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Side by Side Diff: ui/gl/scoped_cgl.h

Issue 1551943002: Rewrite most of the scopers in //base/mac to use ScopedTypeRef or ScopedGeneric. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix iOS Created 4 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_SCOPED_CGL_H_ 5 #ifndef UI_GL_SCOPED_CGL_H_
6 #define UI_GL_SCOPED_CGL_H_ 6 #define UI_GL_SCOPED_CGL_H_
7 7
8 #include <OpenGL/OpenGL.h> 8 #include <OpenGL/OpenGL.h>
9 9
10 #include "base/mac/scoped_typeref.h" 10 #include "base/mac/scoped_typeref.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "ui/gl/gl_export.h" 12 #include "ui/gl/gl_export.h"
13 13
14 namespace base { 14 namespace base {
15 15
16 template<> 16 template<>
17 struct ScopedTypeRefTraits<CGLContextObj> { 17 struct ScopedTypeRefTraits<CGLContextObj> {
18 static CGLContextObj InvalidValue() { return nullptr; } 18 static CGLContextObj InvalidValue() { return nullptr; }
19 static void Retain(CGLContextObj object) { 19 static CGLContextObj Retain(CGLContextObj object) {
20 CGLRetainContext(object); 20 return CGLRetainContext(object);
21 } 21 }
22 static void Release(CGLContextObj object) { 22 static void Release(CGLContextObj object) {
23 CGLReleaseContext(object); 23 CGLReleaseContext(object);
24 } 24 }
25 }; 25 };
26 26
27 template<> 27 template<>
28 struct ScopedTypeRefTraits<CGLPixelFormatObj> { 28 struct ScopedTypeRefTraits<CGLPixelFormatObj> {
29 static CGLPixelFormatObj InvalidValue() { return nullptr; } 29 static CGLPixelFormatObj InvalidValue() { return nullptr; }
30 static void Retain(CGLPixelFormatObj object) { 30 static CGLPixelFormatObj Retain(CGLPixelFormatObj object) {
31 CGLRetainPixelFormat(object); 31 return CGLRetainPixelFormat(object);
32 } 32 }
33 static void Release(CGLPixelFormatObj object) { 33 static void Release(CGLPixelFormatObj object) {
34 CGLReleasePixelFormat(object); 34 CGLReleasePixelFormat(object);
35 } 35 }
36 }; 36 };
37 37
38 } // namespace base 38 } // namespace base
39 39
40 namespace gfx { 40 namespace gfx {
41 41
42 class GL_EXPORT ScopedCGLSetCurrentContext { 42 class GL_EXPORT ScopedCGLSetCurrentContext {
43 public: 43 public:
44 explicit ScopedCGLSetCurrentContext(CGLContextObj context); 44 explicit ScopedCGLSetCurrentContext(CGLContextObj context);
45 ~ScopedCGLSetCurrentContext(); 45 ~ScopedCGLSetCurrentContext();
46 private: 46 private:
47 // Note that if a context is destroyed when it is current, then the current 47 // Note that if a context is destroyed when it is current, then the current
48 // context is changed to NULL. Take out a reference on |previous_context_| to 48 // context is changed to NULL. Take out a reference on |previous_context_| to
49 // preserve this behavior (when this falls out of scope, |previous_context_| 49 // preserve this behavior (when this falls out of scope, |previous_context_|
50 // will be made current, then released, so NULL will be current if that 50 // will be made current, then released, so NULL will be current if that
51 // release destroys the context). 51 // release destroys the context).
52 base::ScopedTypeRef<CGLContextObj> previous_context_; 52 base::ScopedTypeRef<CGLContextObj> previous_context_;
53 53
54 DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext); 54 DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext);
55 }; 55 };
56 56
57 } // namespace gfx 57 } // namespace gfx
58 58
59 #endif // UI_GL_SCOPED_CGL_H_ 59 #endif // UI_GL_SCOPED_CGL_H_
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