Index: services/gfx/compositor/backend/output.h |
diff --git a/services/gfx/compositor/backend/output.h b/services/gfx/compositor/backend/output.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8891d54bae2e1d49fc32c592079e8878a5aff46f |
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+++ b/services/gfx/compositor/backend/output.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_GFX_COMPOSITOR_BACKEND_OUTPUT_H_ |
+#define SERVICES_GFX_COMPOSITOR_BACKEND_OUTPUT_H_ |
+ |
+#include <memory> |
+ |
+#include "base/macros.h" |
+ |
+namespace compositor { |
+ |
+class RenderFrame; |
+class Scheduler; |
+ |
+// Renders snapshotted frames of the scene graph to a display output. |
+// |
+// The output object is created on the compositor's main thread and frames |
+// are submitted to it from there. Behind the scenes, the implementation of |
+// Output may use some number of worker threads. How this is accomplished |
+// is left up to the implementation of the Output to decide. |
+class Output { |
+ public: |
+ Output() = default; |
+ virtual ~Output() = default; |
+ |
+ // Gets the output's frame scheduler. |
+ virtual Scheduler* GetScheduler() = 0; |
+ |
+ // Submits a frame to be rendered to the display. |
+ virtual void SubmitFrame(const std::shared_ptr<RenderFrame>& frame) = 0; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(Output); |
+}; |
+ |
+} // namespace compositor |
+ |
+#endif // SERVICES_GFX_COMPOSITOR_BACKEND_OUTPUT_H_ |