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Issue 1549993003: Switch to standard integer types in components/, part 4 of 4. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 12 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/test_runner/gamepad_controller.h" 5 #include "components/test_runner/gamepad_controller.h"
6 6
7 #include <string.h>
8
9 #include "base/macros.h"
7 #include "components/test_runner/web_test_delegate.h" 10 #include "components/test_runner/web_test_delegate.h"
8 #include "gin/arguments.h" 11 #include "gin/arguments.h"
9 #include "gin/handle.h" 12 #include "gin/handle.h"
10 #include "gin/object_template_builder.h" 13 #include "gin/object_template_builder.h"
11 #include "gin/wrappable.h" 14 #include "gin/wrappable.h"
12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" 15 #include "third_party/WebKit/public/platform/WebGamepadListener.h"
13 #include "third_party/WebKit/public/web/WebFrame.h" 16 #include "third_party/WebKit/public/web/WebFrame.h"
14 #include "third_party/WebKit/public/web/WebKit.h" 17 #include "third_party/WebKit/public/web/WebKit.h"
15 #include "v8/include/v8.h" 18 #include "v8/include/v8.h"
16 19
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241 244
242 void GamepadController::SetAxisData(int index, int axis, double data) { 245 void GamepadController::SetAxisData(int index, int axis, double data) {
243 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) 246 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap))
244 return; 247 return;
245 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) 248 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap))
246 return; 249 return;
247 gamepads_.items[index].axes[axis] = data; 250 gamepads_.items[index].axes[axis] = data;
248 } 251 }
249 252
250 } // namespace test_runner 253 } // namespace test_runner
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