| Index: services/gfx/compositor/backend/output.h
|
| diff --git a/services/gfx/compositor/backend/output.h b/services/gfx/compositor/backend/output.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8891d54bae2e1d49fc32c592079e8878a5aff46f
|
| --- /dev/null
|
| +++ b/services/gfx/compositor/backend/output.h
|
| @@ -0,0 +1,40 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef SERVICES_GFX_COMPOSITOR_BACKEND_OUTPUT_H_
|
| +#define SERVICES_GFX_COMPOSITOR_BACKEND_OUTPUT_H_
|
| +
|
| +#include <memory>
|
| +
|
| +#include "base/macros.h"
|
| +
|
| +namespace compositor {
|
| +
|
| +class RenderFrame;
|
| +class Scheduler;
|
| +
|
| +// Renders snapshotted frames of the scene graph to a display output.
|
| +//
|
| +// The output object is created on the compositor's main thread and frames
|
| +// are submitted to it from there. Behind the scenes, the implementation of
|
| +// Output may use some number of worker threads. How this is accomplished
|
| +// is left up to the implementation of the Output to decide.
|
| +class Output {
|
| + public:
|
| + Output() = default;
|
| + virtual ~Output() = default;
|
| +
|
| + // Gets the output's frame scheduler.
|
| + virtual Scheduler* GetScheduler() = 0;
|
| +
|
| + // Submits a frame to be rendered to the display.
|
| + virtual void SubmitFrame(const std::shared_ptr<RenderFrame>& frame) = 0;
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(Output);
|
| +};
|
| +
|
| +} // namespace compositor
|
| +
|
| +#endif // SERVICES_GFX_COMPOSITOR_BACKEND_OUTPUT_H_
|
|
|