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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/threading/platform_thread.h" | 5 #include "base/threading/platform_thread.h" |
6 | 6 |
7 #import <Foundation/Foundation.h> | 7 #import <Foundation/Foundation.h> |
8 #include <mach/mach.h> | 8 #include <mach/mach.h> |
9 #include <mach/mach_time.h> | 9 #include <mach/mach_time.h> |
10 #include <mach/thread_policy.h> | 10 #include <mach/thread_policy.h> |
| 11 #include <stddef.h> |
11 #include <sys/resource.h> | 12 #include <sys/resource.h> |
12 | 13 |
13 #include <algorithm> | 14 #include <algorithm> |
14 | 15 |
15 #include "base/lazy_instance.h" | 16 #include "base/lazy_instance.h" |
16 #include "base/logging.h" | 17 #include "base/logging.h" |
17 #include "base/mac/mach_logging.h" | 18 #include "base/mac/mach_logging.h" |
18 #include "base/threading/thread_id_name_manager.h" | 19 #include "base/threading/thread_id_name_manager.h" |
19 #include "base/tracked_objects.h" | 20 #include "base/tracked_objects.h" |
| 21 #include "build/build_config.h" |
20 | 22 |
21 namespace base { | 23 namespace base { |
22 | 24 |
23 // If Cocoa is to be used on more than one thread, it must know that the | 25 // If Cocoa is to be used on more than one thread, it must know that the |
24 // application is multithreaded. Since it's possible to enter Cocoa code | 26 // application is multithreaded. Since it's possible to enter Cocoa code |
25 // from threads created by pthread_thread_create, Cocoa won't necessarily | 27 // from threads created by pthread_thread_create, Cocoa won't necessarily |
26 // be aware that the application is multithreaded. Spawning an NSThread is | 28 // be aware that the application is multithreaded. Spawning an NSThread is |
27 // enough to get Cocoa to set up for multithreaded operation, so this is done | 29 // enough to get Cocoa to set up for multithreaded operation, so this is done |
28 // if necessary before pthread_thread_create spawns any threads. | 30 // if necessary before pthread_thread_create spawns any threads. |
29 // | 31 // |
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214 #endif | 216 #endif |
215 } | 217 } |
216 | 218 |
217 void InitOnThread() { | 219 void InitOnThread() { |
218 } | 220 } |
219 | 221 |
220 void TerminateOnThread() { | 222 void TerminateOnThread() { |
221 } | 223 } |
222 | 224 |
223 } // namespace base | 225 } // namespace base |
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