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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // ============================================================================= | 5 // ============================================================================= |
6 // PLEASE READ | 6 // PLEASE READ |
7 // | 7 // |
8 // In general, you should not be adding stuff to this file. | 8 // In general, you should not be adding stuff to this file. |
9 // | 9 // |
10 // - If your thing is only used in one place, just put it in a reasonable | 10 // - If your thing is only used in one place, just put it in a reasonable |
11 // location in or near that one place. It's nice you want people to be able | 11 // location in or near that one place. It's nice you want people to be able |
12 // to re-use your function, but realistically, if it hasn't been necessary | 12 // to re-use your function, but realistically, if it hasn't been necessary |
13 // before after so many years of development, it's probably not going to be | 13 // before after so many years of development, it's probably not going to be |
14 // used in other places in the future unless you know of them now. | 14 // used in other places in the future unless you know of them now. |
15 // | 15 // |
16 // - If your thing is used by multiple callers and is UI-related, it should | 16 // - If your thing is used by multiple callers and is UI-related, it should |
17 // probably be in app/win/ instead. Try to put it in the most specific file | 17 // probably be in app/win/ instead. Try to put it in the most specific file |
18 // possible (avoiding the *_util files when practical). | 18 // possible (avoiding the *_util files when practical). |
19 // | 19 // |
20 // ============================================================================= | 20 // ============================================================================= |
21 | 21 |
22 #ifndef BASE_WIN_WIN_UTIL_H_ | 22 #ifndef BASE_WIN_WIN_UTIL_H_ |
23 #define BASE_WIN_WIN_UTIL_H_ | 23 #define BASE_WIN_WIN_UTIL_H_ |
24 | 24 |
25 #include <windows.h> | 25 #include <windows.h> |
| 26 #include <stdint.h> |
26 | 27 |
27 #include <string> | 28 #include <string> |
28 | 29 |
29 #include "base/base_export.h" | 30 #include "base/base_export.h" |
30 #include "base/strings/string16.h" | 31 #include "base/strings/string16.h" |
31 | 32 |
32 struct IPropertyStore; | 33 struct IPropertyStore; |
33 struct _tagpropertykey; | 34 struct _tagpropertykey; |
34 typedef _tagpropertykey PROPERTYKEY; | 35 typedef _tagpropertykey PROPERTYKEY; |
35 | 36 |
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164 // CreateWindow and CreateDC. Windows 8 and above allow the kernel component | 165 // CreateWindow and CreateDC. Windows 8 and above allow the kernel component |
165 // of these calls to be disabled which can cause undefined behaviour such as | 166 // of these calls to be disabled which can cause undefined behaviour such as |
166 // crashes. This function can be used to guard areas of code using these calls | 167 // crashes. This function can be used to guard areas of code using these calls |
167 // and provide a fallback path if necessary. | 168 // and provide a fallback path if necessary. |
168 BASE_EXPORT bool IsUser32AndGdi32Available(); | 169 BASE_EXPORT bool IsUser32AndGdi32Available(); |
169 | 170 |
170 } // namespace win | 171 } // namespace win |
171 } // namespace base | 172 } // namespace base |
172 | 173 |
173 #endif // BASE_WIN_WIN_UTIL_H_ | 174 #endif // BASE_WIN_WIN_UTIL_H_ |
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