| Index: third_party/WebKit/Source/core/layout/DepthOrderedLayoutObjectList.h
|
| diff --git a/third_party/WebKit/Source/core/layout/DepthOrderedLayoutObjectList.h b/third_party/WebKit/Source/core/layout/DepthOrderedLayoutObjectList.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..73ac77bf1c2b7b46f204e2f38f784d7679c2a3fb
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/core/layout/DepthOrderedLayoutObjectList.h
|
| @@ -0,0 +1,73 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef DepthOrderedLayoutObjectList_h
|
| +#define DepthOrderedLayoutObjectList_h
|
| +
|
| +#include "wtf/Allocator.h"
|
| +#include "wtf/HashSet.h"
|
| +#include "wtf/Vector.h"
|
| +
|
| +namespace blink {
|
| +
|
| +class LayoutObject;
|
| +
|
| +class DepthOrderedLayoutObjectList {
|
| +public:
|
| + DepthOrderedLayoutObjectList()
|
| + {
|
| + }
|
| +
|
| + void add(LayoutObject&);
|
| + void remove(LayoutObject&);
|
| + void clear();
|
| +
|
| + int size() const { return m_objects.size(); }
|
| + bool isEmpty() const { return m_objects.isEmpty(); }
|
| +
|
| + struct LayoutObjectWithDepth {
|
| + LayoutObjectWithDepth(LayoutObject* inObject)
|
| + : object(inObject)
|
| + , depth(determineDepth(inObject))
|
| + {
|
| + }
|
| +
|
| + LayoutObjectWithDepth()
|
| + : object(nullptr)
|
| + , depth(0)
|
| + {
|
| + }
|
| +
|
| + LayoutObject* object;
|
| + unsigned depth;
|
| +
|
| + LayoutObject& operator*() const { return *object; }
|
| + LayoutObject* operator->() const { return object; }
|
| +
|
| + bool operator<(const DepthOrderedLayoutObjectList::LayoutObjectWithDepth& other) const
|
| + {
|
| + return depth > other.depth;
|
| + }
|
| +
|
| + private:
|
| + static unsigned determineDepth(LayoutObject*);
|
| + };
|
| +
|
| + const HashSet<LayoutObject*>& unordered() const { return m_objects; }
|
| + const Vector<LayoutObjectWithDepth>& ordered();
|
| +
|
| +private:
|
| + // LayoutObjects sorted by depth (deepest first). This structure is only
|
| + // populated at the beginning of enumerations. See ordered().
|
| + Vector<LayoutObjectWithDepth> m_orderedObjects;
|
| +
|
| + // Outside of layout, LayoutObjects can be added and removed as needed such
|
| + // as when style was changed or destroyed. They're kept in this hashset to
|
| + // keep those operations fast.
|
| + HashSet<LayoutObject*> m_objects;
|
| +};
|
| +
|
| +} // namespace blink
|
| +
|
| +#endif // DepthOrderedLayoutObjectList_h
|
|
|