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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDrawLooper.h" | 8 #include "SkDrawLooper.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkMatrix.h" | 10 #include "SkMatrix.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkRect.h" | 12 #include "SkRect.h" |
13 | 13 |
14 bool SkDrawLooper::next(SkCanvas* canvas, SkPaint* paint, | |
15 DrawContext* context) const { | |
16 bool ret = next_internal(canvas, paint, context); | |
scroggo
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this->next_internal (or onNext)
| |
17 if (!ret) | |
18 delete context; | |
scroggo
2014/02/06 17:57:13
SkDELETE
| |
19 return ret; | |
20 } | |
21 | |
14 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) { | 22 bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) { |
15 SkCanvas canvas; | 23 SkCanvas canvas; |
16 | 24 |
17 this->init(&canvas); | 25 SkDrawLooper::DrawContext* context = this->init(&canvas); |
18 for (;;) { | 26 for (;;) { |
19 SkPaint p(paint); | 27 SkPaint p(paint); |
20 if (this->next(&canvas, &p)) { | 28 if (this->next(&canvas, &p, context)) { |
21 p.setLooper(NULL); | 29 p.setLooper(NULL); |
22 if (!p.canComputeFastBounds()) { | 30 if (!p.canComputeFastBounds()) { |
23 return false; | 31 return false; |
24 } | 32 } |
25 } else { | 33 } else { |
26 break; | 34 break; |
27 } | 35 } |
28 } | 36 } |
29 return true; | 37 return true; |
30 } | 38 } |
31 | 39 |
32 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, | 40 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, |
33 SkRect* dst) { | 41 SkRect* dst) { |
34 SkCanvas canvas; | 42 SkCanvas canvas; |
35 | 43 |
36 *dst = src; // catch case where there are no loops | 44 *dst = src; // catch case where there are no loops |
37 this->init(&canvas); | 45 SkDrawLooper::DrawContext* context = this->init(&canvas); |
38 for (bool firstTime = true;; firstTime = false) { | 46 for (bool firstTime = true;; firstTime = false) { |
39 SkPaint p(paint); | 47 SkPaint p(paint); |
40 if (this->next(&canvas, &p)) { | 48 if (this->next(&canvas, &p, context)) { |
41 SkRect r(src); | 49 SkRect r(src); |
42 | 50 |
43 p.setLooper(NULL); | 51 p.setLooper(NULL); |
44 p.computeFastBounds(r, &r); | 52 p.computeFastBounds(r, &r); |
45 canvas.getTotalMatrix().mapRect(&r); | 53 canvas.getTotalMatrix().mapRect(&r); |
46 | 54 |
47 if (firstTime) { | 55 if (firstTime) { |
48 *dst = r; | 56 *dst = r; |
49 } else { | 57 } else { |
50 dst->join(r); | 58 dst->join(r); |
51 } | 59 } |
52 } else { | 60 } else { |
53 break; | 61 break; |
54 } | 62 } |
55 } | 63 } |
56 } | 64 } |
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