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Unified Diff: include/core/SkDrawLooper.h

Issue 155513012: [WIP] Add Context to SkDrawLooper. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: static allocation of DrawContext; update rest of code. Created 6 years, 10 months ago
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Index: include/core/SkDrawLooper.h
diff --git a/include/core/SkDrawLooper.h b/include/core/SkDrawLooper.h
index 4609c1dcf90ddb67a4708909ea209b5063fcfe18..d5a5cb7f0efaba4d88a1673cc94ecd1edbc9187f 100644
--- a/include/core/SkDrawLooper.h
+++ b/include/core/SkDrawLooper.h
@@ -12,6 +12,8 @@
#include "SkFlattenable.h"
+#define kDrawLooperContextStorageLongCount (sizeof(void*) + sizeof(int))
Dominik Grewe 2014/02/07 11:57:15 It's not particularly nice to hardcode the size of
reed1 2014/02/07 14:46:02 1. I think callers have to be able to survive subc
Dominik Grewe 2014/02/07 16:59:17 I'll move it into the cpp files instead.
+
class SkCanvas;
class SkPaint;
struct SkRect;
@@ -30,24 +32,46 @@ public:
SK_DECLARE_INST_COUNT(SkDrawLooper)
/**
- * Called right before something is being drawn. This will be followed by
- * calls to next() until next() returns false.
+ * Holds state during a draw. Users call next() until it returns false. The
+ * final call to next() will also delete the context.
+ *
+ * Subclasses of SkDrawLooper should create a subclass of this object to
+ * hold state specific to their subclass.
*/
- virtual void init(SkCanvas*) = 0;
+ class SK_API DrawContext {
+ public:
+ DrawContext() {}
+ virtual ~DrawContext() {}
+
+ /**
+ * Called in a loop (after init()). Each time true is returned, the
+ * object is drawn (possibly with a modified canvas and/or paint). When
+ * false is finally returned, drawing for the object stops. When the
+ * context is no longer in use, call cleanup().
+ *
+ * On each call, the paint will be in its original state, but the
+ * canvas will be as it was following the previous call to next() or
+ * init().
+ *
+ * The implementation must ensure that, when next() finally returns
+ * false, that the canvas has been restored to the state it was
+ * initially, before init() was first called.
+ */
+ virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0;
+
+ void cleanup(void* storage);
Dominik Grewe 2014/02/07 11:57:15 I've added this so the user is in charge of when t
+ };
/**
- * Called in a loop (after init()). Each time true is returned, the object
- * is drawn (possibly with a modified canvas and/or paint). When false is
- * finally returned, drawing for the object stops.
- *
- * On each call, the paint will be in its original state, but the canvas
- * will be as it was following the previous call to next() or init().
+ * Called right before something is being drawn. Returns a DrawContext
+ * whose next() method should be called until it returns false.
*
- * The implementation must ensure that, when next() finally returns false,
- * that the canvas has been restored to the state it was initially, before
- * init() was first called.
+ * Pass a pointer to pre-allocated memory to avoid dynamic memory
+ * allocation.
*/
- virtual bool next(SkCanvas*, SkPaint* paint) = 0;
+ virtual DrawContext* init(SkCanvas*, void* storage, size_t storageSize)
+ const = 0;
+
/**
* The fast bounds functions are used to enable the paint to be culled early
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