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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
7 | 7 |
| 8 #include "base/macros.h" |
8 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
9 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
10 #include "base/synchronization/lock.h" | 11 #include "base/synchronization/lock.h" |
11 #include "base/synchronization/waitable_event.h" | 12 #include "base/synchronization/waitable_event.h" |
12 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 13 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
13 #include "third_party/WebKit/public/platform/WebGamepads.h" | 14 #include "third_party/WebKit/public/platform/WebGamepads.h" |
14 | 15 |
15 namespace content { | 16 namespace content { |
16 | 17 |
17 class GamepadService; | 18 class GamepadService; |
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80 | 81 |
81 // Pointer owned by the provider (which is owned by the gamepad service). | 82 // Pointer owned by the provider (which is owned by the gamepad service). |
82 MockGamepadDataFetcher* data_fetcher_; | 83 MockGamepadDataFetcher* data_fetcher_; |
83 | 84 |
84 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTestConstructor); | 85 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTestConstructor); |
85 }; | 86 }; |
86 | 87 |
87 } // namespace content | 88 } // namespace content |
88 | 89 |
89 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 90 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
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