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Side by Side Diff: services/gfx/compositor/graph/node_def.h

Issue 1552963002: Initial checkin of the new Mozart compositor. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-11
Patch Set: fix android build Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_NODE_DEF_H_
6 #define SERVICES_GFX_COMPOSITOR_GRAPH_NODE_DEF_H_
7
8 #include <iosfwd>
9 #include <memory>
10 #include <string>
11 #include <vector>
12
13 #include "base/callback.h"
14 #include "base/macros.h"
15 #include "mojo/services/gfx/composition/interfaces/nodes.mojom.h"
16 #include "services/gfx/compositor/graph/resource_def.h"
17
18 namespace compositor {
19
20 class RenderImage;
21 class RenderLayerBuilder;
22 class SceneDef;
23 class SnapshotBuilder;
24 class NodeOp;
25
26 // Scene graph node definition.
27 class NodeDef {
28 public:
29 using Combinator = mojo::gfx::composition::Node::Combinator;
30
31 NodeDef(uint32_t node_id,
32 mojo::TransformPtr content_transform,
33 mojo::RectPtr content_clip,
34 uint32_t hit_id,
35 Combinator combinator,
36 const std::vector<uint32_t>& child_node_ids,
37 NodeOp* op);
38 ~NodeDef();
39
40 uint32_t node_id() { return node_id_; }
41 const mojo::Transform* content_transform() {
42 return content_transform_.get();
43 }
44 const mojo::Rect* content_clip() { return content_clip_.get(); }
45 uint32_t hit_id() { return hit_id_; }
46 Combinator combinator() { return combinator_; }
47 const std::vector<uint32_t>& child_node_ids() { return child_node_ids_; }
48 NodeOp* op() { return op_.get(); }
49
50 std::string FormattedLabel(SceneDef* scene);
51
52 // Updated by |Validate()|.
53 const std::vector<NodeDef*>& child_nodes() { return child_nodes_; }
54
55 // Validates and prepares the object for rendering.
56 // Returns true if successful, false if errors were reported.
57 bool Validate(SceneDef* scene, std::ostream& err);
58
59 // Generates a snapshot of the node into the specified builder.
60 // Returns true if successful, false if the node is blocked from rendering.
61 bool Snapshot(SnapshotBuilder* snapshot_builder,
62 RenderLayerBuilder* layer_builder,
63 SceneDef* scene);
64
65 // Generates a snapshot of the node's children into the specified builder.
66 // Returns true if successful, false if the children are blocked from
67 // rendering.
68 bool SnapshotChildren(SnapshotBuilder* snapshot_builder,
69 RenderLayerBuilder* layer_builder,
70 SceneDef* scene);
71
72 private:
73 bool SnapshotInner(SnapshotBuilder* snapshot_builder,
74 RenderLayerBuilder* layer_builder,
75 SceneDef* scene);
76
77 uint32_t node_id_;
78 mojo::TransformPtr const content_transform_;
79 mojo::RectPtr const content_clip_;
80 uint32_t const hit_id_;
81 Combinator const combinator_;
82 std::vector<uint32_t> const child_node_ids_;
83 std::unique_ptr<NodeOp> const op_;
84
85 std::vector<NodeDef*> child_nodes_;
86
87 // Used to detect cycles during a snapshot operation.
88 // This is safe because the object will only be used by a single thread.
89 bool visited_ = false;
90
91 DISALLOW_COPY_AND_ASSIGN(NodeDef);
92 };
93
94 // Abstract scene graph node operation.
95 class NodeOp {
96 public:
97 NodeOp() = default;
98 virtual ~NodeOp() = default;
99
100 // Validates and prepares the object for rendering.
101 // Returns true if successful, false if errors were reported.
102 virtual bool Validate(SceneDef* scene, NodeDef* node, std::ostream& err);
103
104 // Generates a snapshot of the node operation into the specified builder.
105 // This method is responsible for calling |SnapshotChildren| to process
106 // the children of the node. Returns true if successful, false if the node
107 // is blocked from rendering.
108 virtual bool Snapshot(SnapshotBuilder* snapshot_builder,
109 RenderLayerBuilder* layer_builder,
110 SceneDef* scene,
111 NodeDef* node) = 0;
112
113 private:
114 DISALLOW_COPY_AND_ASSIGN(NodeOp);
115 };
116
117 // A solid color filled rectangle node definition.
