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Side by Side Diff: src/core/SkDrawLooper.cpp

Issue 155513012: [WIP] Add Context to SkDrawLooper. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use SkSmallAllocator Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDrawLooper.h" 8 #include "SkDrawLooper.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkMatrix.h" 10 #include "SkMatrix.h"
11 #include "SkPaint.h" 11 #include "SkPaint.h"
12 #include "SkRect.h" 12 #include "SkRect.h"
13 13
14 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) { 14 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) {
15 SkCanvas canvas; 15 SkCanvas canvas;
16 ContextAllocator allocator;
16 17
17 this->init(&canvas); 18 SkDrawLooper::Context* context = this->init(&canvas, &allocator);
18 for (;;) { 19 for (;;) {
19 SkPaint p(paint); 20 SkPaint p(paint);
20 if (this->next(&canvas, &p)) { 21 if (context->next(&canvas, &p)) {
21 p.setLooper(NULL); 22 p.setLooper(NULL);
22 if (!p.canComputeFastBounds()) { 23 if (!p.canComputeFastBounds()) {
23 return false; 24 return false;
24 } 25 }
25 } else { 26 } else {
26 break; 27 break;
27 } 28 }
28 } 29 }
29 return true; 30 return true;
30 } 31 }
31 32
32 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, 33 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src,
33 SkRect* dst) { 34 SkRect* dst) {
34 SkCanvas canvas; 35 SkCanvas canvas;
36 ContextAllocator allocator;
35 37
36 *dst = src; // catch case where there are no loops 38 *dst = src; // catch case where there are no loops
37 this->init(&canvas); 39 SkDrawLooper::Context* context = this->init(&canvas, &allocator);
38 for (bool firstTime = true;; firstTime = false) { 40 for (bool firstTime = true;; firstTime = false) {
39 SkPaint p(paint); 41 SkPaint p(paint);
40 if (this->next(&canvas, &p)) { 42 if (context->next(&canvas, &p)) {
41 SkRect r(src); 43 SkRect r(src);
42 44
43 p.setLooper(NULL); 45 p.setLooper(NULL);
44 p.computeFastBounds(r, &r); 46 p.computeFastBounds(r, &r);
45 canvas.getTotalMatrix().mapRect(&r); 47 canvas.getTotalMatrix().mapRect(&r);
46 48
47 if (firstTime) { 49 if (firstTime) {
48 *dst = r; 50 *dst = r;
49 } else { 51 } else {
50 dst->join(r); 52 dst->join(r);
51 } 53 }
52 } else { 54 } else {
53 break; 55 break;
54 } 56 }
55 } 57 }
56 } 58 }
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