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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compiler/bytecode-graph-builder.h" | 5 #include "src/compiler/bytecode-graph-builder.h" |
| 6 | 6 |
| 7 #include "src/compiler/bytecode-branch-analysis.h" | 7 #include "src/compiler/bytecode-branch-analysis.h" |
| 8 #include "src/compiler/linkage.h" | 8 #include "src/compiler/linkage.h" |
| 9 #include "src/compiler/operator-properties.h" | 9 #include "src/compiler/operator-properties.h" |
| 10 #include "src/interpreter/bytecodes.h" | 10 #include "src/interpreter/bytecodes.h" |
| 11 | 11 |
| 12 namespace v8 { | 12 namespace v8 { |
| 13 namespace internal { | 13 namespace internal { |
| 14 namespace compiler { | 14 namespace compiler { |
| 15 | 15 |
| 16 // Helper for generating frame states for before and after a bytecode. | 16 // Helper for generating frame states for before and after a bytecode. |
| 17 class BytecodeGraphBuilder::FrameStateBeforeAndAfter { | 17 class BytecodeGraphBuilder::FrameStateBeforeAndAfter { |
| 18 public: | 18 public: |
| 19 FrameStateBeforeAndAfter(BytecodeGraphBuilder* builder, | 19 FrameStateBeforeAndAfter(BytecodeGraphBuilder* builder, |
| 20 const interpreter::BytecodeArrayIterator& iterator) | 20 const interpreter::BytecodeArrayIterator& iterator) |
| 21 : builder_(builder), id_after_(BailoutId::None()) { | 21 : builder_(builder), id_after_(BailoutId::None()) { |
| 22 BailoutId id_before(iterator.current_offset()); | 22 BailoutId id_before(iterator.current_offset()); |
| 23 frame_state_before_ = builder_->environment()->Checkpoint( | 23 frame_state_before_ = builder_->environment()->Checkpoint( |
| 24 id_before, AccumulatorUpdateMode::kOutputIgnored); | 24 id_before, AccumulatorUpdateMode::kOutputIgnored); |
| 25 id_after_ = BailoutId(id_before.ToInt() + iterator.current_bytecode_size()); | 25 id_after_ = BailoutId(id_before.ToInt() + iterator.current_bytecode_size()); |
| 26 } | 26 } |
| 27 | 27 |
| 28 ~FrameStateBeforeAndAfter() { | 28 ~FrameStateBeforeAndAfter() { |
| 29 DCHECK(builder_->environment()->StateValuesAreUpToDate( | 29 DCHECK(!builder_->info()->is_deoptimization_enabled() || |
|
rmcilroy
2016/01/04 15:40:24
Could you move this up into StateValuesRequireUpda
mythria
2016/01/05 10:17:10
Done.
| |
| 30 accumulator_update_mode_)); | 30 builder_->environment()->StateValuesAreUpToDate( |
| 31 accumulator_update_mode_)); | |
| 31 } | 32 } |
| 32 | 33 |
| 33 private: | 34 private: |
| 34 friend class Environment; | 35 friend class Environment; |
| 35 | 36 |
| 36 void AddToNode(Node* node, AccumulatorUpdateMode update_mode) { | 37 void AddToNode(Node* node, AccumulatorUpdateMode update_mode) { |
| 37 int count = OperatorProperties::GetFrameStateInputCount(node->op()); | 38 int count = OperatorProperties::GetFrameStateInputCount(node->op()); |
| 38 DCHECK_LE(count, 2); | 39 DCHECK_LE(count, 2); |
| 39 if (count >= 1) { | 40 if (count >= 1) { |
| 40 // Add the frame state for after the operation. | 41 // Add the frame state for after the operation. |
| (...skipping 1812 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1853 | 1854 |
| 1854 void BytecodeGraphBuilder::UpdateControlDependencyToLeaveFunction(Node* exit) { | 1855 void BytecodeGraphBuilder::UpdateControlDependencyToLeaveFunction(Node* exit) { |
| 1855 if (environment()->IsMarkedAsUnreachable()) return; | 1856 if (environment()->IsMarkedAsUnreachable()) return; |
| 1856 environment()->MarkAsUnreachable(); | 1857 environment()->MarkAsUnreachable(); |
| 1857 exit_controls_.push_back(exit); | 1858 exit_controls_.push_back(exit); |
| 1858 } | 1859 } |
| 1859 | 1860 |
| 1860 } // namespace compiler | 1861 } // namespace compiler |
| 1861 } // namespace internal | 1862 } // namespace internal |
| 1862 } // namespace v8 | 1863 } // namespace v8 |
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