Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
| 6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
| 9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
| 10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 14 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
| 15 public: | 15 public: |
| 16 enum VaoType { | 16 enum VaoType { |
| 17 VaoTypeDefault, | 17 VaoTypeDefault, |
| 18 VaoTypeUser, | 18 VaoTypeUser, |
| 19 }; | 19 }; |
| 20 | 20 |
| 21 ~WebGLVertexArrayObjectBase() override; | 21 ~WebGLVertexArrayObjectBase() override; |
| 22 | 22 |
| 23 Platform3DObject object() const { return m_object; } | 23 Platform3DObject object() const { return m_object; } |
| 24 | 24 |
| 25 // Cached values for vertex attrib range checks | 25 // Cached values for vertex attrib range checks |
| 26 class VertexAttribState final : public GarbageCollected<VertexAttribState> { | 26 class VertexAttribState final : public GarbageCollected<VertexAttribState> { |
|
Zhenyao Mo
2016/01/05 21:13:21
Do we still need this class? Can't we just put bu
Ken Russell (switch to Gerrit)
2016/01/06 03:55:27
It looks to me like m_vertexAttribState could be c
yunchao
2016/01/06 17:31:42
Thanks for your review, Zhenyao and Ken. I have tr
| |
| 27 public: | 27 public: |
| 28 VertexAttribState() | 28 VertexAttribState() {} |
| 29 : enabled(false) | |
| 30 , bytesPerElement(0) | |
| 31 , size(4) | |
| 32 , type(GL_FLOAT) | |
| 33 , normalized(false) | |
| 34 , stride(16) | |
| 35 , originalStride(0) | |
| 36 , offset(0) | |
| 37 , divisor(0) | |
| 38 { | |
| 39 } | |
| 40 | 29 |
| 41 DECLARE_TRACE(); | 30 DECLARE_TRACE(); |
| 42 | 31 |
| 43 bool enabled; | |
| 44 Member<WebGLBuffer> bufferBinding; | 32 Member<WebGLBuffer> bufferBinding; |
| 45 GLsizei bytesPerElement; | |
| 46 GLint size; | |
| 47 GLenum type; | |
| 48 bool normalized; | |
| 49 GLsizei stride; | |
| 50 GLsizei originalStride; | |
| 51 GLintptr offset; | |
| 52 GLuint divisor; | |
| 53 }; | 33 }; |
| 54 | 34 |
| 55 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 35 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
| 56 | 36 |
| 57 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 37 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 58 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 38 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 59 | 39 |
| 60 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } | 40 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf fer; } |
| 61 void setElementArrayBuffer(WebGLBuffer*); | 41 void setElementArrayBuffer(WebGLBuffer*); |
| 62 | 42 |
| 63 VertexAttribState* getVertexAttribState(size_t); | 43 VertexAttribState* getVertexAttribState(size_t); |
| 64 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, WebGLBuffer*); | 44 void setVertexAttribState(GLuint, WebGLBuffer*); |
| 65 void unbindBuffer(WebGLBuffer*); | 45 void unbindBuffer(WebGLBuffer*); |
| 66 void setVertexAttribDivisor(GLuint index, GLuint divisor); | |
| 67 | 46 |
| 68 DECLARE_VIRTUAL_TRACE(); | 47 DECLARE_VIRTUAL_TRACE(); |
| 69 | 48 |
| 70 protected: | 49 protected: |
| 71 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 50 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
| 72 | 51 |
| 73 private: | 52 private: |
| 74 void dispatchDetached(WebGraphicsContext3D*); | 53 void dispatchDetached(WebGraphicsContext3D*); |
| 75 bool hasObject() const override { return m_object != 0; } | 54 bool hasObject() const override { return m_object != 0; } |
| 76 void deleteObjectImpl(WebGraphicsContext3D*) override; | 55 void deleteObjectImpl(WebGraphicsContext3D*) override; |
| 77 | 56 |
| 78 Platform3DObject m_object; | 57 Platform3DObject m_object; |
| 79 | 58 |
| 80 VaoType m_type; | 59 VaoType m_type; |
| 81 bool m_hasEverBeenBound; | 60 bool m_hasEverBeenBound; |
| 82 bool m_destructionInProgress; | 61 bool m_destructionInProgress; |
| 83 Member<WebGLBuffer> m_boundElementArrayBuffer; | 62 Member<WebGLBuffer> m_boundElementArrayBuffer; |
| 84 HeapVector<Member<VertexAttribState>> m_vertexAttribState; | 63 HeapVector<Member<VertexAttribState>> m_vertexAttribState; |
| 85 }; | 64 }; |
| 86 | 65 |
| 87 } // namespace blink | 66 } // namespace blink |
| 88 | 67 |
| 89 #endif // WebGLVertexArrayObjectBase_h | 68 #endif // WebGLVertexArrayObjectBase_h |
| OLD | NEW |