118 class RectNodeOp : public NodeOp {
119 public:
120 RectNodeOp(const mojo::Rect& content_rect,
121 const mojo::gfx::composition::Color& color);
122 ~RectNodeOp() override;
123
124 const mojo::Rect& content_rect() { return content_rect_; }
125 const mojo::gfx::composition::Color& color() { return color_; }
126
127 bool Snapshot(SnapshotBuilder* snapshot_builder,
128 RenderLayerBuilder* layer_builder,
129 SceneDef* scene,
130 NodeDef* node) override;
131
132 private:
133 mojo::Rect content_rect_;
134 mojo::gfx::composition::Color color_;
135
136 DISALLOW_COPY_AND_ASSIGN(RectNodeOp);
137 };
138
139 // An image filled rectangle node definition.
140 class ImageNodeOp : public NodeOp {
141 public:
142 ImageNodeOp(const mojo::Rect& content_rect,
143 mojo::RectPtr image_rect,
144 uint32 image_resource_id,
145 mojo::gfx::composition::BlendPtr blend);
146 ~ImageNodeOp() override;
147
148 const mojo::Rect& content_rect() { return content_rect_; }
149 mojo::Rect* image_rect() { return image_rect_.get(); }
150 uint32_t image_resource_id() { return image_resource_id_; }
151 mojo::gfx::composition::Blend* blend() { return blend_.get(); }
152
153 // Updated by |Validate()|.
154 ImageResourceDef* image_resource() { return image_resource_; }
155
156 bool Validate(SceneDef* scene, NodeDef* node, std::ostream& err) override;
157
158 bool Snapshot(SnapshotBuilder* snapshot_builder,
159 RenderLayerBuilder* layer_builder,
160 SceneDef* scene,
161 NodeDef* node) override;
162
163 private:
164 mojo::Rect const content_rect_;
165 mojo::RectPtr const image_rect_;
166 uint32_t const image_resource_id_;
167 mojo::gfx::composition::BlendPtr const blend_;
168
169 ImageResourceDef* image_resource_ = nullptr;
170
171 DISALLOW_COPY_AND_ASSIGN(ImageNodeOp);
172 };
173
174 // An embedded scene node definition.
175 class SceneNodeOp : public NodeOp {
176 public:
177 SceneNodeOp(uint32_t scene_resource_id, uint32_t scene_version);
178 ~SceneNodeOp() override;
179
180 uint32_t scene_resource_id() { return scene_resource_id_; }
181 uint32_t scene_version() { return scene_version_; }
182
183 // Updated by |Validate()|.
184 SceneResourceDef* scene_resource() { return scene_resource_; }
185
186 bool Validate(SceneDef* scene, NodeDef* node, std::ostream& err) override;
187
188 bool Snapshot(SnapshotBuilder* snapshot_builder,
189 RenderLayerBuilder* layer_builder,
190 SceneDef* scene,
191 NodeDef* node) override;
192
193 private:
194 uint32_t const scene_resource_id_;
195 uint32_t const scene_version_;
196
197 SceneResourceDef* scene_resource_ = nullptr;
198
199 DISALLOW_COPY_AND_ASSIGN(SceneNodeOp);
200 };
201
202 // A composited layer node definition.
203 class LayerNodeOp : public NodeOp {
204 public:
205 LayerNodeOp(const mojo::Size& size, mojo::gfx::composition::BlendPtr blend);
206 ~LayerNodeOp() override;
207
208 const mojo::Size& size() { return size_; }
209 mojo::gfx::composition::Blend* blend() { return blend_.get(); }
210
211 bool Snapshot(SnapshotBuilder* snapshot_builder,
212 RenderLayerBuilder* layer_builder,
213 SceneDef* scene,
214 NodeDef* node) override;
215
216 private:
217 mojo::Size const size_;
218 mojo::gfx::composition::BlendPtr const blend_;
219
220 DISALLOW_COPY_AND_ASSIGN(LayerNodeOp);
221 };
222
223 } // namespace compositor
224
225 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_NODE_DEF_H_
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