| Index: mojo/services/gfx/composition/interfaces/scene_token.mojom
|
| diff --git a/mojo/services/gfx/composition/interfaces/scene_token.mojom b/mojo/services/gfx/composition/interfaces/scene_token.mojom
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0213f6b56f8a1fa49b8ba319969ca46d7613a9c8
|
| --- /dev/null
|
| +++ b/mojo/services/gfx/composition/interfaces/scene_token.mojom
|
| @@ -0,0 +1,20 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +[DartPackage="mojo_services"]
|
| +module mojo.gfx.composition;
|
| +
|
| +// A scene token is an opaque transferable reference to a scene.
|
| +//
|
| +// Each scene is associated with a unique scene token at creation time.
|
| +// This token can be used to create references from one scene to another
|
| +// or to create a renderer for a scene graph.
|
| +//
|
| +// Scene tokens should be kept secret.
|
| +//
|
| +// TODO(jeffbrown): This implementation is a temporary placeholder until
|
| +// we extend Mojo to provide a way to create tokens which cannot be forged.
|
| +struct SceneToken {
|
| + uint32 value;
|
| +};
|
|
|