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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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283 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc
(void** ctx) { | 283 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc
(void** ctx) { |
284 SkASSERT(fBitmapShaderContext); | 284 SkASSERT(fBitmapShaderContext); |
285 return fBitmapShaderContext->asAShadeProc(ctx); | 285 return fBitmapShaderContext->asAShadeProc(ctx); |
286 } | 286 } |
287 | 287 |
288 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor ds
tC[], int count) { | 288 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor ds
tC[], int count) { |
289 SkASSERT(fBitmapShaderContext); | 289 SkASSERT(fBitmapShaderContext); |
290 fBitmapShaderContext->shadeSpan(x, y, dstC, count); | 290 fBitmapShaderContext->shadeSpan(x, y, dstC, count); |
291 } | 291 } |
292 | 292 |
293 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t d
stC[], int count) { | |
294 SkASSERT(fBitmapShaderContext); | |
295 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); | |
296 } | |
297 | |
298 #ifndef SK_IGNORE_TO_STRING | 293 #ifndef SK_IGNORE_TO_STRING |
299 void SkPictureShader::toString(SkString* str) const { | 294 void SkPictureShader::toString(SkString* str) const { |
300 static const char* gTileModeName[SkShader::kTileModeCount] = { | 295 static const char* gTileModeName[SkShader::kTileModeCount] = { |
301 "clamp", "repeat", "mirror" | 296 "clamp", "repeat", "mirror" |
302 }; | 297 }; |
303 | 298 |
304 str->appendf("PictureShader: [%f:%f:%f:%f] ", | 299 str->appendf("PictureShader: [%f:%f:%f:%f] ", |
305 fPicture->cullRect().fLeft, | 300 fPicture->cullRect().fLeft, |
306 fPicture->cullRect().fTop, | 301 fPicture->cullRect().fTop, |
307 fPicture->cullRect().fRight, | 302 fPicture->cullRect().fRight, |
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323 if (context) { | 318 if (context) { |
324 maxTextureSize = context->caps()->maxTextureSize(); | 319 maxTextureSize = context->caps()->maxTextureSize(); |
325 } | 320 } |
326 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 321 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
327 if (!bitmapShader) { | 322 if (!bitmapShader) { |
328 return nullptr; | 323 return nullptr; |
329 } | 324 } |
330 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 325 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
331 } | 326 } |
332 #endif | 327 #endif |
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