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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDrawLooper.h" | 8 #include "SkDrawLooper.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkMatrix.h" | 10 #include "SkMatrix.h" |
| 11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
| 12 #include "SkRect.h" | 12 #include "SkRect.h" |
| 13 #include "SkSmallAllocator.h" |
| 13 | 14 |
| 14 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) { | 15 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) const { |
| 15 SkCanvas canvas; | 16 SkCanvas canvas; |
| 17 SkSmallAllocator<1, 32> allocator; |
| 18 void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize()
); |
| 16 | 19 |
| 17 this->init(&canvas); | 20 SkDrawLooper::Context* context = this->createContext(&canvas, buffer); |
| 18 for (;;) { | 21 for (;;) { |
| 19 SkPaint p(paint); | 22 SkPaint p(paint); |
| 20 if (this->next(&canvas, &p)) { | 23 if (context->next(&canvas, &p)) { |
| 21 p.setLooper(NULL); | 24 p.setLooper(NULL); |
| 22 if (!p.canComputeFastBounds()) { | 25 if (!p.canComputeFastBounds()) { |
| 23 return false; | 26 return false; |
| 24 } | 27 } |
| 25 } else { | 28 } else { |
| 26 break; | 29 break; |
| 27 } | 30 } |
| 28 } | 31 } |
| 29 return true; | 32 return true; |
| 30 } | 33 } |
| 31 | 34 |
| 32 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, | 35 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, |
| 33 SkRect* dst) { | 36 SkRect* dst) const { |
| 34 SkCanvas canvas; | 37 SkCanvas canvas; |
| 38 SkSmallAllocator<1, 32> allocator; |
| 39 void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize()
); |
| 35 | 40 |
| 36 *dst = src; // catch case where there are no loops | 41 *dst = src; // catch case where there are no loops |
| 37 this->init(&canvas); | 42 SkDrawLooper::Context* context = this->createContext(&canvas, buffer); |
| 38 for (bool firstTime = true;; firstTime = false) { | 43 for (bool firstTime = true;; firstTime = false) { |
| 39 SkPaint p(paint); | 44 SkPaint p(paint); |
| 40 if (this->next(&canvas, &p)) { | 45 if (context->next(&canvas, &p)) { |
| 41 SkRect r(src); | 46 SkRect r(src); |
| 42 | 47 |
| 43 p.setLooper(NULL); | 48 p.setLooper(NULL); |
| 44 p.computeFastBounds(r, &r); | 49 p.computeFastBounds(r, &r); |
| 45 canvas.getTotalMatrix().mapRect(&r); | 50 canvas.getTotalMatrix().mapRect(&r); |
| 46 | 51 |
| 47 if (firstTime) { | 52 if (firstTime) { |
| 48 *dst = r; | 53 *dst = r; |
| 49 } else { | 54 } else { |
| 50 dst->join(r); | 55 dst->join(r); |
| 51 } | 56 } |
| 52 } else { | 57 } else { |
| 53 break; | 58 break; |
| 54 } | 59 } |
| 55 } | 60 } |
| 56 } | 61 } |
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