Chromium Code Reviews| Index: include/core/SkDrawLooper.h |
| diff --git a/include/core/SkDrawLooper.h b/include/core/SkDrawLooper.h |
| index 4609c1dcf90ddb67a4708909ea209b5063fcfe18..60448f2bb0e3a34a99b19f3622d78f5c8ae63061 100644 |
| --- a/include/core/SkDrawLooper.h |
| +++ b/include/core/SkDrawLooper.h |
| @@ -30,24 +30,49 @@ public: |
| SK_DECLARE_INST_COUNT(SkDrawLooper) |
| /** |
| - * Called right before something is being drawn. This will be followed by |
| - * calls to next() until next() returns false. |
| + * Holds state during a draw. Users call next() until it returns false. |
| + * When the context is no longer needed, call cleanup() to ensure memory |
|
scroggo
2014/03/11 14:08:05
No need for comment about cleanup()
Dominik Grewe
2014/03/11 18:28:17
Done.
|
| + * is released correctly. |
| + * |
| + * Subclasses of SkDrawLooper should create a subclass of this object to |
| + * hold state specific to their subclass. |
| */ |
| - virtual void init(SkCanvas*) = 0; |
| + class SK_API Context : public SkNoncopyable { |
| + public: |
| + Context() {} |
| + virtual ~Context() {} |
| + |
| + /** |
| + * Called in a loop (after init()). Each time true is returned, the |
| + * object is drawn (possibly with a modified canvas and/or paint). When |
| + * false is finally returned, drawing for the object stops. |
| + * |
| + * On each call, the paint will be in its original state, but the |
| + * canvas will be as it was following the previous call to next() or |
| + * init(). |
| + * |
| + * The implementation must ensure that, when next() finally returns |
| + * false, that the canvas has been restored to the state it was |
| + * initially, before init() was first called. |
| + */ |
| + virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0; |
| + }; |
| /** |
| - * Called in a loop (after init()). Each time true is returned, the object |
| - * is drawn (possibly with a modified canvas and/or paint). When false is |
| - * finally returned, drawing for the object stops. |
| - * |
| - * On each call, the paint will be in its original state, but the canvas |
| - * will be as it was following the previous call to next() or init(). |
| - * |
| - * The implementation must ensure that, when next() finally returns false, |
| - * that the canvas has been restored to the state it was initially, before |
| - * init() was first called. |
| + * Called right before something is being drawn. Returns a Context |
| + * whose next() method should be called until it returns false. |
| + * The caller has to ensure that the storage pointer provides enough |
| + * memory for the Context. The required size can be queried by calling |
| + * contextSize(). It is also the caller's responsibility to destroy the |
| + * object after use. |
| */ |
| - virtual bool next(SkCanvas*, SkPaint* paint) = 0; |
| + virtual Context* init(SkCanvas*, void* storage) const = 0; |
|
reed1
2014/03/11 14:23:31
Rename to something that reflects its "factory" na
scroggo
2014/03/11 15:51:02
Personally I like not having the size there. Passi
Dominik Grewe
2014/03/11 18:28:17
Done.
|
| + |
| + /** |
| + * Returns the number of bytes needed to store a Context object. |
|
scroggo
2014/03/11 14:08:05
I think it might be clearer to state that this is
Dominik Grewe
2014/03/11 18:28:17
Done.
|
| + */ |
| + virtual size_t contextSize() const = 0; |
| + |
| /** |
| * The fast bounds functions are used to enable the paint to be culled early |