*); |
62 | 32 |
63 VertexAttribState* getVertexAttribState(size_t); | 33 WebGLBuffer* getArrayBufferForAttrib(size_t); |
64 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, WebGLBuffer*); | 34 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); |
65 void unbindBuffer(WebGLBuffer*); | 35 void unbindBuffer(WebGLBuffer*); |
66 void setVertexAttribDivisor(GLuint index, GLuint divisor); | |
67 | 36 |
68 DECLARE_VIRTUAL_TRACE(); | 37 DECLARE_VIRTUAL_TRACE(); |
69 | 38 |
70 protected: | 39 protected: |
71 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 40 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
72 | 41 |
73 private: | 42 private: |
74 void dispatchDetached(WebGraphicsContext3D*); | 43 void dispatchDetached(WebGraphicsContext3D*); |
75 bool hasObject() const override { return m_object != 0; } | 44 bool hasObject() const override { return m_object != 0; } |
76 void deleteObjectImpl(WebGraphicsContext3D*) override; | 45 void deleteObjectImpl(WebGraphicsContext3D*) override; |
77 | 46 |
78 Platform3DObject m_object; | 47 Platform3DObject m_object; |
79 | 48 |
80 VaoType m_type; | 49 VaoType m_type; |
81 bool m_hasEverBeenBound; | 50 bool m_hasEverBeenBound; |
82 bool m_destructionInProgress; | 51 bool m_destructionInProgress; |
83 Member<WebGLBuffer> m_boundElementArrayBuffer; | 52 Member<WebGLBuffer> m_boundElementArrayBuffer; |
84 HeapVector<Member<VertexAttribState>> m_vertexAttribState; | 53 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; |
85 }; | 54 }; |
86 | 55 |
87 } // namespace blink | 56 } // namespace blink |
88 | 57 |
89 #endif // WebGLVertexArrayObjectBase_h | 58 #endif // WebGLVertexArrayObjectBase_h |
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