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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_SCOPED_CGL_H_ | 5 #ifndef UI_GL_SCOPED_CGL_H_ |
| 6 #define UI_GL_SCOPED_CGL_H_ | 6 #define UI_GL_SCOPED_CGL_H_ |
| 7 | 7 |
| 8 #include <OpenGL/OpenGL.h> | 8 #include <OpenGL/OpenGL.h> |
| 9 | 9 |
| 10 #include "base/mac/scoped_typeref.h" | 10 #include "base/mac/scoped_typeref.h" |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "ui/gl/gl_export.h" | 12 #include "ui/gl/gl_export.h" |
| 13 | 13 |
| 14 namespace base { | 14 namespace base { |
| 15 | 15 |
| 16 template<> | 16 template<> |
| 17 struct ScopedTypeRefTraits<CGLContextObj> { | 17 struct ScopedTypeRefTraits<CGLContextObj> { |
| 18 static CGLContextObj InvalidValue() { return nullptr; } | 18 static CGLContextObj InvalidValue() { return nullptr; } |
| 19 static void Retain(CGLContextObj object) { | 19 static CGLContextObj Retain(CGLContextObj object) { |
| 20 CGLRetainContext(object); | 20 return CGLRetainContext(object); |
| 21 } | 21 } |
| 22 static void Release(CGLContextObj object) { | 22 static void Release(CGLContextObj object) { |
| 23 CGLReleaseContext(object); | 23 CGLReleaseContext(object); |
| 24 } | 24 } |
| 25 }; | 25 }; |
| 26 | 26 |
| 27 template<> | 27 template<> |
| 28 struct ScopedTypeRefTraits<CGLPixelFormatObj> { | 28 struct ScopedTypeRefTraits<CGLPixelFormatObj> { |
| 29 static CGLPixelFormatObj InvalidValue() { return nullptr; } | 29 static CGLPixelFormatObj InvalidValue() { return nullptr; } |
| 30 static void Retain(CGLPixelFormatObj object) { | 30 static CGLPixelFormatObj Retain(CGLPixelFormatObj object) { |
| 31 CGLRetainPixelFormat(object); | 31 return CGLRetainPixelFormat(object); |
| 32 } | 32 } |
| 33 static void Release(CGLPixelFormatObj object) { | 33 static void Release(CGLPixelFormatObj object) { |
| 34 CGLReleasePixelFormat(object); | 34 CGLReleasePixelFormat(object); |
| 35 } | 35 } |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 } // namespace base | 38 } // namespace base |
| 39 | 39 |
| 40 namespace gfx { | 40 namespace gfx { |
| 41 | 41 |
| 42 class GL_EXPORT ScopedCGLSetCurrentContext { | 42 class GL_EXPORT ScopedCGLSetCurrentContext { |
| 43 public: | 43 public: |
| 44 explicit ScopedCGLSetCurrentContext(CGLContextObj context); | 44 explicit ScopedCGLSetCurrentContext(CGLContextObj context); |
| 45 ~ScopedCGLSetCurrentContext(); | 45 ~ScopedCGLSetCurrentContext(); |
| 46 private: | 46 private: |
| 47 // Note that if a context is destroyed when it is current, then the current | 47 // Note that if a context is destroyed when it is current, then the current |
| 48 // context is changed to NULL. Take out a reference on |previous_context_| to | 48 // context is changed to NULL. Take out a reference on |previous_context_| to |
| 49 // preserve this behavior (when this falls out of scope, |previous_context_| | 49 // preserve this behavior (when this falls out of scope, |previous_context_| |
| 50 // will be made current, then released, so NULL will be current if that | 50 // will be made current, then released, so NULL will be current if that |
| 51 // release destroys the context). | 51 // release destroys the context). |
| 52 base::ScopedTypeRef<CGLContextObj> previous_context_; | 52 base::ScopedTypeRef<CGLContextObj> previous_context_; |
| 53 | 53 |
| 54 DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext); | 54 DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext); |
| 55 }; | 55 }; |
| 56 | 56 |
| 57 } // namespace gfx | 57 } // namespace gfx |
| 58 | 58 |
| 59 #endif // UI_GL_SCOPED_CGL_H_ | 59 #endif // UI_GL_SCOPED_CGL_H_ |
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