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Side by Side Diff: include/core/SkDrawLooper.h

Issue 155513012: [WIP] Add Context to SkDrawLooper. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make methods const. Created 6 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 The Android Open Source Project 3 * Copyright 2011 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkDrawLooper_DEFINED 10 #ifndef SkDrawLooper_DEFINED
(...skipping 12 matching lines...) Expand all
23 be called, allowing it to modify the canvas and/or paint for that draw call. 23 be called, allowing it to modify the canvas and/or paint for that draw call.
24 More than that, via the next() method, the looper can modify the draw to be 24 More than that, via the next() method, the looper can modify the draw to be
25 invoked multiple times (hence the name loop-er), allow it to perform effects 25 invoked multiple times (hence the name loop-er), allow it to perform effects
26 like shadows or frame/fills, that require more than one pass. 26 like shadows or frame/fills, that require more than one pass.
27 */ 27 */
28 class SK_API SkDrawLooper : public SkFlattenable { 28 class SK_API SkDrawLooper : public SkFlattenable {
29 public: 29 public:
30 SK_DECLARE_INST_COUNT(SkDrawLooper) 30 SK_DECLARE_INST_COUNT(SkDrawLooper)
31 31
32 /** 32 /**
33 * Holds state during a draw. A new object is returned by init() and must
34 * be passed into all subsequent calls of next(). The final call to next()
35 * will also delete the context.
36 * Subclasses of SkDrawLooper should create a subclass of this object to
37 * hold state specific to their subclass.
38 */
39 struct SK_API DrawContext {};
40
41 /**
33 * Called right before something is being drawn. This will be followed by 42 * Called right before something is being drawn. This will be followed by
34 * calls to next() until next() returns false. 43 * calls to next() until next() returns false.
35 */ 44 */
36 virtual void init(SkCanvas*) = 0; 45 virtual DrawContext* init(SkCanvas*) const = 0;
37 46
38 /** 47 /**
39 * Called in a loop (after init()). Each time true is returned, the object 48 * Called in a loop (after init()). Each time true is returned, the object
40 * is drawn (possibly with a modified canvas and/or paint). When false is 49 * is drawn (possibly with a modified canvas and/or paint). When false is
41 * finally returned, drawing for the object stops. 50 * finally returned, drawing for the object stops.
42 * 51 *
43 * On each call, the paint will be in its original state, but the canvas 52 * On each call, the paint will be in its original state, but the canvas
44 * will be as it was following the previous call to next() or init(). 53 * will be as it was following the previous call to next() or init().
45 * 54 *
46 * The implementation must ensure that, when next() finally returns false, 55 * The implementation must ensure that, when next() finally returns false,
47 * that the canvas has been restored to the state it was initially, before 56 * that the canvas has been restored to the state it was initially, before
48 * init() was first called. 57 * init() was first called.
49 */ 58 */
50 virtual bool next(SkCanvas*, SkPaint* paint) = 0; 59 bool next(SkCanvas* canvas, SkPaint* paint, DrawContext* context) const;
scroggo 2014/02/06 17:57:13 It's a little weird that the parameter that's pass
51 60
52 /** 61 /**
53 * The fast bounds functions are used to enable the paint to be culled early 62 * The fast bounds functions are used to enable the paint to be culled early
54 * in the drawing pipeline. If a subclass can support this feature it must 63 * in the drawing pipeline. If a subclass can support this feature it must
55 * return true for the canComputeFastBounds() function. If that function 64 * return true for the canComputeFastBounds() function. If that function
56 * returns false then computeFastBounds behavior is undefined otherwise it 65 * returns false then computeFastBounds behavior is undefined otherwise it
57 * is expected to have the following behavior. Given the parent paint and 66 * is expected to have the following behavior. Given the parent paint and
58 * the parent's bounding rect the subclass must fill in and return the 67 * the parent's bounding rect the subclass must fill in and return the
59 * storage rect, where the storage rect is with the union of the src rect 68 * storage rect, where the storage rect is with the union of the src rect
60 * and the looper's bounding rect. 69 * and the looper's bounding rect.
61 */ 70 */
62 virtual bool canComputeFastBounds(const SkPaint& paint); 71 virtual bool canComputeFastBounds(const SkPaint& paint);
63 virtual void computeFastBounds(const SkPaint& paint, 72 virtual void computeFastBounds(const SkPaint& paint,
64 const SkRect& src, SkRect* dst); 73 const SkRect& src, SkRect* dst);
65 74
66 SkDEVCODE(virtual void toString(SkString* str) const = 0;) 75 SkDEVCODE(virtual void toString(SkString* str) const = 0;)
67 SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper) 76 SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper)
68 77
69 protected: 78 protected:
70 SkDrawLooper() {} 79 SkDrawLooper() {}
71 SkDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {} 80 SkDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {}
72 81
82 virtual bool next_internal(
scroggo 2014/02/06 17:57:13 I think our typical naming convention would be onN
83 SkCanvas* canvas, SkPaint* paint, DrawContext* context) const = 0;
84
73 private: 85 private:
74 typedef SkFlattenable INHERITED; 86 typedef SkFlattenable INHERITED;
75 }; 87 };
76 88
77 #endif 89 #endif
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